A game mechanic I have been tossing around:
In the field someone must repaire something, maybe a pistol, maybe a jump drive, when the repair is made throw 2d6/2 this is the reliablity of the repair, every time the device is used throw 2d6, the result must be under the reliabity, or the device fails.
modifiers to reliability,
tools avalible,
none -2
simple 0
tool kit +2
workshop +4
relivant skills
+ 1/2 skill
usage modifiers,
Gentle usage -2
example a J3 plant performing a J1
Average 0
Hard usage +2
example a J3 plant making a J3
In the field someone must repaire something, maybe a pistol, maybe a jump drive, when the repair is made throw 2d6/2 this is the reliablity of the repair, every time the device is used throw 2d6, the result must be under the reliabity, or the device fails.
modifiers to reliability,
tools avalible,
none -2
simple 0
tool kit +2
workshop +4
relivant skills
+ 1/2 skill
usage modifiers,
Gentle usage -2
example a J3 plant performing a J1
Average 0
Hard usage +2
example a J3 plant making a J3