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MegaTraveller skill resolution

12 is common?..less than 3% chance for any given stat to be that .

That's the initial roll. Stats are fairly easily improved via the charts in chargen. Just look at the books like 1001 Characters, Veterans, Citizens of the Imperium. The "C" in the UPP isn't that uncommon.



Education, as things learned formally or informally, IS experience.


So...

A man has some introductory experience (via classes, light experience, and such) in such wide ranging areas as Law, Admin, Streetwise, ATV, Medicine, and Computers. He's an average dude with an average education.

This gives him:

EDU-7, and Law-0, Admin-0, Streetwise-0, ATV-0, Medical-0, and Computer-0.

Then, he goes to college, does well (gets lucky on the die roll, giving him a 5 point boost to Education), and magically, he's all of a sudden an expert in ALL of those areas?

EDU-12, and equivalent stat bonus for Law-4, Admin-4, Streetwise-4, ATV-4, Medical-4, and Computer-4.

He went to college...and now he's an equivalent experienced lawyer, incredible businessman, knows the ins-and-outs of the street like a kingpin drug trafficker, can drive a vehicle like a stunt man, can easily perform surgery on a gun shot victim, and is so skilled with computers that he can write his own software.



The dude didn't learn anything specific in school. He, at most, studied two major subjects..and probably one subject like the rest of us. And, upon graduating, he sure wasn't skilled to the point to where he was an experienced professional in the field.

Yet, if you overweight stats like that, that's exactly what you are saying.
 
That's the initial roll. Stats are fairly easily improved via the charts in chargen. Just look at the books like 1001 Characters, Veterans, Citizens of the Imperium. The "C" in the UPP isn't that uncommon

yes..initial roll...to add more requires skills be gained AND the skill roll
gives a plus for that stat AND you don't die AND you don't fail aging rolls. For
every stat increase, thats a chance for skill lost during generation.
So...

A man has some introductory experience (via classes, light experience, and such) in such wide ranging areas as Law, Admin, Streetwise, ATV, Medicine, and Computers. He's an average dude with an average education.

This gives him:

EDU-7, and Law-0, Admin-0, Streetwise-0, ATV-0, Medical-0, and Computer-0.

Then, he goes to college, does well (gets lucky on the die roll, giving him a 5 point boost to Education), and magically, he's all of a sudden an expert in ALL of those areas?

EDU-12, and equivalent stat bonus for Law-4, Admin-4, Streetwise-4, ATV-4, Medical-4, and Computer-4.

< I use (stat/3)-1 so the law,admin, ect would be +3 >

of course not...not unless you as a ref make tasks that allow it, which would be
silly. If you make task rolls that allow such wild and odd uses of general stats
in place of specific skills, then yes. But generally, edu as a dm seems to only
apply to highly technical tasks anyways, so atv and streetwise are right
out....nor did I see any utp's, in the player's manual at least, that used edu
to assist with legal or admin. I did not browse through all the books. Balance
between skills and stats should be made at the utp level.

Actually, as int+edu=experience, one might argue that a law-4 with a broad
life's experience would be significantly better at his practice than a law-4 who
is a shut-in.

As an interesting aside, in the method I use, each 3 points of stats equals a
point of skill....the same ratio I beleive in the kb2.0 rule variant. Something
that will be extremely useful to me in a combat variant I am working on.

He went to college...and now he's an equivalent experienced lawyer, incredible businessman, knows the ins-and-outs of the street like a kingpin drug trafficker, can drive a vehicle like a stunt man, can easily perform surgery on a gun shot victim, and is so skilled with computers that he can write his own software.

only if the ref writes up UTP's to allow such wanton use


The dude didn't learn anything specific in school. He, at most, studied two major subjects..and probably one subject like the rest of us. And, upon graduating, he sure wasn't skilled to the point to where he was an experienced professional in the field.

an edu of 12 would be someone with a phd or two.....else perhaps several lesser
degrees. But then that sort of thing is accounted for in an abstract way with
the int+ed=skill limit.

Yet, if you overweight stats like that, that's exactly what you are saying.

ummmm..no
Thats what YOU are saying.
I say the balance should rest in the hands of the ref when making up UTP's and
determining when stats CAN be used as dm's....as for me, I'd allow their use
fairly rarely.
 
Really interesting discussion guys. Thanks for illuminating me on the Mega-Traveller task section.

Since the Mongoose version will be similar (?) to CT or MT I looked at the discussion on the coti Mongoose forum. Some very interesting variations in task systems are discussed there.
 
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