• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Jumping like it's 1977

Or, ala, Fading Suns or Wing Commander] must have a psychic component when performed by individuals...

D.
40K, Dune, Vorkosiverse, and Andromeda, as well.

I like the visualization from Andromeda - the synthetic personality sees literally nothing, nor do the mechanical sensors... but the people almost all see strands and filaments to be dodged... but that would make a week-long jump a huge issue.

Vokosiverse it's worse - must be able to do 5-D math, must be able to tolerate the jump, AND must be willing to be cyberlinked into the ship. But jumps themselves are fairly short there... but require n-space travel between jump points.

40K, it's to be able to see the warp at all while not in it...

It's a fairly common theme, really.
 
40K, Dune, Vorkosiverse, and Andromeda, as well.

I like the visualization from Andromeda - the synthetic personality sees literally nothing, nor do the mechanical sensors... but the people almost all see strands and filaments to be dodged... but that would make a week-long jump a huge issue.

Vokosiverse it's worse - must be able to do 5-D math, must be able to tolerate the jump, AND must be willing to be cyberlinked into the ship. But jumps themselves are fairly short there... but require n-space travel between jump points.

40K, it's to be able to see the warp at all while not in it...

It's a fairly common theme, really.

Hmm, let's not forget StarForce shifting, where the psychics ARE the jump gate.

https://en.wikipedia.org/wiki/Starforce:_Alpha_Centauri

Oh my cow, I did NOT know that the music group Human League was named after the Starforce polity.
 
However it is done, I like a manned requirement for jump.

It supports the idea that Traveller is about human beings travelling the star lanes.


I also like those apocryphal jump capable message torpedoes, though. Thus the high TL workaround with limited AI.
 
Back
Top