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America the Pariah: An Alt-Take on 2300AD

Clone95

SOC-9
From Korea to Iran, to Poland and Germany, on to Norway and Iceland and even in the good old U S of A, soldiers of the United States fought the Third World War. When the bombs fell in 1997, their chains of command broke down: forces turned into looters and scavengers out of necessity, operating out of cantonments and fighting a war that was already long over. Civilian populations were terrorized by the sight of the daub greens, browns, and blacks of M16 wielding Americans that seemed to infest every countryside, stripping bare buildings and farmfields. Their civilian challengers came to regret trying, often facing severe reprisals in the name of wartime necessity.

At home, the nation fragmented: a terrorist group calling itself New America espoused an ideology of social stratification, racial purity, and obligate oligarchy - taking control of swathes of the nation in an almost planned takeover. The Military Government, centered around non-nuked military sites and in some cases even nuked ones, attempted to run the nation like the Cantonments of Europe. A rump, barely-legitimate Civilian Government of 'Elected' warlords and local leaders struggled to gain traction with the military blocking their every action, forming a third way with a few loyal armed units that sought to check the unelected power of the Generals and Joint Chiefs.

Mexico invaded the south, aided by the Soviets, while in the north Canada received significant French and eventually British aid in rebuilding. International propaganda focused on the Americans' brutish imperialism: the face everyone knew of the US was of that robber-baron GI, riding his rusty HMMWV or LAV to demand grain from farmers living like peasants in rural European towns or dusty Arab villages. It was their war, the war of atom bombs - the war that ruined everything in short order.

That message, spurred on by reality and French dogma, turned America from a world leader into a hated pariah state. Like Russia, which received much of the same hatred from European nations in their recovery, the United States was treated as a foe and given sparse to no aid from the powers as they rebuilt. For much of the 2000s, America's shattered nation rose up and fell apart alone, time and again, as internal conflict and external pressure in the form of the DGSE hit critical points and tore fledgling alliances into pieces. Finally, in 2080, the Conference of Denver united the country: and international hatreds grew ever stronger as a new and united America looked outward. The idea that America was reforming was bad enough: that its stated goal was to reclaim the fifty states (parts of which were now under either Canadian or Mexican control) was tantamount to a declaration of war-to-come.

French-built weapons flowed into Canada and Mexico, and forces were stationed in both nations by European allies. The Canadians and Mexicans signed a defensive compact with Cuba, Columbia, and Venezuela against the growing American Army and Air Forces. With a weak but rebuilt arms industry, the US Army grew battalion by battalion, arraying eventually a full Corps northward and two Corps southward: their stated goal to reconquer Texas, California, and Arizona from the Mexican government and Maine from the Canadians.

The Mexican-American War of 2081 only reinforced the image of the American bandit. Conveniently, the world ignored the war crimes of the 2000s, where the Mexicans and Soviets put to death tens of thousands of Texans and Californians to put down the Urban Guerrillas. The international community instead condemned the "Resumption" of American aggression as the US Army swept southward under a torrent of French, Mexican, and Cuban air power. In the north, Canadian army forces backed by the British postured on the border, making repeated mock attacks against Washington and New York, only to stop at the last moment. A handful of coastal skirmishes on the Great Lakes enflamed tensions.

Bloodied, the US Army stopped on the Rio Grande, and were slowly ground back by fresh South American forces from Argentina, Chile, and Bolivia that joined the Coalition of the Americas against a renewed American Empire. The resulting insurgency in Texas and California ended in the El Paso Treaty: the treaty created Texas and Baja as free and independent nations: nations with the Legion Etranger and King's German Legion as peacekeepers patrolling the streets.

For another painful century, the Bloodied US of A kept quiet in the wake of heavy air strikes that'd crippled key industrial sites. Attacks on newly built spaceflight centers in Florida kept the Americans out of the greater return to space in the 2100s, and constant interdictions of Tantalum sales by foreign powers meant that few American spacecraft ever left the planet's near orbits. Indeed, the American colony on Mars was one of its only extraterrestrial facilities: Ares Base. Yet in all the hate of foreign powers, there was hope: owing to the significant radiation doses that hit the US throughout the Twilight War, a subclass of people deemed to be "psychoactive" grew exponentially, with feats of actual telepathy confirmed and even a few telekinetic powers.

Establishment of the American Psionic Institutes in 2215 made them forerunners in the field, and lead directly to the creation of the Strong and Weak Nuclear Force Manipulators at the National Defense Project Agency in the 2230s. The next step, as it turned out, was breaking the limits of physics. In the 2250s, the US Air Force launched the first CJ-44 Bluebird - a 100 Displacement-Ton Spaceplane designed from the ground up to test a theory: with the advent of Force-Manipulated Fusion Reactors, the small spacecraft could power a grid of special metamaterials to allow the ship to enter a pocket dimension. Aimed correctly, this theoretical "Jump Drive" could break the 7.7 Lightyear limit and allow the United States to reenter the stars in a lateral fashion from their neighbors.

