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Lieutenant Windhoek history

mike wightman

SOC-14 10K
Ahh, Lieutenant Windhook. What great adventure potential completely wasted.

The first MT campaign could have had PCs involved in spiriting him away to safety - instead we got a five year fast forward to 1121.

Just imagine if the first adventure had not been that contrived, ludicrous, awful 'nail' mission, but rather had been a free trader crew approached by a patron to take on a working passenger...

I'm tempted to write it.


[NOTE by RJE: draft Casual Encounter attached]
 

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Ahh, Lieutenant Windhook. What great adventure potential completely wasted.


They really dropped the ball on that one.

Windhook is an important part of the "Point of Divergence" for my slapdash, never tested, never played, "Wounded Colossus" ATU. Windhook encounters Strephon's squadron returning from Long Bow II and, after being vetted, Jonathan Crocker links his mind with the Emperor's.

The rest, as they say, is history.
 
Ahh, Lieutenant Windhook. What great adventure potential completely wasted.

Start with an idea. Check.
Sketch out an outline. To do.

Call it a short adventure in four one-hour-long acts.

Act I.
1. A free trader crew is approached by a patron to take on a working passenger (Windhook).
2. First stop, the crew is attacked by thugs.
3. Second stop, the crew is also coincidentally attacked by more capable thugs.
4. Crew is now suspicious when they narrowly escape a rather nasty attack.

Act II.
1. Crew start asking questions. Windhook reveals his true identity and his destination port, but not why.
2. Windhook provides location of a ship that will temporarily shake off the pursuing agents (two by two, hands of blue).
3. Race to empty space where the relief ship is located.
4. Minor scuffle ensues.

Act III.
1. Ship is directed to a seemingly worthless location.
2. Players and Windhook intersect with Strephon's squadron (surprise!) returning from Longbow II.
3.
4.

Act IV.
1-3. Simply fantastic revelations, boarding actions, and close shaves.
4. Conclusion.
 
Start with an idea. Check.
Sketch out an outline. To do.


So, what do we know about the adventure's human mcguffin? Not much, which, oddly enough, makes things easier.
  • - Windhook(1) is a naval lieutenant.
  • - He worked in naval intelligence before his latest protocol assignment.
  • - He's described as young.

What did he see and do? More details this time, but still vague enough to make it easier.
  • - He was waiting outside for the Twin Princes to stop arguing.
  • - He knew Imprey, the officer tasked with killing the princes.
  • - When the Assassination occurs and Lucan acts, he realizes he's a dead man.
  • - Lucan shoots at him and he runs to the Palace Admin Office.
  • - There he is given orders to deliver to the Aircraft Ops Center and a marine escort.
  • - This is when he seizes the opportunity handed him.
  • - He reaches the Aircraft Ops Center and deliberately fails to pass the order from Admin to seal the Palace.
  • - He and three other naval officers fly to the Naval Command Center under the Palace.
  • - He forges orders which allow him to board an Imperiallines Type-TJ jump6 cruiser "bound for the Imperial border".
  • - He changes ships four times in a few weeks.
  • - He's using "every trick" he learned in INI.
  • - His account of what happened is entered into a computer information agency on Inarli/Corridor. Inarli is in the rimward portion of Corridor, those few subsectors separated from the rest of the sector by the Great Rift. It's near several known mid-Rift reference points and also ~30 parsecs from Usdiki.

So, where was he heading? Inarli could be a red herring. The "Imperial border" exists in more directions than just spinward. He's not a noble or a child of one, but he's obviously "connected" as everyday schmoes don't get assigned to the Palace as protocol aides. Running home is out, it's the first place they'll look. Hiding in the Navy is out too, it's just as fractured as the Imperium and different factions will finger him. While he's running from Emperor Lucan initially, he's either a weapon or a threat in the eyes of every faction.

What can he do? What is he trying to do? Come up with some answers to that and you'll know how the patron is helping him and what sort of trouble the players can get into.

1 - Or Windhoek as it's spelled both ways multiple times on the same page of the Rebellion Sourcebook.
 
When the Assassination occurs and Lucan acts, he realizes he's a dead man.

So, where was he heading? Inarli could be a red herring.

he's obviously "connected" as everyday schmoes don't get assigned to the Palace as protocol aides.

Running home is out [...] Hiding in the Navy is out too

There's the core motivation. Run.

