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just something Joe wrote

kafka47

SOC-14 5K
Marquis
Plus my views on Science Fiction in general have changed. I have come to like the idealistic space opera style of SF, with clear good guys and bad guys, and basically a good yarn story. A fantasy where I can escape for a few hours and come back feeling good.
Traveller can be this and more. I think that Traveller can certainly have a space opera theme, right guys?

I have not played Traveller with a specific alignment in mind...usually, some sort of neutrality triumpths over extremism. What about others how would you characterize your campaigns? Good versus Evil or Law versus Chaos or some sort of hybrid or completely evil or like me, with a neutral view or non-aligned vantage.
 
Plus my views on Science Fiction in general have changed. I have come to like the idealistic space opera style of SF, with clear good guys and bad guys, and basically a good yarn story. A fantasy where I can escape for a few hours and come back feeling good.
Traveller can be this and more. I think that Traveller can certainly have a space opera theme, right guys?

I have not played Traveller with a specific alignment in mind...usually, some sort of neutrality triumpths over extremism. What about others how would you characterize your campaigns? Good versus Evil or Law versus Chaos or some sort of hybrid or completely evil or like me, with a neutral view or non-aligned vantage.
 
Plus my views on Science Fiction in general have changed. I have come to like the idealistic space opera style of SF, with clear good guys and bad guys, and basically a good yarn story. A fantasy where I can escape for a few hours and come back feeling good.
Traveller can be this and more. I think that Traveller can certainly have a space opera theme, right guys?

I have not played Traveller with a specific alignment in mind...usually, some sort of neutrality triumpths over extremism. What about others how would you characterize your campaigns? Good versus Evil or Law versus Chaos or some sort of hybrid or completely evil or like me, with a neutral view or non-aligned vantage.
 
An "evil Imperium" might make for a considerably more interesting ATU...
 
An "evil Imperium" might make for a considerably more interesting ATU...
 
An "evil Imperium" might make for a considerably more interesting ATU...
 
Originally posted by kafka47:
</font><blockquote>quote:</font><hr />
Plus my views on Science Fiction in general have changed. I have come to like the idealistic space opera style of SF, with clear good guys and bad guys, and basically a good yarn story. A fantasy where I can escape for a few hours and come back feeling good.
Traveller can be this and more. I think that Traveller can certainly have a space opera theme, right guys?

</font>[/QUOTE]Classic Traveller was more space opera to me and that's where I would be these days were I still doing Traveller.

The Rebellion made things too messy in a lot of ways, with all the Machevalean politics. Makes it just a bit too real world for my tastes these days.
 
Originally posted by kafka47:
</font><blockquote>quote:</font><hr />
Plus my views on Science Fiction in general have changed. I have come to like the idealistic space opera style of SF, with clear good guys and bad guys, and basically a good yarn story. A fantasy where I can escape for a few hours and come back feeling good.
Traveller can be this and more. I think that Traveller can certainly have a space opera theme, right guys?

</font>[/QUOTE]Classic Traveller was more space opera to me and that's where I would be these days were I still doing Traveller.

The Rebellion made things too messy in a lot of ways, with all the Machevalean politics. Makes it just a bit too real world for my tastes these days.
 
Originally posted by kafka47:
</font><blockquote>quote:</font><hr />
Plus my views on Science Fiction in general have changed. I have come to like the idealistic space opera style of SF, with clear good guys and bad guys, and basically a good yarn story. A fantasy where I can escape for a few hours and come back feeling good.
Traveller can be this and more. I think that Traveller can certainly have a space opera theme, right guys?

</font>[/QUOTE]Classic Traveller was more space opera to me and that's where I would be these days were I still doing Traveller.

The Rebellion made things too messy in a lot of ways, with all the Machevalean politics. Makes it just a bit too real world for my tastes these days.
 
I'm not sure what I'd call the style of the MTU milieu I've been designing.

Giant Military/Political Space Opera would be the closest, probably. How much the PCs would get involved with it, I'm not sure. I'm not a fan of forcing people down a selected channel.


Setting = 1110 Non-Rebellion, but also non-GT.
 
I'm not sure what I'd call the style of the MTU milieu I've been designing.

Giant Military/Political Space Opera would be the closest, probably. How much the PCs would get involved with it, I'm not sure. I'm not a fan of forcing people down a selected channel.


Setting = 1110 Non-Rebellion, but also non-GT.
 
I'm not sure what I'd call the style of the MTU milieu I've been designing.

Giant Military/Political Space Opera would be the closest, probably. How much the PCs would get involved with it, I'm not sure. I'm not a fan of forcing people down a selected channel.


Setting = 1110 Non-Rebellion, but also non-GT.
 
The TU I was working on for a while (until a severe attack of Real Life) was extremely Space Opera, instant travel by Stargate around the universe, Zhodani as bad guys, Mind Flayers as WORSE bad guys, lots of OTU and non OTU races, lots of neato high tech whiz-bang devices, the works. The PC's would have been Spec Ops guys going around in a free Trader/covert spy ship, looking for trouble. And they would have found it. It would have been cool...
 
The TU I was working on for a while (until a severe attack of Real Life) was extremely Space Opera, instant travel by Stargate around the universe, Zhodani as bad guys, Mind Flayers as WORSE bad guys, lots of OTU and non OTU races, lots of neato high tech whiz-bang devices, the works. The PC's would have been Spec Ops guys going around in a free Trader/covert spy ship, looking for trouble. And they would have found it. It would have been cool...
 
