I am glad to see that it's getting some good press. I just picked up a copy of the core rule book and I love it. I hear bad things about some of the later MGT books but this one seems pretty complete. I feel that i could run a complete Traveller campaign with it (along with the numerous out of print books I have from previous editions).
which will give me the REAL Patrons book.
May I direct your attention to this;
http://www.mongoosepublishing.com/home/detail.php?qsID=1888
I think this is what you might be looking for. Like the original but much, much more!
A glowing review has just turned up on rpg.net here. Since it is a "grongards view" I thought folks on this site should know about it.
Grognard is as Grognard does, Mr B. . Even EDG himself is a grognard, tho he denieth it evermuch.It's not really a "Grognard" that wrote the review, more someone who played Clunky a few decades ago and then went on to other games
Well, the reviewer compared MGT with CT. So the result was a given since the basic system in MGT is better than Clunky mechanics wise. With 30 years and multiple improved editions of Traveller it should be. I'd like to read a review by a long time Mega or TNE player when it comes to game mechanics.
Same for the background. CT material isn't all that great/detailed when it comes to the background compared to later editions and the group is one that was relatively low on material except one player (NOT the reviewer). Again a review by someone used to MT or TNE material would be interesting
I'd like to read a review by a long time Mega or TNE player when it comes to game mechanics. [...] Again a review by someone used to MT or TNE material would be interesting
aramis said:17 Jul 08 Thursday
New Traveller, Part 2
Having bought the new core, well, it's not "Awesome"... merely, workable and not-bad.
The nicest parts of the playtest draft got cut, because the task system had a significant flaw. A fixable flaw, at that.
The initial couple print runs have bad starship data. As in, really bad. As in, "not done with the final draft of the rules" bad. As in 20 weeks endurance on one ship.
The errata load is impressive... on par with MT. Per the rules AS RELEASED, one can get J3 at TL9... (you could under CT, get J4 at TL 10...)... An oversight left the TL's off the software chart. (Which implies the software is software plus dongles, since all the other requisite equipment is lower TL.)
Overall, it's workmanlike. Easy to reference. Black on white, matte finish paper, nice weight. Book is a bit thin.
It covers Character Generation, Skills and Tasks, Combat, Ship Design (not compatible with HG, MT, TNE, T4, T20, GT, HT; it is vaguely compatible with CT Bk2 and T5 ACS), ship combat, encounters, animal encounters, world generation, travel, cybernetics, and gear.
SRD is out, too. Things I've found 'missing': stat effects on tasks, the actual careers, weapon damages and data.
Mongoose Traveller: Workmanlike, not inspiring.
SRD: Useful, but not playable as is.
Read more: http://blogs.myspace.com/index.cfm?...d=204078049&swapped=true&page=3#ixzz13bGbdctU