Let's assume Inarli IS a red herring.

What can he do? What is he trying to do?

Sounds like a Mission: Impossible setup.

First, what can he do? He can carry information to someone (Norris? (Why??)), (The real Strephon?), but that information seems limited to: Lucan did it.

What he might have to do, is clear his name. Lucan will name him a fugitive and want him killed asap. And if it's impossible to get free of that, then he'll have to get clear of Lucan... which might involve fleeing to the Solomani Confederation, or some other neighboring human state. And even then, spies will be everywhere...
 
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There's the core motivation. Run.


Agreed. To me, the "three officers" angle suggests he isn't the only one with that motivation. There are going to be many different people with many different reasons wanting to get off Capital as soon as possible. Even Dulinor is running, not that I'm suggesting Windhoek is somehow linked to Dulinor.

Having so many people bugging out should help Windhoek at first. Too many leads to track down and all that.

Let's assume Inarli IS a red herring.

Agreed. It's not some double, triple, quadruple blind. That is, Windhoek doesn't personally release his story there thinking that "they" will think that he'd never do it where he actually is. Instead, Windhoek has it released there knowing they'll have to check Inarli just to be sure. It's a diversion.

Sounds like a Mission: Impossible setup.

I was thinking more along the lines of The Fugitive. Not the Harrison Ford movie, but the David Janssen TV series. Windhoek just keeps moving along, working here and there, because he can't risk staying in one place too long. The players meet him during an "episode", help him either knowingly or unknowingly, and then face the consequences of their actions.

First, what can he do?
With regards to Lucan, stay alive. With regards to everyone else, stay free.

He can carry information to someone (Norris? (Why??)), (The real Strephon?), but that information seems limited to: Lucan did it.

He's on the run to stay alive, to stay free, and not to share what he knows. Once a non-Lucan faction get their hands on him and conduct their probe - remember Dulinor's "tomb tappers"? - he's just becomes a human propaganda tool. They'll keep him under lock and key only allowing him out for war bond rallies. On the plus side, he'll be protected from Lucan's killers. On the minus side, Lucan's killers will finally know where he is.

What he might have to do, is clear his name.

Doesn't matter. There's no One Armed Man to catch or Lieutenant Gerard to convince. Besides, everyone who isn't Lucan or working for Lucan already believes him.

Lucan will name him a fugitive and want him killed asap. And if it's impossible to get free of that, then he'll have to get clear of Lucan...

Getting clear of Lucan will be more than just getting clear of Lucan's territory. Getting clear of everyone who will want him for their own purposes is another question. The big factions aren't the only players in all this. There are going to be dozens of groups who will want him so they can use or trade him like the Brotherhood of Varian. Remember that sidebar in one of the GT books? The one with the heads of all the various Imperial intel agencies playing "poker" with information?

Windhoek is a poker chip.

... which might involve fleeing to the Solomani Confederation, or some other neighboring human state.

The Sollies are out. As I explained above, Windhoek is a propaganda coup for them.

As for other human states, Windhoek's "worth" is inversely proportional to their distance from the Imperium. The Darrians might hand him over to Norris as a goodwill gesture. The Swordies might hold onto him because Norris wants him and for anti-Imperial propaganda purposes. The League of Suns, however, might not care who he is at all.

Can he reach the Far Frontiers Sector?
 
Can he reach the Far Frontiers Sector?

That thought had crossed my mind. It would be treacherous, running through Foreven. Which might be an interesting enigma in a pretty decent adventure.

Crossing Foreven requires a fleet of armed escorts: e.g. a squadron of Broadswords, per Adventure 7. There is something dangerous in Foreven. There be dragons.
 
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Assuming Windhoek's only options are to disappear or get away, and he chooses the latter, via the League of Suns in Far Frontiers (or further), then his route ultimately is through Vland or the Rift, perhaps through Corridor, through Deneb or the Trojan Reaches, through the Marches and Foreven.

He alternately is chased by and shakes off Lucan agents, Norris agents, Solomani agents, Dulinor agents, you-name-it.

Is there anyone he can trust? Craig? Strephon? Maybe not, other than friends and connections who have no political ambitions... so he pulls strings where possible, and spends all his influence to get away.
 
That thought had crossed my mind. It would be treacherous, running through Foreven. Which might be an interesting enigma in a pretty decent adventure.


