While discussing about the X-boats, the issue of the jump vectors appeared, and I think it deserves a thred by itself.
In other games (e.g. Starfire) the points from where you leave a system are fixed ones, leading to fixed other points. In Traveller, they have always been jump vectors that have to be calculated by the Navigator (or an equivalent computer program).
Are those vectors more or less fixed?
I understand they are not, but they must be calculated for each jump as for where, in which entry vector and when, at a specific time span (that I asume quite short).
See that if we asume them to be more or less fixed:
And sure, there would be other implications I cannot think about right now...
In other games (e.g. Starfire) the points from where you leave a system are fixed ones, leading to fixed other points. In Traveller, they have always been jump vectors that have to be calculated by the Navigator (or an equivalent computer program).
Are those vectors more or less fixed?
I understand they are not, but they must be calculated for each jump as for where, in which entry vector and when, at a specific time span (that I asume quite short).
See that if we asume them to be more or less fixed:
- You don't need a Navigator in your ship, as they will be widely known (at least in "civilized" space.
- You can tell where another ship went by knowing it, even without the restrictions I've read TNE sets to this knowledge (AFAIK othr versions don't mention the issue).
- You could jump only from more or less set places, not from anywhere in the system just looking for an available vector to your destination (as told in many Traveller references)
And sure, there would be other implications I cannot think about right now...
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