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MT Errata Questions

Originally posted by kaladorn:
Most of the errata on the web is the 1988 printing. I need to get a copy of the 1990 version. (I may have on paper, but I want an electronic one).

I've a copy on paper only. I could email it to you, it is a free errata sheet ;)

Interesting idea on the Ship's Troops idea. Of course, how did you resolve survival rolls? If the ship went to a Battle, did you modify the survival roll and if so what Navy value did you use? (Flight? Line?).

I used the naval character assignment resolution survival roll; decoration, promotion and skill rolls from the merc tables. The Marine is treated as crew or gunnery, players choise.

Just cause MT is forbidden doesn't mean it still wasn't the best version! ;)

I completely agree.
 
Forbidden? - Only if its a Roger Sanger ip - and to be fair to him, he once said people could use DGP background for development of future material(although understandably you may not want to do that given the risk of a capricious future law $$$uit).

That means the MT rules without the expansions like the World Builders Handbook or 101 vehicles(but you can always adapt the TNE version which is almost a republication anyway!) are official as is the elegant simplicity of the task system.

As to the Rebellion, MWM still says that it is canon: according to the interview with William it was his idea after all. I reckon I could write an official Rebellion sourcebook without directly referencing any any exclusively (c) DGP material.

I also reckon that very few would feel such a sourcebook was impoverished for the lack of DGP references (and from MJD's call for TA supplements someone most likely already is, the lucky git!).

I also happen to think the rulez and the Rebellion was best of Traveller.
 
Forbidden? - Only if its a Roger Sanger ip - and to be fair to him, he once said people could use DGP background for development of future material(although understandably you may not want to do that given the risk of a capricious future law $$$uit).

That means the MT rules without the expansions like the World Builders Handbook or 101 vehicles(but you can always adapt the TNE version which is almost a republication anyway!) are official as is the elegant simplicity of the task system.

As to the Rebellion, MWM still says that it is canon: according to the interview with William it was his idea after all. I reckon I could write an official Rebellion sourcebook without directly referencing any any exclusively (c) DGP material.

I also reckon that very few would feel such a sourcebook was impoverished for the lack of DGP references (and from MJD's call for TA supplements someone most likely already is, the lucky git!).

I also happen to think the rulez and the Rebellion was best of Traveller.
 
Forbidden? - Only if its a Roger Sanger ip - and to be fair to him, he once said people could use DGP background for development of future material(although understandably you may not want to do that given the risk of a capricious future law $$$uit).

That means the MT rules without the expansions like the World Builders Handbook or 101 vehicles(but you can always adapt the TNE version which is almost a republication anyway!) are official as is the elegant simplicity of the task system.

As to the Rebellion, MWM still says that it is canon: according to the interview with William it was his idea after all. I reckon I could write an official Rebellion sourcebook without directly referencing any any exclusively (c) DGP material.

I also reckon that very few would feel such a sourcebook was impoverished for the lack of DGP references (and from MJD's call for TA supplements someone most likely already is, the lucky git!).

I also happen to think the rulez and the Rebellion was best of Traveller.
 
Originally posted by Baron Saarthuran von Gushiddan:
Well, with 22 pages of mistakes and sloppy editing, there must be a new definition of "best"... a few flubs is one thing...
Yeah, that is the sad part.

MT-corrected if presented correctly could easily be mistaken for what many here refer to as CT Advanced or CT+Supplements+AHL/Striker+DGP Task System.

It also had some very nice concepts (not done as well as they could) for merging pesonal combat/starship combat rules and the generation of vehicles and starships.

Someone else here has posted a full list of changes with MT to CT.

Anyway, this is the system I started with. The idea of a Universal Task Profile, personal combat where Armor was not a to-hit modifier and many other things blew me away as a role-player coming from a D&D background.

I understand its failings in terms of its errata and I am not fond of skill progression tied to dice rolls but this the version that I play when I do not want to deal with a ton of house rules. Just pack the tons of errata and go.

BTW, I understand that T4 with a DGP style Task system was fun to play with errata in place as well. Just never had T4 so its hard to comment.

This is why I have said in many forums here that Traveller to me is more than just the milieu. The rules that were simple for a player (once you got them through chargen) to play but complex enough for a ref to create a pocket universe with a semblence of consistency are a hallmark of Traveller.

Now, if we could just get Marc Miller to use Aramis's Task System as an optional rule and actually publish T5 then I would be happy.

No I am not holding my breath on any of that.


_
 
Originally posted by Baron Saarthuran von Gushiddan:
Well, with 22 pages of mistakes and sloppy editing, there must be a new definition of "best"... a few flubs is one thing...
Yeah, that is the sad part.

MT-corrected if presented correctly could easily be mistaken for what many here refer to as CT Advanced or CT+Supplements+AHL/Striker+DGP Task System.