Foreven is dangerous for all the usual geopolitical reasons. It's "Central Asia" or the "Balkans" because the two superpowers bordering it prefer it to remain "Central Asia" or the "Balkans". Independent systems and even independent nations in independent systems in Foreven act like Rhine river barons on steroids.

The technology has changed, the people haven't. Remember?

Crossing Foreven requires a fleet of armed escorts: e.g. a squadron of Broadswords, per Adventure 7. There is something dangerous in Foreven. There be dragons.

New Frontier Trading Partners is operating merc business in a region of space where everyone hires mercs and, while a Broadsword is a good battle taxi, it's a poor warship.

The Imperium has a consulate in the League of Suns and the Keiths' Far Frontiers work certainly suggests that visitors from the Imperium aren't a rarity. Crossing Foreven may be just a matter of staying on a 57th Century version of the 16th Century's "Spanish Road".

Leave that "road" and start poking around in the rest of Foreven could certainly uncover some "dragons".

Assuming Windhoek's only options are to disappear or get away, and he chooses the latter, via the League of Suns in Far Frontiers (or further), then his route ultimately is through Vland or the Rift, perhaps through Corridor, through Deneb or the Trojan Reaches, through the Marches and Foreven.

Vland-Corridor-Deneb is a possibility. Whether he can pass through them will depend on how fast he reaches those regions. Vland declares independence after Corridor begins to collapse and Corridor start to collapse after Lucan's redeployment orders are obeyed. Can Windhoek pass through before those events? I'd say no for two reasons.

First, he leaves Capital in a jump6 Type-TJ and shifts between four ships in several weeks. It doesn't necessarily follow he'll stay aboard them, however, because the Imperiallines network is the same network which will be disseminating Lucan's order to arrest or kill Windhoek. I'd think Windhoek would use Imperiallines until a point where news of the Assassination has arrived before the ship he's on does. That would mean he's now behind the news "wavefront" and it's time to start relying on stealth instead of speed.

Second, if Windhoek uses TJs exclusively to scoot through Vland, Corridor, and "points west" that lessens the chances the players can interact with him.

Regarding his route to the Marches and beyond, I agree with you that Inarli is out as a destination as Windhoek wouldn't go within a dozen parsecs of his planned diversion. I still can't help looking at the various reference points in the Great Rift. (The number of points is a bit of a retcon but their existence is not. We knew about the ones linking the Islands with the Imperium and could guess at others. Only the numbers and locations are new.)

Let's say Windhoek is using forged orders to travel deadhead aboard TJs towards Vland from Capital He reaches some system, finds himself behind the Assassination's "news wavefront", and learns about the fleet redeployment orders. It's now time to drop speed for stealth because he can no longer outrun a kill/arrest order. Furthermore, because he worked in INI before becoming a protocol aide, he can guess what the results of those redeployment orders could be; maybe not complete collapse but enough disorder to make his flight harder if not impossible.

He now rules out his original Vland-Corridor route and diverts toward the trailing edge of the Great Rift with an idea of linking up with someone or some group wanting to use reference points in the Rift to reach Deneb or the Trojan Reach. Windhoek isn't the only person who will be trying to escape the Imperial Core. There are bound to be groups in Corridor and Gushemege looking for ways to flee across the Rift. Windhoek can "buy" his way in to a group with his skills and knowledge.

He alternately is chased by and shakes off Lucan agents, Norris agents, Solomani agents, Dulinor agents, you-name-it.

Agreed. There are going to be agents working for all sorts of parties who will want to grab him just on principle alone. They don't even need to know who is and what he knows, the fact that he's a fugitive would be enough to pique their interest.

Is there anyone he can trust? Craig? Strephon? Maybe not, other than friends and connections who have no political ambitions... so he pulls strings where possible, and spends all his influence to get away.

There's no one he can truly trust. It's just not Lucan, Dulinor, and the other Big Boys who will want him. There are too many organizations and people at all levels in the "game" and he's a poker chip which they might be able to use.

He's going to gravitate towards people at the players' level because it's less likely that they'll know who is his or have the ability to use what he knows.
 
Rubber meets the road time:

Let's say Windhoek is using forged orders to travel deadhead aboard TJs towards Vland from Capital. He reaches some system, finds himself behind the Assassination's "news wavefront", and learns about the fleet redeployment orders.

The TJ is X days/hours ahead of the "breaking" news wave. Solve for X.

