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General Jump Fuel decreases?

In the example you are using an engine with J-6 potential, to get the fuel savings. IE the ship is over-engined, so the drive is 25 Tons bigger, but the fuel is 10 tons less. Ultimately a net loss of 15 tons of cargo.
And I now realise that you're using a different assumption about the size of a jump drive than I was. I always assume as a default the HG/MT/TNE/T4/GT/T20... one of the jump drive being 1+Jn% of hull displacement.

That makes a Jump-1 using drives of various potentials but the suggested reduction in fuel requirement always require 12% of a ship's volume.
 
On the speed issue, depends on how many more runs per month that can be done to offset the greater cost.
A standard free trader would spend 7 days jumping, and 7 in system,. 14 days per run.

So, a high tech Free trader with a potential 6 engine, going 5 days faster, it would spend 2 days in jump plus a 7 days in port or 9 days total.

So in practice, 14 days per trip vs 9 days per trip.
So 38.8 trips per year instead of 25,
(350 days for work and 14 for maintenance)
So about 1.5 x more revenue but more expense, (costlier ship, more expensive maintenance, less cargo per trip.)
I think think that in the end the standard Free Trader would win out.
This would probably be more the providence of Pirates, (hit'em and jump away fast) or Imperials chasing Pirates.
Flashy but ultimately too expensive for practical use.
 
A standard free trader would spend 7 days jumping, and 7 in system,. 14 days per run.

So, a high tech Free trader with a potential 6 engine, going 5 days faster, it would spend 2 days in jump plus a 7 days in port or 9 days total.

So in practice, 14 days per trip vs 9 days per trip.
So 38.8 trips per year instead of 25,
(350 days for work and 14 for maintenance)
So about 1.5 x more revenue but more expense, (costlier ship, more expensive maintenance, less cargo per trip.)
I think think that in the end the standard Free Trader would win out.
This would probably be more the providence of Pirates, (hit'em and jump away fast) or Imperials chasing Pirates.
Flashy but ultimately too expensive for practical use.
It probably requires some business case support, higher fees for faster transport, or if a flat rate more cargo and passengers available making for a more reliable revenue stream.
 
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