Well I'll try (don't blame me if the format is screwy I'll try to make it as clear as possible)
Environmental Control Equipment Table
Description/Volume/Price/Requirement
Sealed environment/.001m3/Cr10/per m3 of usable chassis/turret space
Overpressure/.01m3/Cr10/per m3 of usable chassis/turret space
Life support/.50m3/Cr1000/per crewman and passenger
Intake compressor/.10m3/Cr200/per megawatt of power plant output
Weight: 1 ton per m3.
Tech level: All equipment is tech level 5.
Vehicle Mobility Table
P/W M
04-05 15 P/W: Power to weight ratio
06-07 20 M: Movement speed in km per hour
08-09 25 There are several modifiers to road speed:
10-11 30 For Tracked and wheeled vehicles:
12-13 35 Add 10 kph per tech level above 5
14-15 40 Add 10 kph if vehicle is wheeled
16-17 45 Add 15 kph if vehicle is light; see the light vehicle table
18-19 50 For ACVs:
20-21 55 Subtract 50 kph at Tech level 7
22-23 60 Subtract 20 kph at tech level 8
24-25 65 Add 10 kph at Tech level 9+
26-30 70 For all vehicles;
Add 1 kph for each power to weight number over 30.
Light Vehicle Table
TL Weight
5 5
6 10
7 15
8 20
9+ 25
Weight: Maximum weight of a light vehicle.
Cross Country Mobility
P/W Wh Tr
04-07 15% 30%
08-11 20% 40%
12-15 25% 50%
16+ 30% 60%
If vehicle has a ground pressure of 7+, subtract 10% from the above figures.
P/W: Power to weight ratio.
Wh, Tr: Cross country speed expressed as a percentage of road speed. [for wheeled and tracked suspensions respectively]
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I am increasingly of the opinion that RPGs are by the nature of their creation subjective phenomenon. due to the interaction between game designers, game masters, and game players all definitions, rules, settings, and adventures are mutable in acordance with the uncertainty principle as expounded by Heisenburg. This is of course merely my point of view.
David Shayne