Is 24 hours too far ahead? Won't the news be sent out pretty dang fast? So that means his TJ could be overtaken in short order... a one day layover is enough... It's likely that the order to "detain" Windhoek is given very quickly indeed, but the likelihood that another TJ is ready to go is low I think. I'll call it one day, but I'm not sure.

The jump route will be SIMILAR TO Lectorsen, Uurgin, Gish, Irli Un, Maelgard, Ribunu, Luukon, and further into Vland.

The breaking news wave WILL catch up before 7 jumps are completed, and he then leaves the TJ Network and goes stealth, heading towards the Rift. So I think he leaves the network when he's near or just over the Vland border. 6 or 7 weeks. On the other hand, he could be in the soup after only the first jump.


I'd say that path to Deneb (at Javan) or Corridor (at Strand/Antiquity) would be his preference (they're quicker); if things get nasty he diverts further down and crosses to the Trojan Reach (at Bastion or Cerebin). From Javan it's a crooked road through Deneb, perhaps to Mora but really anywhere. Strand or Antiquity funnels him towards Rhylanor, without compulsion. Bastion could get him near Lunion or Mora. But really all three routes can send him anywhere in the Marches, or indeed anywhere behind the claw for an encounter with the players.
 
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Rubber meets the road time...


Indeed.

The breaking news wave WILL catch up before 7 jumps are completed, and he then leaves the TJ Network and goes stealth, heading towards the Rift. So I think he leaves the network when he's near or just over the Vland border. 6 or 7 weeks. On the other hand, he could be in the soup after only the first jump.

Agreed to both. I think an important point is that Windhoek won't be commandeering a TJ. He forges orders to board a TJ already scheduled to depart for some destination. He's not taking control of one and directing it towards a destination of his choosing. If he were choosing destinations, he could stay ahead of the "wavefront" longer because his escape path would be "straighter". Instead, he's using his forgeries to select the next best destination from among the few available at each stop.

IMHO, his claim that he changes ships 4 times in several weeks supports the idea he's traveling deadhead and choosing between whatever previously scheduled TJs can get him further from Capital. Taking command of a TJ and ordering it on a voyage of several consecutive six parsec jumps would draw the attention of both the ship's crew and the officials of the systems he passes through. Such orders could also be "beyond" his ability to quickly forge.

He's not Jonathan Bland living in a wafer, armed with codes controlling all Imperial computer system and backed by the full force of an Imperial Edict. ;)

I'd say that path...

Agreed. All good, logical, and plausible choices.

I wasn't looking at specific routes as much as I was looking at what Windhoek's "plot" or "plan" might be or, more accurately, what his "plots" and "plans" might be. He's going to plan on A, but he's also going to have B, C, D, etc. ready. "One goal, Many paths" and all that. His INI training would have taught him that and the statement uploaded on Inarli suggests as much.

The way I usually write adventures is to figure out the protagonist's/antagonist's "plot" so I can then look for places where the players can "intersect" with it. I break the "plot" into "elements" and "events" which I then lay out in a crude Gannt chart to maintain their spacial and temporal positions relative to each other. Each of those entries is then a possible point of interaction. Windhoek's "plot" breaks down into two sections: Speed and Stealth.

Speed
  • Decides to run for the "border". (Presumed to be spinward)
  • Decides on "course" through Vland-Corridor-"West".
  • Forges deadhead orders.
  • Leaves Capital on first available TJ.
  • Switches between TJs because he's "deadhead".
  • Selects next TJ based on it's destination so "course" to "border" isn't "perfect".
  • News wavefront catches up with him.
  • Drops speed for stealth.

Stealth
  • "Border" is still the goal.
  • "Course" to "border" is still Vland-Corridor-"Wast'.
  • Travel along "course" slower, uses various means, has static periods.
  • Possible Fork - Corridor "falls".
  • Possible Fork - Vland independence.
  • Potential decision - Drop Vland-Corridor route for trans-Rift.
  • Potential new "plan" - Cross the Rift.

That should get some of my muddled thinking across. I'm looking at where, when, why, what, and how. Where is Windhoek? When is he there? Why is he there? What is he doing? How could the players interact with him? Encountering Windhoek on 132-1116 aboard that first TJ leaving Capital is going to be a very different proposition than encountering a low profile Windhoek in 1117 skulking around the rimward end of Vland looking for passage through Corriodor or a disguised Windhoek in Gushemege trying to join up with a group planning on crossing the Rift.
 