The TU I was working on for a while (until a severe attack of Real Life) was extremely Space Opera, instant travel by Stargate around the universe, Zhodani as bad guys, Mind Flayers as WORSE bad guys, lots of OTU and non OTU races, lots of neato high tech whiz-bang devices, the works. The PC's would have been Spec Ops guys going around in a free Trader/covert spy ship, looking for trouble. And they would have found it. It would have been cool...
 
Hmmm... MTU, which is usually just pre-shatter, is basically a LN organization... the Imperiumm cares only about perpetuating the imperium, and keeping it's constitutent nobles in power. Norris, Dulinor, and Strephon all had dreams of making it into a LG organization, but the bureaucrats and nobles, as a rule, didn't want that. Keep the masses busy and well fed, and rebellions are few and far between... (a russion proverb, translated inelegantly, from a derision of the Tsar by some socialist member of the Duma, during the reign of Nicholas II) that is the nature of the nobility IMTU...

Yes, MTU is a callous place. Yes, the 3I meddels in policy. Yes, the 3I actively discourages long-range trade... to discourage fast dissemination. Yes, the Imperium IMTU taxes the buisinesses... by making liscensure require issuance of unreimbursed stock to the licensing nobleman's feif, held in trust for the emperor by the noble, and of which, a tithe is passed to one's sector duke, who passes a similar tithe to the sector duke, who tithes to the Archduke, who tithes to the emperor. Since the requirement is that any noble may require 1% ownership for a company chartered in his see, and operating between two or more constituent parts of his see. (So, on a balkanized world, multi-nationals; in most systems, interworld companies. In a subsector, multi-system entities pay the cluster count and/or subsector duke. Sectorwides pay the Duke. Domain wides pay the Archduke. Multi-domain's pay the Emperor and EACH archduke.)

Plus, IMTU, feifs also include the starports. So, Terra's Phoneix downs is home of the Baron Phoenix, a vassal-by-imperial-will of the Viscount of Sol, who also is Baron Aeco. (Invasion Earth puts these as the two main starports of Terra.)

Net effect: the nobles compete for lots of short-range bits; it's not in there interests for people to make waves, nor to travel too far.
 
Hmmm... MTU, which is usually just pre-shatter, is basically a LN organization... the Imperiumm cares only about perpetuating the imperium, and keeping it's constitutent nobles in power. Norris, Dulinor, and Strephon all had dreams of making it into a LG organization, but the bureaucrats and nobles, as a rule, didn't want that. Keep the masses busy and well fed, and rebellions are few and far between... (a russion proverb, translated inelegantly, from a derision of the Tsar by some socialist member of the Duma, during the reign of Nicholas II) that is the nature of the nobility IMTU...

Yes, MTU is a callous place. Yes, the 3I meddels in policy. Yes, the 3I actively discourages long-range trade... to discourage fast dissemination. Yes, the Imperium IMTU taxes the buisinesses... by making liscensure require issuance of unreimbursed stock to the licensing nobleman's feif, held in trust for the emperor by the noble, and of which, a tithe is passed to one's sector duke, who passes a similar tithe to the sector duke, who tithes to the Archduke, who tithes to the emperor. Since the requirement is that any noble may require 1% ownership for a company chartered in his see, and operating between two or more constituent parts of his see. (So, on a balkanized world, multi-nationals; in most systems, interworld companies. In a subsector, multi-system entities pay the cluster count and/or subsector duke. Sectorwides pay the Duke. Domain wides pay the Archduke. Multi-domain's pay the Emperor and EACH archduke.)

Plus, IMTU, feifs also include the starports. So, Terra's Phoneix downs is home of the Baron Phoenix, a vassal-by-imperial-will of the Viscount of Sol, who also is Baron Aeco. (Invasion Earth puts these as the two main starports of Terra.)

Net effect: the nobles compete for lots of short-range bits; it's not in there interests for people to make waves, nor to travel too far.
 
Hmmm... MTU, which is usually just pre-shatter, is basically a LN organization... the Imperiumm cares only about perpetuating the imperium, and keeping it's constitutent nobles in power. Norris, Dulinor, and Strephon all had dreams of making it into a LG organization, but the bureaucrats and nobles, as a rule, didn't want that. Keep the masses busy and well fed, and rebellions are few and far between... (a russion proverb, translated inelegantly, from a derision of the Tsar by some socialist member of the Duma, during the reign of Nicholas II) that is the nature of the nobility IMTU...

Yes, MTU is a callous place. Yes, the 3I meddels in policy. Yes, the 3I actively discourages long-range trade... to discourage fast dissemination. Yes, the Imperium IMTU taxes the buisinesses... by making liscensure require issuance of unreimbursed stock to the licensing nobleman's feif, held in trust for the emperor by the noble, and of which, a tithe is passed to one's sector duke, who passes a similar tithe to the sector duke, who tithes to the Archduke, who tithes to the emperor. Since the requirement is that any noble may require 1% ownership for a company chartered in his see, and operating between two or more constituent parts of his see. (So, on a balkanized world, multi-nationals; in most systems, interworld companies. In a subsector, multi-system entities pay the cluster count and/or subsector duke. Sectorwides pay the Duke. Domain wides pay the Archduke. Multi-domain's pay the Emperor and EACH archduke.)

Plus, IMTU, feifs also include the starports. So, Terra's Phoneix downs is home of the Baron Phoenix, a vassal-by-imperial-will of the Viscount of Sol, who also is Baron Aeco. (Invasion Earth puts these as the two main starports of Terra.)

Net effect: the nobles compete for lots of short-range bits; it's not in there interests for people to make waves, nor to travel too far.
 
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