copperhamster
SOC-9
This is related more to design philosophy, not technical concerns
I think that for ships that meet the proper hull layout and are unlikely to fight (merchants, freighters, etc), especially small ones, jump grids would be much more common even with the added expense due to the added safety. a moment of inattention and some 5 ton rock wanders into your bubble as you tumble your Fat Trader out into jumpspace it can ruin your whole day. I think jump bubbles would be more common on:
Ships where the configuration requires it of course
Warships which are likely to have their grids damaged in combat.
Prototypes and experimental ships
Really large ships where the cost becomes a significant factor.
Ships designed to operate in well controlled space; I can see a Fat Trader built in the Spinward Marches with Hull Grid or maybe Plates, and a Fat Trader built in the Core area given a Jump Bubble because of greater control of space flight corridors and such.
I think that for ships that meet the proper hull layout and are unlikely to fight (merchants, freighters, etc), especially small ones, jump grids would be much more common even with the added expense due to the added safety. a moment of inattention and some 5 ton rock wanders into your bubble as you tumble your Fat Trader out into jumpspace it can ruin your whole day. I think jump bubbles would be more common on:
Ships where the configuration requires it of course
Warships which are likely to have their grids damaged in combat.
Prototypes and experimental ships
Really large ships where the cost becomes a significant factor.
Ships designed to operate in well controlled space; I can see a Fat Trader built in the Spinward Marches with Hull Grid or maybe Plates, and a Fat Trader built in the Core area given a Jump Bubble because of greater control of space flight corridors and such.