Supplement Four
SOC-14 5K
High Natural Ability
Characters with attributes of 13+ are considered to have high natural ability, and tasks governed by these high-level attributes are elligible for an additional bonus.
All characters, when their governor attribute is 12+, receive an automatic +1DM for natural ability on task rolls referencing that stat. Characters who have high natural ability (attribute level 13, 14, or 15) can receive an additional +1DM (for a total +2DM) when the natural roll is equal to or less than the level of the attribute minus 10.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Stat Natural Ability Bonus
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13 +2DM when natural roll is 3-; otherwise +1DM
14 +2DM when natural roll is 4-; otherwise +1DM
15 +2DM when natural roll is 5-; otherwise +1DM</pre>[/QUOTE]In essence, a character with a 13 attribute will always receive a +1DM on his UGM task rolls, but he will receive a +2DM when his natural roll totals 2 or 3.
A character with a level 14 attribute will always receive the +1 automatic Natural Ability modifier, and that Natural Ability modifier will be increased to +2 if the character's natural roll results in 2, 3, or 4.
And, a character with a Stat-15 will automatically received the +1 Natural Ability bonus, and the +2 Natural Ability bonus will kick in when the character rolls low at 2, 3, 4, or 5.
A character with high natural ability will draw on his natural ablility when he needs it most: when his natural roll is low.
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Example
Trasc's stats are 7A9DA8, and he's attempting to understand the workings of an alien computer with is Computer-3 expertise.
The GM has decided this task is: Computer/INT/-3
-The Task Roll-
1. Roll 2D: 2, 1
2. Natural Ability Check: High Natural Ability passes.
3. Add/Subtract modifiers: +3 Computer, +1 automatic Natural Ability, +1 High Natural Ability, -3 difficulty.
4. Task succeeds on 8+. This task fails with a total of 5.
Characters with attributes of 13+ are considered to have high natural ability, and tasks governed by these high-level attributes are elligible for an additional bonus.
All characters, when their governor attribute is 12+, receive an automatic +1DM for natural ability on task rolls referencing that stat. Characters who have high natural ability (attribute level 13, 14, or 15) can receive an additional +1DM (for a total +2DM) when the natural roll is equal to or less than the level of the attribute minus 10.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Stat Natural Ability Bonus
---- ----------------------
13 +2DM when natural roll is 3-; otherwise +1DM
14 +2DM when natural roll is 4-; otherwise +1DM
15 +2DM when natural roll is 5-; otherwise +1DM</pre>[/QUOTE]In essence, a character with a 13 attribute will always receive a +1DM on his UGM task rolls, but he will receive a +2DM when his natural roll totals 2 or 3.
A character with a level 14 attribute will always receive the +1 automatic Natural Ability modifier, and that Natural Ability modifier will be increased to +2 if the character's natural roll results in 2, 3, or 4.
And, a character with a Stat-15 will automatically received the +1 Natural Ability bonus, and the +2 Natural Ability bonus will kick in when the character rolls low at 2, 3, 4, or 5.
A character with high natural ability will draw on his natural ablility when he needs it most: when his natural roll is low.
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Example
Trasc's stats are 7A9DA8, and he's attempting to understand the workings of an alien computer with is Computer-3 expertise.
The GM has decided this task is: Computer/INT/-3
-The Task Roll-
1. Roll 2D: 2, 1
2. Natural Ability Check: High Natural Ability passes.
3. Add/Subtract modifiers: +3 Computer, +1 automatic Natural Ability, +1 High Natural Ability, -3 difficulty.
4. Task succeeds on 8+. This task fails with a total of 5.