that's why I said 250 MW or none from my readings of the various CT publications, you can only be on or off, not throttled back, if you could throttle back then you would not need that 10 tons a month in power plant fuel due to waiting in station for a good quarter of the month, perhaps it's only 7 1/2 but that's a side track to the discussion of methods of hiding the signature of a space ship of which the OP was asking about.
So we have: planetoid craft thermal inertia...
lasers to cool the exteriour to micro kelvin,
envelopes to convert the blackbody spectrum to one similuar to that of an asteroid,
active ECM and jammers,
Stealth coatings,
riding on natural bodies that are heading in system anyway,
not keeping your ship at shirtsleeve temps, pumping down the atmo and living in vacc suits with the ship mostly powered down (lots of spare consumables and batteries for the suits)
white globe,
black globe,
misdirection/slight of hand,
hide in plain sight as a legit merchant.
Every one of these has a drawback or several.
Thermal inertia cannot be maintained for much longer than a few days once you start using maneuver or other heavy power hungry systems
The lasers that maintain the micro kelvin themselves can be seen, although the power levels are low.
Envelopes do not replicate the effects of variance in albedo as a natural body would exhibit as it rotates, and so could be filtered out from the natural bodies.
White globes have only the blackbody radiation, there is no reflected light and it occludes more distant objects.
Black globes occludes more distant sourses and have a limited "on" state endurance till the energy storage systems are full.
Stealth coatings only work to reduce reflected energy or direct it away from the sesnor and may not be all aspect and do little against the blackbody radiation of the ship itself
Active ECM systems can be beaten by better ECCM measures or carefull analysis.
Jammers alert the oppsition that there is something hostile in that direction.
Riding natural bodies too slow for adventure types, though governments may indeed use these bodies.
Old fashoned sneaking (no atmo, live in vacc suits while coasting in with power off) takes a long time is difficult to pull off as you get closer to the sensors eventually you will be at ranges where they can resolve your visual image and know you for what you are.
Misdirection slight of hand requires multiple actors working in concert in hopes to present the defender with red herrings to chase while the actual intruder stealths in. depends on the defender re tasking sensors away from the intended intrusion course.
Hiding in plain sight, well that customs cutter backed by a brace of SBD's wants to board you, you can't run, you can't jump, sitting duck time.
Everything has a chance, some better than others and it's all highly dependant of the defender's capabilities.
Your scout arrives near the comet in the outer system and suddenly the sensors on the comet go active and you have inbound missiles and laser strikes on your hull!