By 2285, a full squadron of US Spacecraft utilizing 'Gravity Drives' trawled jumplanes, headed out to a trio of pioneer colonies absent from the traditional stutterwarp arms. These three worlds were now national reserves, free from the predations of a human race that sees the Stars and Stripes as oppression, not hope. By the turn of the century, though, that wouldn't matter: worse barbarians were at the gates. The Kaefers - alien killers obsessed with war - struck out across the French Arm and mauled the colonies of nations that had long tried to keep the United States down. Down the arm they went, nuking colonies and conquering others "Like the American Marauders on the Vistula".

Yet when the enemy came to Beowulf, and all seemed lost when the Reserve Fleet bled and Triumphant Destiny seemed ready to claim it, the white horses arrived with their hulls glowing like grids.

Eighteen ships shaped like needles: Kennedy-class Missile Cruisers ripping out of reality like lightning bolts, lead by the Kennedy herself. Ditching Jump Harnesses and going to high warp, they rode like cavalry and showed the Human Race what it means to be Smart Barbarians, tossing nuclear lasers like candy in the eye of a world of dragons.

=-=-=

Just a thought for a different sort of Underdog America in 2300. French Realpolitik keeping them down for centuries, much like they kept Russia down by propping up the CAR and Ukraine, or Manchuria down by presumably keeping China and Canton separate, would make its relatively minor status in 2300 more sensible. Obviously the whole 'Get Jump, Psi, and Grav' thing is a little far fetched and can be left out if you desire. I'd originally had an idea that America could even become the Zhodani of 2300, with the Psionic Americans creating a sort of Contra-New America Psionic movement. In that, the Americans would be divided into the same classes as the Zho's - except called Praesides (Nobles, 'Preside' in Courts and can elect the POTUS/Governors), Senexae (Intendents, 'Elders' who select Senators/Secretaries), and Civitas (Proles/Citizens who select representatives and elect local governments).

Unlike in regular Traveller, Grav-based technology has a psionic component in 2300 so only Psions can use it, making a natural barrier for Non-American countries to develop their tech. Like in the above timeline the French keep the Americans contained, and since the Americans have unusually high local empathy the stomach for war is a lot lower than it is normally. America hides and rebuilds itself slowly and internally. Until the Aliens come, and the Human Race needs help from the American Psionic Overlords. American Gravtanks vs Deathsleds!

Kooky ideas, I know, but 2300 is so dead these days I figure I'd stimulate some discussion.
 
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I dunno about the radioactive mutant psionic power part, but the realpolitik of keeping America down rings true.
 
Yeah like I said that’s optional if you wanna give 2300 America a leg up.

So there has to be a lengthy worldwide conspiracy to stop America in order to give it a leg up? American exeptionalism will out in the end, despite what the rest of the world throws at it?
 
So there has to be a lengthy worldwide conspiracy to stop America in order to give it a leg up?

I mean, it's not exactly a worldwide conspiracy.

More in the same vein of political and diplomatic machinations against the Soviet Union, Socialism, and the development of 'Third World' classifications which were originally political statements against non-Western, non-Democratic countries that've since defined those nations.

Consider it instead a very aggressive foreign policy choice by the French Empire to keep down America, backed by the real-world historical experiences of American Marauders who were both more numerous and widespread than Russian Marauders.

It's not even really a questionable play by France, who did much the same thing with the Germans for the majority of the Post-Twilight era. Their machinations resulting in a strong Mexico and Canada as well as semi-Balkanized American South (with the addition, perhaps, of conflicts repeatedly damaging US attempts at space infrastructure) aren't so far fetched when you look at it that way.

It's the kind of strategic containment that was being used on the Soviets.

American exeptionalism will out in the end, despite what the rest of the world throws at it?

American exceptionalism is part and parcel of both 2300 and Twilight 2000, with every single adventure of Twilight 2000 tailored towards a US Military unit of some kind and 2300's adventures focused primarily on Kafer War antics of US-affiliated military units, especially Mission Arcture and Operation Overlord. Lots of Etranger articles make an effort to downplay US involvement, especially the Operation HERKULES rewrite of Overlord.

The psionics thing is a personal choice to set the US apart, but it doesn't have to be your choice - it's just as easy to say the US didn't do all those things, and instead remains on Earth facing off against Mexico and Canada. Perhaps the Kafer War and WoGR give the US a chance to do Mexican-American War II: Electric Boogaloo in the Rio Grande region instead.
 