I think an important point is that Windhoek won't be commandeering a TJ. He forges orders to board a TJ already scheduled to depart for some destination. He's not taking control of one and directing it towards a destination of his choosing. [...]

...his claim that he changes ships 4 times in several weeks supports the idea he's traveling deadhead and choosing between whatever previously scheduled TJs can get him further from Capital. [...]

He's not Jonathan Bland living in a wafer, ....

Agreed, and worth making the point re his mode of travel.


I wasn't looking at specific routes as much as I was looking at what Windhoek's "plots" and "plans" might be. He's going to plan on A, but he's also going to have B, C, D, etc. ready. "One goal, Many paths" and all that.

Agreed (and partway through the exercise I realized that the actual route taken is not the point).

The way I usually write adventures is to figure out the protagonist's/antagonist's "plot" so I can then look for places where the players can "intersect" with it. I break the "plot" into "elements" and "events" which I then lay out in a crude Gannt chart [...]

That's exactly how this will work.

Speed (points)

Stealth (points)

Tables ready for reference!

Encountering Windhoek on 132-1116 aboard that first TJ leaving Capital is going to be a very different proposition than encountering a low profile Windhoek in 1117 skulking around the rimward end of Vland looking for passage through Corriodor or a disguised Windhoek in Gushemege trying to join up with a group planning on crossing the Rift.

Absolutely. If Windhoek's movement is his own kind of probability wavefront, then I can map out likely positions of that wave over time, and noting a reasonable error calculation to make it easy for the referee to "fudge with understanding".
 
If Windhoek's movement is his own kind of probability wavefront...


Exactly. That's why his statement is uploaded on Inarli. It creates another "wavefront" those chasing him must take into account. It increases the noise.

Every time "Windhoek's Testimony" appears and reappears in a system's news feed, social media, or other network, the people chasing Windhoek must make an effort to trace where is came from. Did Windhoek share it in person? Did someone just "copypasta" from another system's network? Did the person who upload it get it directly from Windhoek or through intermediaries? What does the original document look like? What are the most common versions? When did they change and who changed them?

They're trying to track the ripples Windhoek make as he moves in "pond". It's hard because about the same Windhoek started making ripples, he took care to toss in a handful of pebbles. Adding the mess, people keep tossing new pebbles in at random too.

Windhoek is going to be very interested in adding ripples, in adding noise, because I realized last night that he's not going to ride TJs for as long as I initially thought.

I was putzing around with Travellermap last night, looking at the "wavefront" map in Rebellion Sourcebook, and doing some thinking. (Travellermap and RS are great, me thinking not so much.) Windhoek's "goal" in the Imperial border which we've decided means "Go West". His fastest route that goal is Vland-Corridor-Deneb-"West". That fastest route might not be a possible route and Windhoek could know that before he starts.

If he can stay aboard TJs he can reach Vland in 10 jumps. The trouble begins when we remember Windhoek can't physically transfer between TJs as fast as an electronic message can be sent by radio or laser between the same. RS has news of the Assassination reaching Vland by jump6 courier 70 days after the event. That's ten ~7 day jumps with time to transfer the messages between couriers electronically.

Windhoek can't beat that. More importantly, Windhoek knows he can't beat that.

To me, that means Windhoek is going to leave the Imperiallines' TJ network sooner than later. He's going to use the TJs to sprint away from Capital, ideally towards Vland, hopefully to coreward and/or spinward, but really in any direction which is immediately available. He's going to leave the TJ network sooner than later because he knows he's going to be behind the "wavefront" sooner than later.

This helps us because it gives us more opportunities more earlier for the players' to "intersect" with Windhoek.
 
If he can stay aboard TJs he can reach Vland in 10 jumps. The trouble begins when we remember Windhoek can't physically transfer between TJs as fast as an electronic message can be sent by radio or laser between the same. RS has news of the Assassination reaching Vland by jump6 courier 70 days after the event. That's ten ~7 day jumps with time to transfer the messages between couriers electronically.

Windhoek can't beat that. More importantly, Windhoek knows he can't beat that.

To me, that means Windhoek is going to leave the Imperiallines' TJ network sooner than later. He's going to use the TJs to sprint away from Capital, ideally towards Vland, hopefully to coreward and/or spinward, but really in any direction which is immediately available. He's going to leave the TJ network sooner than later because he knows he's going to be behind the "wavefront" sooner than later.

