Hello Folks,
I figured I'd hit you all with the question as outlined in the topic line...
Why do Scout ships have an easier time handling misjumps?
As the table shows - scoutships gain a -2 Bonus roll against the Misjump table. If they are jumping within 100 planetary diameters, and they are not hit with the penalty for use of unrefined fuel, the odds of a misjump occuring are:
2d6+5-2 or at worst case scenario: 12+5-2 or 15.
Naval ships have a worst case scenario of 16, while civilian ships have a worst case scenario of a 17. This means that scout ships NEVER suffer a destroyed in misjump event, while 1 in 36 naval ships end up destroyed in mis-jump, while 1 in 18 civilian ships are destroyed in misjump.
I'm wondering "Why"?
What is it about scout ships that make them that much more resistant to misjump effects? Why didn't HIGH GUARD make that element part of the ship building process? In other words, is it the Jump Engines that make scouts that much more resistant in mis-jump circumstances? Is it the computer program they run that does this? How does one buy a military grade ship used, and then value the "feature" that their ship now has that ordinary civilian built ships do not have?
Don't ya love a person who asks dumb questions?
I figured I'd hit you all with the question as outlined in the topic line...
Why do Scout ships have an easier time handling misjumps?
As the table shows - scoutships gain a -2 Bonus roll against the Misjump table. If they are jumping within 100 planetary diameters, and they are not hit with the penalty for use of unrefined fuel, the odds of a misjump occuring are:
2d6+5-2 or at worst case scenario: 12+5-2 or 15.
Naval ships have a worst case scenario of 16, while civilian ships have a worst case scenario of a 17. This means that scout ships NEVER suffer a destroyed in misjump event, while 1 in 36 naval ships end up destroyed in mis-jump, while 1 in 18 civilian ships are destroyed in misjump.
I'm wondering "Why"?
What is it about scout ships that make them that much more resistant to misjump effects? Why didn't HIGH GUARD make that element part of the ship building process? In other words, is it the Jump Engines that make scouts that much more resistant in mis-jump circumstances? Is it the computer program they run that does this? How does one buy a military grade ship used, and then value the "feature" that their ship now has that ordinary civilian built ships do not have?
Don't ya love a person who asks dumb questions?