And variances in meson production and velocity mean that that theoretical spherical volume more resembles a 3D bell curve...
True, but I don't think the shape matters all that much when the thing is slagging your power plant.

And variances in meson production and velocity mean that that theoretical spherical volume more resembles a 3D bell curve...
True, but I don't think the shape matters all that much when the thing is slagging your power plant.![]()
1. Carlobrand's fuel-air 'beaten zone' of micro-explosions works for me.
2. It also fits with Whipsnade's bell-curve (though I don't think it should be scrutinised too closely, like much else in Traveller. Tighter grouping at higher TL with the same energy overall would surely lead to a smaller blast radius - which would be counter-productive).
3. Working on CT alone, IMTU I quickly noticed that the input energy for a battlefield meson gun was the same as a turret but, since they weren't specified for ships, I decided that 250MW was insufficient to handle space combat ranges. They made very effective turret mounts for TL15 ground-attack gunships, though... :devil:
Whats does a meson gun really do? I dunno, lets build one and find out![]()
I remember an explanation from either here or the TML that described the meson gun effect as breaking strong force bonds at a molecular level there-by liberating huge amounts of energy in a similar fashion to matter/anti-matter explosions.
[snip]
Whats does a meson gun really do? I dunno, lets build one and find out![]()
My meson gunships flew like the craft in Robinson Crusoe on Mars, or, of you haven't seen the film, like a wasp-mimic hoverfly. They shot over the battlefield at high speed, decelerated very rapidly, pinpointed the target from standstill, fired and accelerated away. All in the blink of an eye.
6G lets you do things like that.
Sometimes Traveller's far future science isn't very futury.
I'd never actually considered using a meson gun for direct fire.
Is there some section of the rules that prohibits adding a direct fire control system to them?
lets scale back and examine just what effect the meson decay has.
I'd never actually considered using a meson gun for direct fire.
Is there some section of the rules that prohibits adding a direct fire control system to them?
I had a player design a battle rider with a meson gun that fired through a 10m thick on one facing only armor and used remote sensor drones for it's targeting info. (T4 FF&S) worked out rather well for him as long as he "faced" only one enemy.![]()
More like a lack of rules. I don't think it occurred to them that you might find a way to direct-fire a meson gun.
"Although technically a direct fire weapon (the beam travels in a straight line), a meson gun's ability to fire through intervening obstacles and the need to know the distance to target makes it functionally an indirect fire weapon."
Their assumption was that the need to know exact range precluded its use for direct fire, but that really shouldn't pose a handicap for a TL 15 society. As I mentioned, laser rangefinders or a camera parallax system would have made them deadly direct-fire weapons. Someone else mentioned GPS, assuming you have control of the orbital space: with that and a battle computer, you should be able to use the "eyes" of forward combat vehicles or drones as your own "eyes" and be able to hit with the first shot, instead of depending on some unlucky sap in a foxhole to call in coordinates.
They introduced future tech, but they tried to stick pretty close to the familiar combat paradigms rather than explore the real potential of the tech.