Icosahedron
SOC-14 1K
A post I wrote earlier today seems to have misjumped...
It went something like this:
It may not be a matter of choice - as I intimated and Dragoner stated, the tech that keeps radiation out might also keep it in.
I like this.
The Millennium Falcon has blue-white radiator (which may or may not be a reactionless drive, my StarWars-Fu is weak) what would that need? For curiosity can you toss me the formula for this calc, please?
Why? the rate of dissipation necessary depends on the rate of build-up. If you don't dump the heat eventually, your crew will fry, but there's nothing to stop you delaying that heat dump into space for a (potentially crucial) while.
And I thought we were talking about modifying the rules in the OP?
The important thing with a story, movie or game, IMO, is to make the thing internally consistent without throwing too much gearheadedness in the face of your audience. I agree with Ishmael et al that the best way to get the thing consistent is to diverge from physics/reality as little as the storyline will allow - and when you do diverge, make sure you know what you're doing.
Whether your audience knows how a thing works doesn't matter, as long as you do. That way, if any smart alec does ask, you can answer definitively without compromising your own canon.
It went something like this:
That's a good point. Very well, I'll concede that it can be done. Now I ask you, why would you WANT to do it with civilian ships that are designed to dock with space stations or land in starports? I would think that you'd really prefer to keep your starship exterior closer to that of its surroundings when you load and unload.
Hans
It may not be a matter of choice - as I intimated and Dragoner stated, the tech that keeps radiation out might also keep it in.
eat dump
2) Heat-n-chill cycles, ala John Ringo's ASS Vorpal Blade (Looking Glass series)
That is, you have some working fluid with a massive specific heat. You pump heat into it whilst doing normal operations. At some point, it's near saturation, and superheated fluid... and you go find a patch of air, water or ice in which to shed that heat, shut down the drives, and re-crystalize most of your working fluid.
I like this.

radiators at 1000k ( dull red ) dissipates ~.0567mj/sec/m2, thus the ship would need 212 m2 of 1000k radiators ( less than a quarter of the type 's' surface area )**
radiators at 2000k ( red-orange ) dissipates ~.9072mj/sec/m2, thus the ship would need ~14 m2 of 2000k radiators ( less than 1/60th of the type 's' surface area )**
The Millennium Falcon has blue-white radiator (which may or may not be a reactionless drive, my StarWars-Fu is weak) what would that need? For curiosity can you toss me the formula for this calc, please?
The rules already state real space heat dissipation. So no, insulation is out unless you are rewriting the basic game rules.
Why? the rate of dissipation necessary depends on the rate of build-up. If you don't dump the heat eventually, your crew will fry, but there's nothing to stop you delaying that heat dump into space for a (potentially crucial) while.
And I thought we were talking about modifying the rules in the OP?
The important thing with a story, movie or game, IMO, is to make the thing internally consistent without throwing too much gearheadedness in the face of your audience. I agree with Ishmael et al that the best way to get the thing consistent is to diverge from physics/reality as little as the storyline will allow - and when you do diverge, make sure you know what you're doing.
Whether your audience knows how a thing works doesn't matter, as long as you do. That way, if any smart alec does ask, you can answer definitively without compromising your own canon.