Originally posted by Malenfant:
CT Book 3 is helpfully (and typically) unclear on the matter.
And even CT Book 6 is not much more so, saying it "refers to sophonts (intelligent beings; not necessarily human) on the world."
Originally posted by MADDog:
So, are we basically saying that the UWP population code ONLY refers to official citizens of the world in question, and does NOT refer to anyone residing in system if they are on a station or other habitation insystem???
I'm willing to go for it, although it would be nice if an ancient would say yea or nay on the issue - I know we've debated this on TML and JTAS on occasion, and I wouldn't have brought it up again except that it seems to occur across games and companies, through the mileus, from CT to TNE...heck, I've even argued the point that POP code DOESN'T refer to transient workers and non-surface dwellers, but I'm at the end of the proverbial rope...
Either it gets mentioned in a rulebook, or I'm all for paving over stupid canon with a plausable, PLAYABLE, consistent setting - and by that, I want the OTU - each and every official sector plotted, so I can travel from Capital or Terra to Regina or Caledon and EVERYONE knows what I'm talking about without people wondering why their version of Core has a different planet at location X than the one I'm talking about....I don't think it's too much to ask - If I play D&D, the towns of Greyhawk don't mutate locations or names...The same should apply to the 3rd Imperium...It would make it so much easier for authors to write material for a setting that is consistent...look at all the JG modules that aren't playable because the setting changed (not the best example...I'm glad the setting is changed, but you get the overall idea - Why would anyone take on the task of setting an adventure in Ilelish if there are 5 different maps of the sector...you'd have to write a whole new sector before you could even write the adventure just to be sure that the Ref knew what the hell you were talking about)
oh well...
-MADDog
Times I feel like that too MADDog. I think part of the original idea behind the TML Landgrab was to do just that, detail every official system to provide that consistancy. Seems it should be finished already
You know rather than the silly newbie essay there they should have assigned a system to detail and we'd have The Imperium done
I'd be happy for a little clearer idea of what the UWP defines. Another example from reading EA #1, and Arkaene again. The descriptive says its a busy place and the PC's should have no problem picking up some frieght outbound to turn a few creds. Problem is, going strictly by the books trade rules, a Pop 0 world has NO freight going out, ZIP, NADA, ZILCH. No passengers either for that matter. So a little descriptive error or willful ignorance of the trade tables? Seems any two people looking at a UWP will come up with a completely different take on what the world is like, and more power to the game. I'm sure that's the intent, to free the referee rather than force a single vision on them. Works fine for YTU-MTU but for the OTU there should be some consistancy and reason I agree.
Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by Malenfant:
Are we absolutely sure that the population digit means "permanent population of the planet" and not "people just passing through"?
No, but the UWP is far less useful if it doesn't include the average transient population, and various formulas for calculating the GWP of worlds (in TCS, Striker, Pocket Empires, and Far Trader) certainly assumes that it does.</font>[/QUOTE]But of those the first two are not meant to apply to the RPG OTU and so any such assumption seems false for them. I don't remember getting that impression from anything I've read but certainly
Pocket Empires presents an extreme case so I can't see it applying to the stable OTU Imperium. I've never seen
Far Trader. Is there a specific bit in it that says so?
I think I've said before that if Pop is an official tally of resident citizens it works with the trade formulas which rely on knowing how many people contribute to interstellar trade (and hence taxes) and travel, even if its just a fraction of those who are actually able to.
Originally posted by rancke:
Also, there is at least one world writeup (of Macene, IIRC) where the population shown in the UWP is specifically said to include a large number of transients.
Personally, I'd say you need a singularly good explanation for each instance where the UWP population digits don't include the average transient population. Bribing IISS survey directors is all very well, but you need someone with the cash and the motive to do the bribing.
To each thier own. So you have one example where it specifies that the Pop includes transients. I have one where it doesn't, Arkaene in EA #1. I don't think either case is strong enough on its own to make the call one way or another.
Personally I'm directly opposite your opinion and think the Pop should never include transients and if you do
then you need a singularly good explanation for each instance. Otherwise shouldn't you count them at every world they land on?
That would make the whole Pop digit completly useless week to week in an Empire that is supposed to be glacially slow to change.