I'd say rather the evolving international consensus was that the US could expand up to but not beyond its 1990 borders. Eventually the Southwest could be re-taken, if long-term determination was shown - but not an inch farther - and probably the area would be smashed flat in the process. Try to establish a protectorate over Cuba, and everybody else will gang up against you, Yanqui.

This still allows things like the Japanese occupation of Midway Island and other small but significant territorial changes that work to US disadvantage.
 
I'd say rather the evolving international consensus was that the US could expand up to but not beyond its 1990 borders. Eventually the Southwest could be re-taken, if long-term determination was shown - but not an inch farther - and probably the area would be smashed flat in the process. Try to establish a protectorate over Cuba, and everybody else will gang up against you, Yanqui.

Certainly the official policy of most nations, though I like the idea of some buffer states taking up the former US territories like the canon Republic of Texas to gum up the works.

Rather than allow areas to be reabsorbed, promote "Freedom of Choice" alongside memetic independence campaigns. Think the current world situation in Russian-backed separatist regions like the Donbass, South Ossetia, and Abkhazia.

The Texans and a new Baja state centered on Los Angeles/San Diego could be those regions for the US, backed by foreign powers a la the Central Asian Republic.

This can expand to be the reason behind so many countries being disunited in the 2300 timeframe. Together with the British, Bavarians, and later the Azanians, the French used their soft and hard power to balkanize India, galvanize Argentina and Brazil into a series of proxy wars, keep China split into Manchuria/China/Canton as well as Russia into Ukraine/Russia/CAR, and finally the USA into America/Texas/Baja with Mexico and Canada menacing.

Then with the advent of the Kafer War, Central Asian War, and War of German Reunification the French Empire loses control and starts to see revolt. The Superpowers, kept down, begin to see mass reunifications into their old-world constituent states through memetic campaigns and short wars like that done by the Germans.

By 2320 instead of a French future, the old Superpowers are rising to reclaim their place in the spotlight.
 
Rather than allow areas to be reabsorbed, promote "Freedom of Choice" alongside memetic independence campaigns. Think the current world situation in Russian-backed separatist regions like the Donbass, South Ossetia, and Abkhazia.

[m;]While there's some flexibility about quoteing Real World examples in T2K and 2300AD (there would be quite difficult not to do), please, beware thay cannot lead to political discussions.

To be clear, no one has steped the line, and this warning is just preventive, but quoteing older examples (and there are many about buffer states) uses to be safer[/m;]
 
A riff on the OP's idea:


Traveller 2300

Everything pretty much as per the boxed set/early game.

But beyond the Kafers lies the vast Ziru Sirka.

Initial contact is hostile as a French vessel mistakes a Vilani vessel for a Kafer vessel and destroys it.

Things get worse...

ISW happen.

America sides with the Ziru Sirka against the other Earth powers!

It gains access to primitive Jump and M drives. (No psi).

...


In the far future, American cultural still show up the heavily Vilani-background Third Imperium, though only ancient historians would know of Astroburgers and Brubeks' antecedents.

:)
 
By 2320 instead of a French future, the old Superpowers are rising to reclaim their place in the spotlight.

Soooo, if the French are still backed by some of their old allies, and other powers are rising, wouldn't that leave the setting with a series of Great Powers? Doesn't the term Superpower denotes something a little different?

Superpower is a term used to describe a state with a dominant position, which is characterised by its extensive ability to exert influence or project power on a global scale. ... Traditionally, superpowers are preeminent among the great powers.

The Great Powers, as they were recognised in the late 19C, were of varying capabilities but still roughly contemporaneous in the outcome of their influence. As such, that may be a more appropriate term for what's being described.

As for the reference to global reach, that could in 2300 be considered reach across human space. If that was the case, then again Great Power may be a more appropriate term for any one particular state.
 
My belated €0.02 : the appeal of 2300AD, to me, is that there are no superpowers anymore, and that it is a return to the late XIXth century. Neither France nor America nor Manchuria can enforce its absolute will on its competitors, and rekindled nationalism ensures that there's little interest for any nation to submit/give a leg up to any mightiest exalted leader of the world wannabe. The need for Terran nations to unite will only come after contact and conflict with the Vilani, IMHO, and it won't be done through super-powerful nations but by abolishing nation-states altogether.

As a GM, I think that's the best setting one can ask for near future adventures: lots of gray areas, no inherently "good"/inherently "bad" nation, areas of cooperation next to areas of competition. Bring back Superpowers in their supposed "rightful place", and you'll either have the 2020s (if not the 1950s) with Stutterwarps and colonies in alien worlds.
 
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