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Modifying surplus ships.

No,
with B/A/A it will have more cargo closer to 80 Tons, and only need 50 fuel, power =1, 10Pn = 10 tons. Jump =2, 0.1*M*Jn = 40 tons.
even with an extra to reserve for a second fire control it would be 77 tons of cargo. Which TBH is better, but that doesn't match the adventure.
So it's got to be B/B/B.
1757639060020.png
The numbers add up if it's originally a LBB2'77 design with B/A/A drives, 50 Dt fuel, and two Dt reserved for fire control.
You could convert it to '81, and run the adventure per '81 rules, which would significantly cut down on the number of break downs and mis-jumps, but the ship's numbers wouldn't be that different, Again B/B/B, plus 60 tons fuel would give you about 63 tons of cargo. This design has alot less staterooms than the A1—The design specifies 6 staterooms, 4 regular stateroom (Captain+ 3 passengers) and Double occupancy Staterooms for the rest of the crew, presumably 2x double staterooms at 4 tons each, for 8 tons and holding 4 people total. that would give 8 total bunks for the 8 pre-gens the adventure includes. The only major change is the cost of the air/raft.
1757640940720.png
Converting it to LBB2'81 with B/B/B drives, and 60 Dt fuel takes 16 Dt, costing either four staterooms (10->6) or 16 Dt cargo (61->46 Dt).
 
Using Book 2 and 3 together to kit out your spaceship does not make you design a "house rule" design, that is using the game as intended. There are plenty of LBB2 ships from GDW that contain elements not in Book 2. But they are still LBB2 designs. A player the Prospector's Buggy instead of a Air/Raft doesn't make a ship "house rule".
The various design systems in CT are not built or designated to be interoperable with other versions of the same type.

If you build a LBB2 ship with a Striker power plant, it is no longer a plain LBB2 ship.
If you roll up a LBB1 character, but use the skill tables in LBB4, it is no longer a plain LBB1 character.
If you built a subsector with a mix of tables from LBB3 and LBB6, it is not a plain LBB3 subsector.
If you roll up cargo with a mix of tables from LBB2 and LBB7, it's not a plain LBB2 cargo.
Of course you can do it, it's just a house rule... Nothing wrong with that, right?



S7 contains lots of house-ruled ships...
XBoat: House-ruled.
XBoat Tender: House-ruled.
Scout: House-ruled.
Subbie: House-ruled.
Far Trader: House-ruled.
Seeker: House-ruled.
Gazelle: House-ruled.
SDB: No idea?
Jump Shuttle: House-ruled.
Of course you can house-rule ships, even GDW and MWM did it all the time...
It's just a house rule... Nothing wrong with that, right?
No, they used the Refinery from LBB5, with the attendant cost and space consumed. It is not a house rule ship, is is an offical LBB2 compliant design from GDW.

The Subbie in S7 only differs from the original in LBB2'81 in that it can use unrefined fuel without penalty (and a slightly lower cost). If a fuel purification plant from LBB5 was added it would have taken up some space and increased the cost. That is not what they did, they just house-ruled it... Nothing wrong with that, right?
The LBB5 design system refers to specific parts of LBB2, but not all of LBB2. In particular the description of maneuver drive travel on page 1 of book 2, classifying book 2 design as standard using off the shelf components, using computer programs from book 2, allowing drives from book 2 (with book 2 fuel use), specifically superseding the cost for vehicles from Book 2 and 3, and dictating Book 2 crew requirement be followed for ships under 1000 tons.
No mention of trade. Or passenger revenues.
Yet you are using Book 2 to generate trade revenue, while trying to prohibit Book 2 from fitting fuel refineries from Book 5. That is a arbitrary and capricious distinction, and one you are free to make in YTU. But in OTU GDW has repeatedly used equipment and fitting not appearing in Book 2 on official Book 2 design. That is not only how they intended the rules to be used, it is demonstratively how they used the rules. The prohibition you try to make does not exist.




A) The economic model in LBB2 is not a part of any ship design system.
B) The LBB5 ship design system specifically refers to LBB2.
The conflict you imagine just doesn't exist.
 
That's my point, The '77 rules are particular harsh in this regard. 10+ for a drive failure when using unrefined fuel which is a base 16% chance for a drive failure. Which is bad enough, but there's a +1 for every jump made this way so you quickly become almost guaranteed to breakdown.
Agreed, it doesn't really work, C- starports becomes a Sargasso sea where ships disappear...

