• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

MgT review

I am glad to see that it's getting some good press. I just picked up a copy of the core rule book and I love it. I hear bad things about some of the later MGT books but this one seems pretty complete. I feel that i could run a complete Traveller campaign with it (along with the numerous out of print books I have from previous editions).
 
I am glad to see that it's getting some good press. I just picked up a copy of the core rule book and I love it. I hear bad things about some of the later MGT books but this one seems pretty complete. I feel that i could run a complete Traveller campaign with it (along with the numerous out of print books I have from previous editions).

You can. I'll be doing so from this weekend, myself. Even created a post-Imperial setting to fit the conceits of the corebook (so, I didn't feel wedded to the 3I).

I have 760 Patrons, Mercenary, and High Guard from Mongoose. I've written on another board my capsule ad hoc review of these three books, and they are, for me, uniformly awful (except for tiny bits like the careers and battle system in Merc, and the extra techs from HG). However, the corebook is absolutely brilliant and awesome. Even the random Patron/Mission generators and random encounter tables are pretty cool.

Really, it's an all around good product. For Christmas I'm planning on getting the Supplement Reprints from FFE, which will give me the REAL Patrons book. I figure, between the Supplements and the Mongoose Core, I'll be set for a good long while. But that won't be until the end of December. In the meantime, the core is perfectly fine.
 
I own a copy of 760 Patrons and I think is it a good supplement for a referee to have. The format of each "Patron" is much like the first book with a paragraph describing the individual and a 1d6 chart for the possible motives of the patron and/or outcomes of the patronage. It is good for when you are running a game on the fly and you need a push in the right direction. I also read it to get ideas for NPC's since not every Patron in the book is looking to give the Players a job.
 
A glowing review has just turned up on rpg.net here. Since it is a "grongards view" I thought folks on this site should know about it.

Its a good review. And, in fact, quite a few of us grognards like MGT, despite what some dweebs go on about at other sites.

Grognards seem to be loudest when disturbed, relatively silent when happy (shhhh. I'm statting out the ventilation system for the death star); You can't count snakes by hearing the rattles.

Love the core, I liked Scouts (well, I helped write it), much of HG, scoundrels and the sector books pretty much. Mercs, 760 , mostly meh, but I felt the same way about the original ones, so go fig.

Bottom line: MGT is good stuff.
 
It's not really a "Grognard" that wrote the review, more someone who played Clunky a few decades ago and then went on to other games

Well, the reviewer compared MGT with CT. So the result was a given since the basic system in MGT is better than Clunky mechanics wise. With 30 years and multiple improved editions of Traveller it should be. I'd like to read a review by a long time Mega or TNE player when it comes to game mechanics.

Same for the background. CT material isn't all that great/detailed when it comes to the background compared to later editions and the group is one that was relatively low on material except one player (NOT the reviewer). Again a review by someone used to MT or TNE material would be interesting
 
It's not really a "Grognard" that wrote the review, more someone who played Clunky a few decades ago and then went on to other games
Grognard is as Grognard does, Mr B. . Even EDG himself is a grognard, tho he denieth it evermuch.
Well, the reviewer compared MGT with CT. So the result was a given since the basic system in MGT is better than Clunky mechanics wise. With 30 years and multiple improved editions of Traveller it should be. I'd like to read a review by a long time Mega or TNE player when it comes to game mechanics.

Same for the background. CT material isn't all that great/detailed when it comes to the background compared to later editions and the group is one that was relatively low on material except one player (NOT the reviewer). Again a review by someone used to MT or TNE material would be interesting

I'd be delighted to do a review like you suggest, but, as I never really liked Mega or TNE, for a variety of reasons, including system mechanics and presentation, I doubt that the web is dying for yet another negative indictment of either compared to something new.
Why don't you ? (no snark intended)
 
My opinion on the MGT system is well known. Basically it's third place with TNE and MT making the first two. So any review would boild down to a list of "nice try but x did that better y years ago" (With x in (TNE, MT, GT)
 
I'd like to read a review by a long time Mega or TNE player when it comes to game mechanics. [...] Again a review by someone used to MT or TNE material would be interesting

Here's my review from my myspace blog when it first came out:
aramis said:
17 Jul 08 Thursday

New Traveller, Part 2
Having bought the new core, well, it's not "Awesome"... merely, workable and not-bad.

The nicest parts of the playtest draft got cut, because the task system had a significant flaw. A fixable flaw, at that.

The initial couple print runs have bad starship data. As in, really bad. As in, "not done with the final draft of the rules" bad. As in 20 weeks endurance on one ship.

The errata load is impressive... on par with MT. Per the rules AS RELEASED, one can get J3 at TL9... (you could under CT, get J4 at TL 10...)... An oversight left the TL's off the software chart. (Which implies the software is software plus dongles, since all the other requisite equipment is lower TL.)

Overall, it's workmanlike. Easy to reference. Black on white, matte finish paper, nice weight. Book is a bit thin.

It covers Character Generation, Skills and Tasks, Combat, Ship Design (not compatible with HG, MT, TNE, T4, T20, GT, HT; it is vaguely compatible with CT Bk2 and T5 ACS), ship combat, encounters, animal encounters, world generation, travel, cybernetics, and gear.

SRD is out, too. Things I've found 'missing': stat effects on tasks, the actual careers, weapon damages and data.

Mongoose Traveller: Workmanlike, not inspiring.
SRD: Useful, but not playable as is.

Read more: http://blogs.myspace.com/index.cfm?...d=204078049&swapped=true&page=3#ixzz13bGbdctU
 
Back
Top