Scott Martin
SOC-13
A fork from Libris' "Lasers in FF&S" which got thouroughly hijacked.
Executive Summary: Don't bother trying to use missiles in TNE unless you are using some seriously variant rules, or are trying to damage an impatient or incompotent fleet with a significant (3+ TL) advantage and a significant (factor of 10+ ?) numerical inferiority.
__________________
A major problem in FF&S is that missiles appear to only be effective at very short range due to 2 main factors:
1) Missiles have insufficient fuel reserves to cover long intercept ranges
2) energy weapons are very effective at sweeping them out of space.
The first can be (partially) remedied by using HEPLAR as the thrust agency, but it doesn't stop beam weapons from sweeping them out of space (or dampers from slurping them up either) this gap in effectiveness is further compounded by the fact that they are hellishly expensive.
For comparison, a missile barbette loaded with 5 top-of-the line 500 kton missiles (TL 15) costs 6.36 MCr, of which only 110 kCr is the launcher, the remaining cost is for the missiles. The cost for a TL-15 700 MJ laser barbette (including the power plant to power it) is less than 5 MCr. Add the best MFD that money can buy at TL-15 and your cost is still less than just those 5 missiles.
A proposal to use laser armed missiles instead was greeted with some skepticism (by me) so I promised to look at what the capabilities of a laser armed drone in a 1/2 dT package could potentially do.
My "back of the envelope" calculations suggest that if you filled this volume with power plant, HPG, point blank (1-hex range) beam pointer and an X-Ray focal array you could get an 80 MJ laser on board (leaving about 3.5 cubic meters for HEPLAR and Fuel) which would get you a whopping (1/7) 22 laser. An armour factor of 166 renders this entirely ineffective, and most ships have the 26 points of armour to guarentee that this weapon will only inflict minor hits. (remember that you add 2d6 to pen value, so (2x7 + 12 armour) will reduce this to 20 DV, which is "2 minor" on the hits table)
Sorry, still a non-starter compared to a big (Kininur style) laser barbette, which sweeps one of these a turn out of space (or more to the point gets "3 major" hits as well as a crit on anything less than 1,000 Dt and under 105 pts of hull armour: if your ship is incapable of controlling missiles there's no point in shooting them down...)
A weapons drone to carry this kind of weapons system would be possible starting at about 10 dT, and it's still an easy mission kill (and larger to carry, counting docking penalties etc. than just mounting one of these lasers on the hull of a ship in the first place...)
For comparison, a laser that dishes out damage equal to the largest (500 kT) Bomb-pumped det laser would be a 1,000 MJ output laser, which will easily fit into a barbette at TL-15 if you use an X-ray focal array... and you get to reuse it, and it doesn't cost more than 2 MCr a shot.
For those of you wondring what the actual discharge energies of bomb-pumped lasers is, it would be:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Warhead
10 kT 20 kT 50 kT 100 kT 200 kT 500kT
100 MJ 200 MJ 300 MJ 500 MJ 700 MJ 1,000 MJ
Laser DE </pre>[/QUOTE]so perhaps I'll run a regression analysis and see about building some Gigaton range missiles. If you're going to hit with a missile, make sure that the missile kills the target!
Scott Martin
Executive Summary: Don't bother trying to use missiles in TNE unless you are using some seriously variant rules, or are trying to damage an impatient or incompotent fleet with a significant (3+ TL) advantage and a significant (factor of 10+ ?) numerical inferiority.
__________________
A major problem in FF&S is that missiles appear to only be effective at very short range due to 2 main factors:
1) Missiles have insufficient fuel reserves to cover long intercept ranges
2) energy weapons are very effective at sweeping them out of space.
The first can be (partially) remedied by using HEPLAR as the thrust agency, but it doesn't stop beam weapons from sweeping them out of space (or dampers from slurping them up either) this gap in effectiveness is further compounded by the fact that they are hellishly expensive.
For comparison, a missile barbette loaded with 5 top-of-the line 500 kton missiles (TL 15) costs 6.36 MCr, of which only 110 kCr is the launcher, the remaining cost is for the missiles. The cost for a TL-15 700 MJ laser barbette (including the power plant to power it) is less than 5 MCr. Add the best MFD that money can buy at TL-15 and your cost is still less than just those 5 missiles.
A proposal to use laser armed missiles instead was greeted with some skepticism (by me) so I promised to look at what the capabilities of a laser armed drone in a 1/2 dT package could potentially do.
My "back of the envelope" calculations suggest that if you filled this volume with power plant, HPG, point blank (1-hex range) beam pointer and an X-Ray focal array you could get an 80 MJ laser on board (leaving about 3.5 cubic meters for HEPLAR and Fuel) which would get you a whopping (1/7) 22 laser. An armour factor of 166 renders this entirely ineffective, and most ships have the 26 points of armour to guarentee that this weapon will only inflict minor hits. (remember that you add 2d6 to pen value, so (2x7 + 12 armour) will reduce this to 20 DV, which is "2 minor" on the hits table)
Sorry, still a non-starter compared to a big (Kininur style) laser barbette, which sweeps one of these a turn out of space (or more to the point gets "3 major" hits as well as a crit on anything less than 1,000 Dt and under 105 pts of hull armour: if your ship is incapable of controlling missiles there's no point in shooting them down...)
A weapons drone to carry this kind of weapons system would be possible starting at about 10 dT, and it's still an easy mission kill (and larger to carry, counting docking penalties etc. than just mounting one of these lasers on the hull of a ship in the first place...)
For comparison, a laser that dishes out damage equal to the largest (500 kT) Bomb-pumped det laser would be a 1,000 MJ output laser, which will easily fit into a barbette at TL-15 if you use an X-ray focal array... and you get to reuse it, and it doesn't cost more than 2 MCr a shot.
For those of you wondring what the actual discharge energies of bomb-pumped lasers is, it would be:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Warhead
10 kT 20 kT 50 kT 100 kT 200 kT 500kT
100 MJ 200 MJ 300 MJ 500 MJ 700 MJ 1,000 MJ
Laser DE </pre>[/QUOTE]so perhaps I'll run a regression analysis and see about building some Gigaton range missiles. If you're going to hit with a missile, make sure that the missile kills the target!
Scott Martin