At a guess more or less everyone has house-ruled the misjump with unrefined fuel situation.
 
No,
with B/A/A it will have more cargo closer to 80 Tons, and only need 50 fuel, power =1, 10Pn = 10 tons. Jump =2, 0.1*M*Jn = 40 tons.
even with an extra to reserve for a second fire control it would be 77 tons of cargo. Which TBH is better, but that doesn't match the adventure.
It works out as described in S7, DA6, etc as a LBB2'77 ship:
Code:
A2-22211R1-000000-00000-0       MCr 58,6         200 Dton
bearing                                            Crew=4
batteries                                           TL=12
             Pass=6 Low=4 Cargo=61 Fuel=50 EP=2 Agility=1

Single Occupancy    LBB2 design                    61        65
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             2          200          
Configuration       Cone               2                     22
Scoops              Streamlined                                
                                                               
Jump Drive          B                  2    1      15        20
Manoeuvre D         A                  1    1       1         4
Power Plant         A                  1    1       4         8
Fuel, #J, #weeks    J-2, 4 weeks            2      50          
                                                               
Bridge                                      1      20         1
Computer            m/1bis             R    1       1         4
                                                               
Staterooms                                 10      40         5
Low Berths                                  4       2         0,2
                                                               
Cargo                                              61          
                                                               
Empty hardpoint                             2       2         0,2
                                                               
Air/raft            4 Dton                  1       4         0,6
                                                               
Nominal Cost        MCr 65,00            Sum:      61        65
Class Cost          MCr  7,08           Valid      ≥0          ≥0
Ship Cost           MCr 58,56


The graphic on S7, p24 converts it to LBB2'81 by reducing cargo space:
Code:
A2-22222R1-000000-00000-0       MCr 69,4         200 Dton
bearing                                            Crew=4
batteries                                           TL=12
             Pass=6 Low=4 Cargo=46 Fuel=60 EP=4 Agility=2

Single Occupancy    LBB2 design                    46        77
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             2          200          
Configuration       Cone               2                     22
Scoops              Streamlined                                
                                                               
Jump Drive          B                  2    1      15        20
Manoeuvre D         B                  2    1       3         8
Power Plant         B                  2    1       7        16
Fuel, #J, #weeks    J-2, 4 weeks            2      60          
                                                               
Bridge                                      1      20         1
Computer            m/1bis             R    1       1         4
                                                               
Staterooms                                 10      40         5
Low Berths                                  4       2         0,2
                                                               
Cargo                                              46          
                                                               
Empty hardpoint                             2       2         0,2
                                                               
Air/raft            4 Dton                  1       4         0,6
                                                               
Nominal Cost        MCr 77,00            Sum:      46        77
Class Cost          MCr  8,40           Valid      ≥0          ≥0
Ship Cost           MCr 69,36



You could convert it to '81, and run the adventure per '81 rules, which would significantly cut down on the number of break downs and mis-jumps, but the ship's numbers wouldn't be that different, Again B/B/B, plus 60 tons fuel would give you about 63 tons of cargo.
Converted to LBB'81 by reducing staterooms as in A3, I get one Dt unaccounted for, presuming that there are still two Dt reserved for fire control:
Code:
A2-22222R1-000000-00000-0       MCr 67,6         200 Dton
bearing                                            Crew=4
batteries                                           TL=12
             Pass=2 Low=4 Cargo=62 Fuel=60 EP=4 Agility=2

Single Occupancy    LBB2 design                    62        75
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             2          200          
Configuration       Cone               2                     22
Scoops              Streamlined                                
                                                               
Jump Drive          B                  2    1      15        20
Manoeuvre D         B                  2    1       3         8
Power Plant         B                  2    1       7        16
Fuel, #J, #weeks    J-2, 4 weeks            2      60          
                                                               
Bridge                                      1      20         1
Computer            m/1bis             R    1       1         4
                                                               
Staterooms                                  6      24         3
Low Berths                                  4       2         0,2
                                                               
Cargo                                              62          
                                                               
Empty hardpoint                             2       2         0,2
                                                               
Air/raft            4 Dton                  1       4         0,6
                                                               
Nominal Cost        MCr 75,00            Sum:      62        75
Class Cost          MCr  8,18           Valid      ≥0          ≥0
Ship Cost           MCr 67,56
Perhaps they wanted the ship to be as close as possible to the original, hence didn't change size of the cargo hold.
 
