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megatraveller compared to CT ?

I think I like everything about MT better than CT, except for starship design and the use of kiloliters instead of tons.
 
Originally posted by Merxiless:
Better skills system.

Better task system.

An actual Experience System.

More spiffy world design rules.

Expanded characters system.

Better binding than The Traveller Book (which is not bad, at all, either).

I hated the MT ship combat system, I just kept high guard for large battles and CT for small ships.

There's a lot there, just some holes.
Hey, Merxi...wasn't all of what you cite, except the AT experience system, imported straight from CT?

I think DGP just gathered rules from various CT sources and put them in one place (the MT rule book).

Better skills system.


If you're referring to cascade skills, default skills, and the like, that first started in CT. Check out Book 8 and the Robotics skill, for example.

Better task system.
I'm sure you already know that the UTP was developed by DGP first in their magazine Traveller's Digest for CT, and then it was published in the front of many of the CT DGP supplements. Check out Traveller's Digest and a supplement like Grand Survey to see what I'm talking about.

An actual Experience System.
As far as I know, the AT system in MT is original to MT.

More spiffy world design rules.
Look at DGP's Grand Survey and Grand Census for CT. Plus, the Book 6 system is used as a base an upgraded a bit.

I wouldn't call MT world system original to the system--it's defintely CT-deriviative.

Expanded characters system.
One only has to look as far as Book 4 to see that the expanded system was taken straight from CT.

Even the "brownie points" appeared in a CT article about advanced character generation before they were copied into MT.

Better binding than The Traveller Book (which is not bad, at all, either).


You must be talking about the soft cover Traveller Book. I have the hard back, and it has worn better than any of my old D&D books, that's for sure.

My softcover MT books, btw, I have duct tape on them.

I hated the MT ship combat system, I just kept high guard for large battles and CT for small ships.
I agree that the MT combat system stinks. High Guard for large fleet encounters and Book 2 for player-ship focused encounters is where it's at.

But, it's easy to see MT's ship combat system is a derivative of High Guard.

There's a lot there, just some holes.


Maybe because so much was taken piece-meal from CT? ;)

Actually, I think MT just suffered from some very bad editing.

There are accounts out there of DGP's frustrations with GDW. I've always read them like a filmmaker's fight with the studio.

DGP has turned out such high quality stuff when they didn't have to answer to anyone (except for licensing issues). I tend to believe the DGP accounts that the large amount of errata and holes in MT is more due to GDW messing around with DGP's work rather than DGP submitting crappy material to GDW to fix.

But, back to the main point: For the most part, MT is really just a re-packaging of material originally found in CT. The stuff was just collected from a lot of different CT sournces and printed in one place.

-S4
 
Originally posted by Merxiless:
Better skills system.

Better task system.

An actual Experience System.

More spiffy world design rules.

Expanded characters system.

Better binding than The Traveller Book (which is not bad, at all, either).

I hated the MT ship combat system, I just kept high guard for large battles and CT for small ships.

There's a lot there, just some holes.
Hey, Merxi...wasn't all of what you cite, except the AT experience system, imported straight from CT?

I think DGP just gathered rules from various CT sources and put them in one place (the MT rule book).

Better skills system.


If you're referring to cascade skills, default skills, and the like, that first started in CT. Check out Book 8 and the Robotics skill, for example.

Better task system.
I'm sure you already know that the UTP was developed by DGP first in their magazine Traveller's Digest for CT, and then it was published in the front of many of the CT DGP supplements. Check out Traveller's Digest and a supplement like Grand Survey to see what I'm talking about.

An actual Experience System.
As far as I know, the AT system in MT is original to MT.

More spiffy world design rules.
Look at DGP's Grand Survey and Grand Census for CT. Plus, the Book 6 system is used as a base an upgraded a bit.

I wouldn't call MT world system original to the system--it's defintely CT-deriviative.

Expanded characters system.
One only has to look as far as Book 4 to see that the expanded system was taken straight from CT.

Even the "brownie points" appeared in a CT article about advanced character generation before they were copied into MT.

Better binding than The Traveller Book (which is not bad, at all, either).


You must be talking about the soft cover Traveller Book. I have the hard back, and it has worn better than any of my old D&D books, that's for sure.

My softcover MT books, btw, I have duct tape on them.

I hated the MT ship combat system, I just kept high guard for large battles and CT for small ships.
I agree that the MT combat system stinks. High Guard for large fleet encounters and Book 2 for player-ship focused encounters is where it's at.

But, it's easy to see MT's ship combat system is a derivative of High Guard.

There's a lot there, just some holes.


Maybe because so much was taken piece-meal from CT? ;)

Actually, I think MT just suffered from some very bad editing.