It also had some very nice concepts (not done as well as they could) for merging pesonal combat/starship combat rules and the generation of vehicles and starships.

Someone else here has posted a full list of changes with MT to CT.

Anyway, this is the system I started with. The idea of a Universal Task Profile, personal combat where Armor was not a to-hit modifier and many other things blew me away as a role-player coming from a D&D background.

I understand its failings in terms of its errata and I am not fond of skill progression tied to dice rolls but this the version that I play when I do not want to deal with a ton of house rules. Just pack the tons of errata and go.

BTW, I understand that T4 with a DGP style Task system was fun to play with errata in place as well. Just never had T4 so its hard to comment.

This is why I have said in many forums here that Traveller to me is more than just the milieu. The rules that were simple for a player (once you got them through chargen) to play but complex enough for a ref to create a pocket universe with a semblence of consistency are a hallmark of Traveller.

Now, if we could just get Marc Miller to use Aramis's Task System as an optional rule and actually publish T5 then I would be happy.

No I am not holding my breath on any of that.


_
 
Originally posted by Baron Saarthuran von Gushiddan:
Well, with 22 pages of mistakes and sloppy editing, there must be a new definition of "best"... a few flubs is one thing...
Yeah, that is the sad part.

MT-corrected if presented correctly could easily be mistaken for what many here refer to as CT Advanced or CT+Supplements+AHL/Striker+DGP Task System.

It also had some very nice concepts (not done as well as they could) for merging pesonal combat/starship combat rules and the generation of vehicles and starships.

Someone else here has posted a full list of changes with MT to CT.

Anyway, this is the system I started with. The idea of a Universal Task Profile, personal combat where Armor was not a to-hit modifier and many other things blew me away as a role-player coming from a D&D background.

I understand its failings in terms of its errata and I am not fond of skill progression tied to dice rolls but this the version that I play when I do not want to deal with a ton of house rules. Just pack the tons of errata and go.

BTW, I understand that T4 with a DGP style Task system was fun to play with errata in place as well. Just never had T4 so its hard to comment.

This is why I have said in many forums here that Traveller to me is more than just the milieu. The rules that were simple for a player (once you got them through chargen) to play but complex enough for a ref to create a pocket universe with a semblence of consistency are a hallmark of Traveller.

Now, if we could just get Marc Miller to use Aramis's Task System as an optional rule and actually publish T5 then I would be happy.

No I am not holding my breath on any of that.


_
 
Originally posted by Baron Saarthuran von Gushiddan:
Well, with 22 pages of mistakes and sloppy editing, there must be a new definition of "best"... a few flubs is one thing...
Whereas I won't defend the editing, I am compelled to ask (being of Solomani stock) if it is a Vilani tradition to throw the baby (in fact all the children at once) out with the bathwater?
 
Originally posted by Baron Saarthuran von Gushiddan:
Well, with 22 pages of mistakes and sloppy editing, there must be a new definition of "best"... a few flubs is one thing...
Whereas I won't defend the editing, I am compelled to ask (being of Solomani stock) if it is a Vilani tradition to throw the baby (in fact all the children at once) out with the bathwater?
 
Originally posted by Baron Saarthuran von Gushiddan:
Well, with 22 pages of mistakes and sloppy editing, there must be a new definition of "best"... a few flubs is one thing...
Whereas I won't defend the editing, I am compelled to ask (being of Solomani stock) if it is a Vilani tradition to throw the baby (in fact all the children at once) out with the bathwater?
 
The other thing about the errata is, if you applied them to your rulebook once, the task was done never to be repeated! So it wasn't a big deal. And I ref most games with 2d6, my ref screen, and a pencil and paper (optional). Do I need much else, once good characters are built? Nope.

As another unrelated aside, about errata:

Was there ever any errata published for COACC, which badly needed it? It had lots of chargen bugs, but I *still* have no idea how to fix some of them.
 
The other thing about the errata is, if you applied them to your rulebook once, the task was done never to be repeated! So it wasn't a big deal. And I ref most games with 2d6, my ref screen, and a pencil and paper (optional). Do I need much else, once good characters are built? Nope.

As another unrelated aside, about errata:

Was there ever any errata published for COACC, which badly needed it? It had lots of chargen bugs, but I *still* have no idea how to fix some of them.
 
The other thing about the errata is, if you applied them to your rulebook once, the task was done never to be repeated! So it wasn't a big deal. And I ref most games with 2d6, my ref screen, and a pencil and paper (optional). Do I need much else, once good characters are built? Nope.

As another unrelated aside, about errata:

Was there ever any errata published for COACC, which badly needed it? It had lots of chargen bugs, but I *still* have no idea how to fix some of them.
 
How about errata for the DGP ailen books? Is there any out there? (I have found a few items - like one career that has Blade Combat for Aslan - that I would like to find answers to.)
 
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