No, they used the Refinery from LBB5, with the attendant cost and space consumed. It is not a house rule ship, is is an offical LBB2 compliant design from GDW.
LBB2'81, p19:
__ Subsidized Merchant (type R): Using a 400-ton hull, the subsidized merchant (nicknamed fat trader) is a trading vessel intended to meet the commercial needs of clusters of worlds. It has jump drive-C, maneuver drive-C, and power plant-C, giving performance of jump-1 and 1-G acceleration. There is fuel tankage of 50 tons, supporting the power plant and allowing one jump-1. Adjacent to the bridge is a computer Model/1. There are thirteen staterooms and nine low berths. No turrets or weaponry are installed, but there are two hardpoints and two tons are set aside for fire control. The ship has one 20-ton launch. Cargo capacity is 200 tons. The ship is streamlined.
__ The fat trader requires a crew of five: pilot, navigator, engineer, medic, and steward. The pilot also operates the launch; gunners may be added to the crew list as required. The ship costs MCr101.03 and takes 14 months to build.
S7, p19:
__ Subsidized Merchant (Type R): Constructed using the type 400 hull, the subsidized merchant is equipped with class C drives capable of producing jump-1, 1-G acceleration, and power plant-1. Fuel tankage is 50 tons, sufficient for one jump, plus some maneuver. Fuel scoops are integral with the hull, and a fuel purification plant allows use of unrefined fuel. The rather ordinary bridge is complemented with a Model/1 computer and two tons of fire control for the ship's two turrets. The ship has thirteen staterooms (five for the crew; eight for high or middle passengers); there are nine low berths. The crew consists of a captain/pilot, navigator, medic, steward, and engineer. There exists the potential for two gunners as crew members if weaponry is installed. The ship carries a 20-ton launch for passenger shuttling and minor errands; it is piloted by the navigator or an engineer. Cargo capacity is 200 tons.
__ The subsidized merchant costs MCr100.035, including discounts for volume production. This ship is a standard design, and there are no architect's fees.

Code:
R1-4211111-000000-00000-0        MCr 100         400 Dton
bearing                                            Crew=5
batteries                                            TL=9
            Pass=8 Low=9 Cargo=200 Fuel=50 EP=4 Agility=1

Single Occupancy    LBB2 design                   200,5     111,15
                                     USP    #     Dton       Cost
Hull, Streamlined      400 Dt          4          400          
Configuration       Cone               2                     20
Scoops              Streamlined                                

Engineering                                        15          
Jump Drive          C                  1    1      20        30
Manoeuvre D         C                  1    1       5        12
Power Plant         C                  1    1      10        24
Fuel, #J, #weeks    J-1, 4 weeks            1      50          
                                                               
Bridge                                      1      20         2
Computer            m/1                1    1       1         2
                                                               
Staterooms                                 13      52         6,5
Low Berths                                  9       4,5       0,45
                                                               
Cargo                                             200,5        
                                                               
Empty hardpoint                             2       2         0,2
                                                               
Launch              20 Dton                 1      20        14
                                                               
Nominal Cost        MCr 111,150          Sum:     200,5     111,15
Class Cost          MCr  10,687         Valid      ≥0          ≥0
Ship Cost           MCr 100,035

Where did the space and cost for a fuel purification plant come from?
 
Last edited:
Using Book 2 and 3 together to kit out your spaceship does not make you design a "house rule" design, that is using the game as intended. There are plenty of LBB2 ships from GDW that contain elements not in Book 2. But they are still LBB2 designs.

There do not need to be rules allowing you to use thing from Book 1,2,3,4,5,6,7,8,9 or any supplement, adventure, JTAS article or boardgame with each other all the rules are written to be used with each other. Especially when there is a specific example of just that happening.

You are maintaining you can use anything from anywhere in Traveller and it remains a RAW LBB2 ship?

So, is a base LBB2 ship with a Striker power plant a RAW LBB2 ship?
Is a base LBB2 ship with no power plant or fuel, but an anti-matter battery from A3 a RAW LBB2 ship?
 