There are accounts out there of DGP's frustrations with GDW. I've always read them like a filmmaker's fight with the studio.

DGP has turned out such high quality stuff when they didn't have to answer to anyone (except for licensing issues). I tend to believe the DGP accounts that the large amount of errata and holes in MT is more due to GDW messing around with DGP's work rather than DGP submitting crappy material to GDW to fix.

But, back to the main point: For the most part, MT is really just a re-packaging of material originally found in CT. The stuff was just collected from a lot of different CT sournces and printed in one place.

-S4
 
Originally posted by Merxiless:
Better skills system.

Better task system.

An actual Experience System.

More spiffy world design rules.

Expanded characters system.

Better binding than The Traveller Book (which is not bad, at all, either).

I hated the MT ship combat system, I just kept high guard for large battles and CT for small ships.

There's a lot there, just some holes.
Hey, Merxi...wasn't all of what you cite, except the AT experience system, imported straight from CT?

I think DGP just gathered rules from various CT sources and put them in one place (the MT rule book).

Better skills system.


If you're referring to cascade skills, default skills, and the like, that first started in CT. Check out Book 8 and the Robotics skill, for example.

Better task system.
I'm sure you already know that the UTP was developed by DGP first in their magazine Traveller's Digest for CT, and then it was published in the front of many of the CT DGP supplements. Check out Traveller's Digest and a supplement like Grand Survey to see what I'm talking about.

An actual Experience System.
As far as I know, the AT system in MT is original to MT.

More spiffy world design rules.
Look at DGP's Grand Survey and Grand Census for CT. Plus, the Book 6 system is used as a base an upgraded a bit.

I wouldn't call MT world system original to the system--it's defintely CT-deriviative.

Expanded characters system.
One only has to look as far as Book 4 to see that the expanded system was taken straight from CT.

Even the "brownie points" appeared in a CT article about advanced character generation before they were copied into MT.

Better binding than The Traveller Book (which is not bad, at all, either).


You must be talking about the soft cover Traveller Book. I have the hard back, and it has worn better than any of my old D&D books, that's for sure.

My softcover MT books, btw, I have duct tape on them.

I hated the MT ship combat system, I just kept high guard for large battles and CT for small ships.
I agree that the MT combat system stinks. High Guard for large fleet encounters and Book 2 for player-ship focused encounters is where it's at.

But, it's easy to see MT's ship combat system is a derivative of High Guard.

There's a lot there, just some holes.


Maybe because so much was taken piece-meal from CT? ;)

Actually, I think MT just suffered from some very bad editing.

There are accounts out there of DGP's frustrations with GDW. I've always read them like a filmmaker's fight with the studio.

DGP has turned out such high quality stuff when they didn't have to answer to anyone (except for licensing issues). I tend to believe the DGP accounts that the large amount of errata and holes in MT is more due to GDW messing around with DGP's work rather than DGP submitting crappy material to GDW to fix.

But, back to the main point: For the most part, MT is really just a re-packaging of material originally found in CT. The stuff was just collected from a lot of different CT sournces and printed in one place.

-S4
 
On the info page in the MT Players Manual...

"Mega Traveller incorporates rules changes, revisions and additions which have been made over the years in order to maintain it as a leading state-of-the-art rules system"

In each of the main books it also states which CT books it draws from....

Players Manual: Traveller, Mercenary, High Guard, Scouts, Mrechant Prince, The Spinward Marches Citizens of the Imperium, Azhanti High Lightening, Striker, Traders and Gunboats, Library Data (A-M), Library Data (N-Z).
 
On the info page in the MT Players Manual...

"Mega Traveller incorporates rules changes, revisions and additions which have been made over the years in order to maintain it as a leading state-of-the-art rules system"

In each of the main books it also states which CT books it draws from....

Players Manual: Traveller, Mercenary, High Guard, Scouts, Mrechant Prince, The Spinward Marches Citizens of the Imperium, Azhanti High Lightening, Striker, Traders and Gunboats, Library Data (A-M), Library Data (N-Z).
 
On the info page in the MT Players Manual...

"Mega Traveller incorporates rules changes, revisions and additions which have been made over the years in order to maintain it as a leading state-of-the-art rules system"

In each of the main books it also states which CT books it draws from....

Players Manual: Traveller, Mercenary, High Guard, Scouts, Mrechant Prince, The Spinward Marches Citizens of the Imperium, Azhanti High Lightening, Striker, Traders and Gunboats, Library Data (A-M), Library Data (N-Z).
 
Oh yes, of course, all of that. Yes, the softback version of TTB. I've had to reglue the spine twice, now, as it went with me across the Pacific in my coffin rack on the ship.

