far-trader
SOC-14 10K
Indeed, to each their own but I'd like to see more Mechs too. My own TU sees them in very common use under some circumstances, like cargo handling versions like the one Ripley used in Aliens(?) to fight the queen "hand-to-hand". These would be used in places where Gravitics were less efficient for whatever reason. And of course there are some military models.Originally posted by Jamus:
I agree Slyen2, almost seems like Gravitic tech is a crutch to allow for the hand waveing of all sorts of stuff.
IMTU grav tech and grav modules are so fragile that they are impracticle to use on a cambat vehicle.
Use the same rule in YTU and let MI and mechs rule as they should![]()
One thing I'd disagree with is the stamp of fragile and impracticle to use on a combat vehicle assessment. They'd be no poorer than modern combat helicopters and in many ways superior imo. One might just as easily say that Mechs are impractical for combat due to being prone to falling because of their inherent design weakness of being bipedal. One might, but I think that can be overcome too, at least to a degree. Each system has its own weaknesses and strengths and ideal theatre of operations.
As for Gravitics being a handwave, well I believe there is some serious science making advances, but yes it is mostly a game device. So players don't have to worry about the effects of prolonged weightlessness, crushing Gee forces in combat, calculating specific mass for every gravity well you work in, and recalculating it every couple minutes as you burn fuel, refuel, expend munitions, load cargo, off-load cargo, etc., etc., etc...

Not that I'm against a more realistic game, its just that Traveller is close enough.