The purifcation plant goes in the unused engineering space, and cost is 38,000 Cr.
Code:
R1-4211111-000000-00000-0        MCr 100         400 Dton
bearing                                            Crew=5
batteries                                            TL=9
            Pass=8 Low=9 Cargo=200 Fuel=50 EP=4 Agility=1

Single Occupancy    LBB2 design                   200,5     111,2
                                     USP    #     Dton       Cost
Hull, Streamlined      400 Dt          4          400          
Configuration       Cone               2                     20
Scoops              Streamlined                                

Engineering                                        15          
Jump Drive          C                  1    1      20        30
Manoeuvre D         C                  1    1       5        12
Power Plant         C                  1    1      10        24
Fuel, #J, #weeks    J-1, 4 weeks            1      50          
                                                               
Bridge                                      1      20         2
Computer            m/1                1    1       1         2
                                                               
Staterooms                                 13      52         6,5
Low Berths                                  9       4,5       0,5
                                                               
Cargo                                             200,5        
                                                               
Empty hardpoint                             2       2         0,2
                                                               
Launch              20 Dton                 1      20        14
                                                               
Nominal Cost        MCr 111,150          Sum:     200,5     111,2
Class Cost          MCr  10,687         Valid      ≥0          ≥0
Ship Cost           MCr 100,035

Where did the space and cost for a fuel purification plant come from?
 
The purifcation plant goes in the unused engineering space, and cost is 38,000 Cr.
But that would be explicitly not RAW:
LBB2'81, p13:
All drives and power plants must be located in the engineering section, and only drives and power plants may be placed in that section. All other ship components, including fuel, cargo hold, living space, and computer must be located in the main compartment.
A fuel purification plant is not a drive or power plant.

In LBB5 it is discussed together with fuel and scoops.
 
Are you maintaining that a free trader with a , motorboat, or ground car onboard suddenly become a Non-book 2 ship? For that matter does an AHL cruiser suddenly become homebrew if a G-carrier is placed onboard? Common sense says no, GDW example says no. There may be exceptions, but clearly fuel purification plants can be placed on LBB2 ships, as Traders and Gunboats shows us.


You are maintaining you can use anything from anywhere in Traveller and it remains a RAW LBB2 ship?

So, is a base LBB2 ship with a Striker power plant a RAW LBB2 ship?
Is a base LBB2 ship with no power plant or fuel, but an anti-matter battery from A3 a RAW LBB2 ship?
 
And yet the errata clearly says:

"A fuel purification plant is mentioned on page 19. Such an item would require 9 tons of space (located in the space reserved for drive upgrades) and cost Cr38,000, based on High Guard second edition rules."
So it is not only permitted to install a fuel plant on a book 2 design, but also to install a fuel purification plant in the engineering section.

Are you maintaining that a free trader with a , motorboat, or ground car onboard suddenly become a Non-book 2 ship? For that matter does an AHL cruiser suddenly become homebrew if a G-carrier is placed onboard? Common sense says no, GDW example says no. There may be exceptions, but clearly fuel purification plants can be placed on LBB2 ships, as Traders and Gunboats shows us.
 
Are you maintaining that a free trader with a , motorboat, or ground car onboard suddenly become a Non-book 2 ship?
No, I'm maintaining you can't mix and match design systems, e.g. LBB5 drives in a LBB2 ship.


You are maintaining you can use anything from anywhere in Traveller and it remains a RAW LBB2 ship?

So, is a base LBB2 ship with a Striker power plant a RAW LBB2 ship?
Is a base LBB2 ship with no power plant or fuel, but an anti-matter battery from A3 a RAW LBB2 ship?
 
We were speaking about the adventure 3 trader,
1757665920697.png
Not the T&G trader. Different ships, different specs.
It works out as described in S7, DA6, etc as a LBB2'77 ship:
Code:
A2-22211R1-000000-00000-0       MCr 58,6         200 Dton
bearing                                            Crew=4
batteries                                           TL=12
             Pass=6 Low=4 Cargo=61 Fuel=50 EP=2 Agility=1

Single Occupancy    LBB2 design                    61        65
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             2          200         
Configuration       Cone               2                     22
Scoops              Streamlined                               
                                                              
Jump Drive          B                  2    1      15        20
Manoeuvre D         A                  1    1       1         4
Power Plant         A                  1    1       4         8
Fuel, #J, #weeks    J-2, 4 weeks            2      50         
                                                              