My Hardback TTB, I bought from Onlooker1 is in mint condition, years and years later. Yeah, great binding on that.

When I talk CT, I don't typically mean all of CT, I mean the first three books, and / or The Traveller Book. I know that CT actually IS beyond 1-3 but to me, Classic CT is 1-3.

And yes, I first saw MT's task system in Grand Survey. I just consider DGP stuff not CT, since if it was it would be able to be printed, that old dead horse, yadda yadda.

All of those points are correct. Oh, and also Merchant Prince in CT is slightly broken, missing a few charts. I had to use the seperate Mer Prince book in it's place.

When I saw the MT box, I thought, wow, here it is. Within hours of reading it all, I was more than slightly dissapointed, but it's still one of the better editions, in my mind, because of the many improvements, especially the DGP tasks, etc., all the things pointed out.
 
Oh yes, of course, all of that. Yes, the softback version of TTB. I've had to reglue the spine twice, now, as it went with me across the Pacific in my coffin rack on the ship.

My Hardback TTB, I bought from Onlooker1 is in mint condition, years and years later. Yeah, great binding on that.

When I talk CT, I don't typically mean all of CT, I mean the first three books, and / or The Traveller Book. I know that CT actually IS beyond 1-3 but to me, Classic CT is 1-3.

And yes, I first saw MT's task system in Grand Survey. I just consider DGP stuff not CT, since if it was it would be able to be printed, that old dead horse, yadda yadda.

All of those points are correct. Oh, and also Merchant Prince in CT is slightly broken, missing a few charts. I had to use the seperate Mer Prince book in it's place.

When I saw the MT box, I thought, wow, here it is. Within hours of reading it all, I was more than slightly dissapointed, but it's still one of the better editions, in my mind, because of the many improvements, especially the DGP tasks, etc., all the things pointed out.
 
Oh yes, of course, all of that. Yes, the softback version of TTB. I've had to reglue the spine twice, now, as it went with me across the Pacific in my coffin rack on the ship.

My Hardback TTB, I bought from Onlooker1 is in mint condition, years and years later. Yeah, great binding on that.

When I talk CT, I don't typically mean all of CT, I mean the first three books, and / or The Traveller Book. I know that CT actually IS beyond 1-3 but to me, Classic CT is 1-3.

And yes, I first saw MT's task system in Grand Survey. I just consider DGP stuff not CT, since if it was it would be able to be printed, that old dead horse, yadda yadda.

All of those points are correct. Oh, and also Merchant Prince in CT is slightly broken, missing a few charts. I had to use the seperate Mer Prince book in it's place.

When I saw the MT box, I thought, wow, here it is. Within hours of reading it all, I was more than slightly dissapointed, but it's still one of the better editions, in my mind, because of the many improvements, especially the DGP tasks, etc., all the things pointed out.
 
Originally posted by Merxiless:
When I saw the MT box, I thought, wow, here it is. Within hours of reading it all, I was more than slightly dissapointed, but it's still one of the better editions, in my mind, because of the many improvements, especially the DGP tasks, etc., all the things pointed out.
I'm not being contrary here. My point was illumination on the fact that you were saying MT is a better version of Traveller (answering the thread question) than CT because of "X".

And, I was saying that the "X" you cite as reason for MT being better than CT really refers to something already in CT. "X" isn't better than what you get in CT, because you already get "X" in CT.

-S4
 
Originally posted by Merxiless:
When I saw the MT box, I thought, wow, here it is. Within hours of reading it all, I was more than slightly dissapointed, but it's still one of the better editions, in my mind, because of the many improvements, especially the DGP tasks, etc., all the things pointed out.
I'm not being contrary here. My point was illumination on the fact that you were saying MT is a better version of Traveller (answering the thread question) than CT because of "X".

And, I was saying that the "X" you cite as reason for MT being better than CT really refers to something already in CT. "X" isn't better than what you get in CT, because you already get "X" in CT.

-S4
 
Originally posted by Merxiless:
When I saw the MT box, I thought, wow, here it is. Within hours of reading it all, I was more than slightly dissapointed, but it's still one of the better editions, in my mind, because of the many improvements, especially the DGP tasks, etc., all the things pointed out.
I'm not being contrary here. My point was illumination on the fact that you were saying MT is a better version of Traveller (answering the thread question) than CT because of "X".

And, I was saying that the "X" you cite as reason for MT being better than CT really refers to something already in CT. "X" isn't better than what you get in CT, because you already get "X" in CT.

-S4
 
I just don't see it that way.

I understand what you are saying, and I guess that what you are saying is true, it's just not my experience of it.
 
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