This helps us because it gives us more opportunities more earlier for the players' to "intersect" with Windhoek.

THANK YOU for finding the D+70 reference. That does indeed reduce Windhoek's time aboard TJ to one, maybe two jumps. And then things get hard. Logan's Run... 3 Days of the Condor... taken to an extreme.

So right - an outbound TJ will be convenient, but he'll know he has to plan to go to ground even as soon as the first destination is reached.
 
THANK YOU for finding the D+70 reference.


Sorry. I should have mentioned that map earlier.

That does indeed reduce Windhoek's time aboard TJ to one, maybe two jumps.

Agreed. He leaves Capital aboard a TJ and later claims he shifted between "four ships" within a "few weeks". Not four TJs, mind you, but four ships. He's off the Imperiallines' network and thus off the Imperium's radar within a jump or two. I'd suggest he jumped once aboard a TJ and then went to ground.

And then things get hard. Logan's Run... 3 Days of the Condor... taken to an extreme.

Most certainly. My initial ideas about "Speed" then "Stealth" were wrong. It's Sprint then Stealth. He jumps "openly" as soon and as far away from Capital as he can manage, most likely only once, and then goes "off grid".

His goal is still the same and his preferred route is still the same. He's just going to be traveling along that route towards that goal much more slowly.

So right - an outbound TJ will be convenient, but he'll know he has to plan to go to ground even as soon as the first destination is reached.

Agreed. I think I've sussed out his initial destination too; Fornol/Core.

Think about it. What messages are going to be sent out first, to whom, and the where? In what command center did Windhoek forge his orders? In what service does Windhoek serve? Where does Windhoek want to go?

The officials on Capital will be in shock but there's one thing they're going to do automatically: Tell the Navy what has happened. Along with many other couriers, some of those TJs are going to be jumping from Capital to naval bases. Looking at the jump6 rosette around Capital shows fourteen naval bases. Looking in the direction Windhoek wants to go drops that number to three; Depot, Knabbib, and Fornol.

The Depot is 6 parsecs off, but it's population is 400K and it's a depot with all the security that entails. Knabbib is has 80 million people in which hide and look for transportation, but it's only 3 parsecs away. Fornol is 5 parsecs away and has 7 billion people.

Fornol is further away and has a larger "ocean" for our lone "fish" to swim in. After Fornol just where Windhoek goes will depend on just what sort of transportation he can "promote". He'll prefer to travel towards Vland. He'll settle for just getting further away from Capital. By the time he reaches the Vland Sector, however, events may "closed" his preferred Vland-Corridor-Deneb-"West" route. That's when he'll start looking at Plans B, C, D, etc.
 
This is good stuff, Whip. I'm going to collate these notes into a document and post it.
 
Just one question in all this:

no one has even considered the possibility Windhoek was i nfact a second assassin and Lucan version to be true :CoW:?

In this scenario, Lucan would not initially be the villain he is depicted as, but someone that did not endure well the responsibilities of the power that fell on him, becoming more paranoid as time goes on and he finds himself surrounded of enemies...
 
Not in this thread - but in a previous thread I did raise this very point:

http://www.travellerrpg.com/CotI/Discuss/showpost.php?p=589785&postcount=21

Has anyone ever toyed with the idea that Lucan wasn't a mustache twirling pantomime villain, but was a legitimate heir and eventually won the rebellion?
By this I meant that his version was true and therefore by extension Windhook is a second assassin and is probably fleeing back to Dulinor's safe space.

There is one element to Windhooks story I find contrived.

Door opens - assassin enters - guard kills assassin - announcement that Strephon has been assassinated - Lucan immediately improvises the plan to calmly kill everyone in the room - Windhook escapes while Lucan is murdering the others. Can anyone else see a flaw in this version of events?
 
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Ahh, Lieutenant Windhook. What great adventure potential completely wasted.

The first MT campaign could have had PCs involved in spiriting him away to safety - instead we got a five year fast forward to 1121.

Just imagine if the first adventure had not been that contrived, ludicrous, awful 'nail' mission, but rather had been a free trader crew approached by a patron to take on a working passenger...

I'm tempted to write it.

I thought the same when I discovered MT a few years back... My thought was a sympathetic Noble and his yacht crew fleeing Capital for the Marches or a Free Trader doing the same...
 
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