Bridge                                      1      20         1
Computer            m/1bis             R    1       1         4
                                                              
Staterooms                                 10      40         5
Low Berths                                  4       2         0,2
                                                              
Cargo                                              61         
                                                              
Empty hardpoint                             2       2         0,2
                                                              
Air/raft            4 Dton                  1       4         0,6
                                                              
Nominal Cost        MCr 65,00            Sum:      61        65
Class Cost          MCr  7,08           Valid      ≥0          ≥0
Ship Cost           MCr 58,56


The graphic on S7, p24 converts it to LBB2'81 by reducing cargo space:
Code:
A2-22222R1-000000-00000-0       MCr 69,4         200 Dton
bearing                                            Crew=4
batteries                                           TL=12
             Pass=6 Low=4 Cargo=46 Fuel=60 EP=4 Agility=2

Single Occupancy    LBB2 design                    46        77
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             2          200         
Configuration       Cone               2                     22
Scoops              Streamlined                               
                                                              
Jump Drive          B                  2    1      15        20
Manoeuvre D         B                  2    1       3         8
Power Plant         B                  2    1       7        16
Fuel, #J, #weeks    J-2, 4 weeks            2      60         
                                                              
Bridge                                      1      20         1
Computer            m/1bis             R    1       1         4
                                                              
Staterooms                                 10      40         5
Low Berths                                  4       2         0,2
                                                              
Cargo                                              46         
                                                              
Empty hardpoint                             2       2         0,2
                                                              
Air/raft            4 Dton                  1       4         0,6
                                                              
Nominal Cost        MCr 77,00            Sum:      46        77
Class Cost          MCr  8,40           Valid      ≥0          ≥0
Ship Cost           MCr 69,36




Converted to LBB'81 by reducing staterooms as in A3, I get one Dt unaccounted for, presuming that there are still two Dt reserved for fire control:
Code:
A2-22222R1-000000-00000-0       MCr 67,6         200 Dton
bearing                                            Crew=4
batteries                                           TL=12
             Pass=2 Low=4 Cargo=62 Fuel=60 EP=4 Agility=2

Single Occupancy    LBB2 design                    62        75
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             2          200         
Configuration       Cone               2                     22
Scoops              Streamlined                               
                                                              
Jump Drive          B                  2    1      15        20
Manoeuvre D         B                  2    1       3         8
Power Plant         B                  2    1       7        16
Fuel, #J, #weeks    J-2, 4 weeks            2      60         
                                                              
Bridge                                      1      20         1
Computer            m/1bis             R    1       1         4
                                                              
Staterooms                                  6      24         3
Low Berths                                  4       2         0,2
                                                              
Cargo                                              62         
                                                              
Empty hardpoint                             2       2         0,2
                                                              
Air/raft            4 Dton                  1       4         0,6
                                                              
Nominal Cost        MCr 75,00            Sum:      62        75
Class Cost          MCr  8,18           Valid      ≥0          ≥0
Ship Cost           MCr 67,56
Perhaps they wanted the ship to be as close as possible to the original, hence didn't change size of the cargo hold.
 
The LBB 5 design system does not include a motorboat, nor does it specifically allow "other vehicles" from book 3, book 2, or otherwise. So does equipping a using a Book 5 design with a motor boat make it a non-compliant design?
There is nothing to hint that a book 2 design could use a book 5 drive, if there were examples of GDW doing it then it would be a valid choice. There are not so it's reasonable to assume it's not valid in OTU, but there are clear examples, from GDW, of fuel plants installed in Book 2 designs. So it's clearly OK to install fuel plants in book 2 designs. No assumption necessary, just follow the example set by the people that wrote the book.


No, I'm maintaining you can't mix and match design systems, e.g. LBB5 drives in a LBB2 ship.


You are maintaining you can use anything from anywhere in Traveller and it remains a RAW LBB2 ship?

So, is a base LBB2 ship with a Striker power plant a RAW LBB2 ship?
Is a base LBB2 ship with no power plant or fuel, but an anti-matter battery from A3 a RAW LBB2 ship?
 
And yet the errata clearly says:

"A fuel purification plant is mentioned on page 19. Such an item would require 9 tons of space (located in the space reserved for drive upgrades) and cost Cr38,000, based on High Guard second edition rules."
So it is not only permitted to install a fuel plant on a book 2 design, but also to install a fuel purification plant in the engineering section.

