Seeing recent threads about the love/hate relationships of CT and/or MT, I've thought about what MT would have been like if a couple of key items were not integrated in.
MegaTraveller Minus One (MTMO)
Striker Curtailed. In MTMO, Striker is streamlined for sensible vehicle design. Moreover, its clever component design system is tuned to build the components we already know and understand from High Guard 2 and Book 2.
High Guard 3. Starships use High Guard 3, which (by the way) uses pre-designed components, built from this version of Striker.
Personal Combat. Combat is still MegaTraveller - despite its difference from CT, it has a lot going for it. However, MTMO has streamlined it, to make the transition easy for CT players. Certain problematic bits of MT combat may be relegated to the back of the combat chapter, under "optional considerations".
Range Band Consolidation. The master range band table is used for all range-based tasks and equipment, including DMs.
MegaTraveller Minus One (MTMO)
Striker Curtailed. In MTMO, Striker is streamlined for sensible vehicle design. Moreover, its clever component design system is tuned to build the components we already know and understand from High Guard 2 and Book 2.
High Guard 3. Starships use High Guard 3, which (by the way) uses pre-designed components, built from this version of Striker.
Personal Combat. Combat is still MegaTraveller - despite its difference from CT, it has a lot going for it. However, MTMO has streamlined it, to make the transition easy for CT players. Certain problematic bits of MT combat may be relegated to the back of the combat chapter, under "optional considerations".
Range Band Consolidation. The master range band table is used for all range-based tasks and equipment, including DMs.