CT Consolidated Errata 1.2, p19-20:
Page 19, Subsidized Merchant (Type R) (correction and omission): Missing notation that this design uses a standard hull. There is 15 tons reserved for drive upgrades, and 0.5 tons available in the main hull. The listed cost is correct.
A fuel purification plant is mentioned on page 19. Such an item would require 9 tons of space (located in the space reserved for drive upgrades) and cost Cr38,000, based on High Guard second edition rules.
So, it does not include a fuel purification plant, either by size or cost.

If such an item were to be installed it would take 9 Dt and MCr0.038, not included in the description.
If that is installed in the Engineering section it would be a house rule, unless LBB2 is changed.
 
That is clearly not what the errata is saying, and a rather convoluted reading to the text. If the purification plant shouldn't be installed the errata would clearly state this design doesn't have a fuel purification plant. period, end of scentence.

Instead it gives the cost, which would be irrelevant if the fuel purification plant shouldn't be installed, it gives the size, which would be irrelevant if the fuel purification plant shouldn't be installed, and it tells you where it would be installed, which would be irrelevant if the fuel purification plant shouldn't be installed.


So, it does not include a fuel purification plant, either by size or cost.

If such an item were to be installed it would take 9 Dt and MCr0.038, not included in the description.
If that is installed in the Engineering section it would be a house rule, unless LBB2 is changed.
 
The LBB 5 design system does not include a motorboat, nor does it specifically allow "other vehicles" from book 3, book 2, or otherwise. So does equipping a using a Book 5 design with a motor boat make it a non-compliant design?
No, of course not, and neither does using it with the LBB2/LBB7 economic system. That is not part of the spacecraft design system. The spacecraft design systems (LBB2/LBB5) specify how garages are done, what you park there is your problem. But the garages are slightly different in LBB2 vs. LBB5...


There is nothing to hint that a book 2 design could use a book 5 drive, if there were examples of GDW doing it then it would be a valid choice.
OK, so there are limitations.

There are not so it's reasonable to assume it's not valid in OTU, but there are clear examples, from GDW, of fuel plants installed in Book 2 designs. So it's clearly OK to install fuel plants in book 2 designs. No assumption necessary, just follow the example set by the people that wrote the book.
OK, so you think a one off design changes the rules.

Does that mean that it is RAW to have more hardpoints than the LBB rules allow (Gazelle)?
Does that mean that it is RAW to have collectors instead of jump fuel in LBB2 designs (Annic Nova)?
 
That is clearly not what the errata is saying, and a rather convoluted reading to the text. If the purification plant shouldn't be installed the errata would clearly state this design doesn't have a fuel purification plant. period, end of scentence.

Page 19, Subsidized Merchant (Type R) (correction and omission): Missing notation that this design uses a
standard hull. There is 15 tons reserved for drive upgrades, and 0.5 tons available in the main hull. The listed cost is
correct. ...
The first sentence does not include a purification plant, either by size or cost, specifically not in the engineering section.

...
A fuel purification plant is mentioned on page 19. Such an item would require 9 tons of space (located in the space
reserved for drive upgrades) and cost Cr38,000, based on High Guard second edition rules.
"Would" indicated a conditional sentence:
If such an item would be installed...

To make the description work we would have to...



Consolidated CT Errata 1.2, p29:
Page 10, Express Boat (type X) (correction, omission and clarification): The Xboat has a custom hull, model B jump drive and power plant, giving jump-4 capability but no maneuver. Fuel tankage is 54 tons, enough for a single jump-4 and ten days of operation. The ship has one stateroom for the single crew member; one passenger can be carried at double occupancy. The cost is MCr 78.3 including discounts. Under strict Book 2 (1981) rules, no 100-ton design capable of jump-4 is possible; this errata covers all requirements of the design, but comes in at 105 tons.
So, is it now RAW to have 105 Dt components in a 100 Dt hull?
It is RAW to carry less than 4 weeks of power plant fuel?
 
Last edited:
And the second sentence does include a fuel purifcation plant.
No reason to include it if it can't be installed.


The first sentence does not include a purification plant, either by size or cost, specifically not in the engineering section.


"Would" indicated a conditional sentence:
If such an item would be installed...

To make the description work we would have to...
 
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