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Jump drive discussion (yes, here we go again)

I tend to find the opposite; on the other hand, quite a few people have theirs set to "anything goes" and "Science? Bah! No Science Allowed!"

I keep hearing this....and I've never run into it. Some science pillia/wankery is always present in thtraveller players I've played with. Not suggesting you are wrong, just that....I dunno....that I'm lucky ?
What I mean by the bit you quoth is simply this:[good stuff snipped] Therefore, there truly must be some other use. I dislike the hydrogen bubble, but it's the only logical use for all that fuel.

Yes, I see your point now -and obviously I agree with it......I guess I was reading when tired, and only got the "fusion isn't how it is in traveller" part - sorry about that...
 
Maybe Jumpspace is a superconductor and all that fusion energy just vanishes into the abyss.

possible, too. It would explain why the entry to jumpspace has to be closed back up - otherwise we have a biiiiiiiiig drainhole, and no plug.

Unfortunately, the rules were created 30 years ago by a group of gamers sitting round a table, with a 'bah, no science' approach to their jump drive. Any attempt to retcon science into a situation that never included science in its design is going to be problematic.

No, I can't agree with this. Most of them were pretty hardcore engineering types, or at least very harcore number-crunchin' table referencing reference checking range measuring old school wargamers......that isn't "no science"; it's "lets ignore the basic theory and just describe what happens consistently- the rest can be filled in or ignored as needed".
Traveller isn't real. Sometimes you just have to accept that and move on.

BAH ! Not if it's fun ! Which is really what this aspect of traveller is all about: theoretical traveller roleplay; considering puzzles, conundrums, etc. There are those of us who actually enjoy talmudic style studies -and enjoy not having real life consequences for being wrong -failing tenure, for instance. So, really, its role playing academics in the traveller universe; which is, understandably significantly less than fun for most humans....

And its pretty unique in roleplaying, from what I've seen.
 
[...]Which is really what this aspect of traveller is all about: theoretical traveller roleplay; considering puzzles, conundrums, etc. There are those of us who actually enjoy talmudic style studies -and enjoy not having real life consequences for being wrong -failing tenure, for instance. So, really, its role playing academics in the traveller universe; which is, understandably significantly less than fun for most humans....

And its pretty unique in roleplaying, from what I've seen.

It's nerdy, it's grognardy, and it's what we do when we're not playing a game which was meant to be played.

That said, I'm also trying to sew up Holy War topics to some level beyond "no explanation at all".
 
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There are those of us who actually enjoy talmudic style studies -and enjoy not having real life consequences for being wrong -failing tenure, for instance. So, really, its role playing academics in the traveller universe...

Hey! I quite like that! It's possibly sig worthy :D
 
No, I can't agree with this. Most of them were pretty hardcore engineering types, or at least very harcore number-crunchin' table referencing reference checking range measuring old school wargamers......that isn't "no science"; it's "lets ignore the basic theory and just describe what happens consistently- the rest can be filled in or ignored as needed".

Hmm, sometimes, maybe, and at other times they just handwaved their way through it with little more than a cursory nod to science OR consistency.

BAH ! Not if it's fun ! Which is really what this aspect of traveller is all about: theoretical traveller roleplay; considering puzzles, conundrums, etc. There are those of us who actually enjoy talmudic style studies -and enjoy not having real life consequences for being wrong -failing tenure, for instance. So, really, its role playing academics in the traveller universe; which is, understandably significantly less than fun for most humans....

And its pretty unique in roleplaying, from what I've seen.

It's nerdy, it's grognardy, and it's what we do when we're not playing a game which was meant to be played.

That said, I'm also trying to sew up Holy War topics to some level beyond "no explanation at all".

I agree. I play the same game - to a point. However, I draw the line at making sure that what happens is consistent, and try not to look too closely at how it happens. I'm happy to leave Jump Drive as 'some form of macroscopic quantum tunnelling effect'. The effect is consistent, it has a blanket 'black box' explanation, and I don't need to open the black box to see exactly how it works. That black box has 'Pandora' stencilled on the side. Whatever explanation you come up with will be bull, and somebody with a bit more science know-how than you will pull it apart.
eg, IMHO the official explanation of a jump grid raised far more problems than it solved, as did jump masking. Should have left well alone. :)

My take on it is 'if it obeys the laws of physics, don't mess with it, and if it doesn't obey the laws of physics, only mess with it until it does.'

I doubt if you'll succeed, Robject. These things are holy war topics precisely because everybody has their own pet ideas and guards them jealously. If they were going to agree to somebody else's solution, there wouldn't be a holy war.
 
[...] I draw the line at making sure that what happens is consistent, and try not to look too closely at how it happens. [...]

I doubt if you'll succeed, Robject. These things are holy war topics precisely because everybody has their own pet ideas and guards them jealously. If they were going to agree to somebody else's solution, there wouldn't be a holy war.

QFT.

It's not going to make everyone happy. That's fine.
 
It's not going to make everyone happy. That's fine.

So no topic on "The economic viability of a jump 3 trader trying to escape from Pirates who are in a Darrian/(space elf) vessel controlled by Virus whilst in the jump shadow of a F6 Dwarf star when his jump grid is damaged? :p

On edit: Oh, and they are trying to do a deep space/empty hex jump by using a brown dwarf as the target.
 
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So no topic on "The economic viability of a jump 3 trader trying to escape from Pirates who are in a Darrian/(space elf) vessel controlled by Virus whilst in the jump shadow of a F6 Dwarf star when his jump grid is damaged? :p

On edit: Oh, and they are trying to do a deep space/empty hex jump by using a brown dwarf as the target.

... Using the correct computer size to monitor the jump fuel under the Mongoose Rules as part of a Mercenary campaign, drawing on Traveller Art for inspiration? :smirk:
 
So no topic on "The economic viability of a jump 3 trader trying to escape from Pirates who are in a Darrian/(space elf) vessel controlled by Virus whilst in the jump shadow of a F6 Dwarf star when his jump grid is damaged? :p

On edit: Oh, and they are trying to do a deep space/empty hex jump by using a brown dwarf as the target.

... Using the correct computer size to monitor the jump fuel under the Mongoose Rules as part of a Mercenary campaign, drawing on Traveller Art for inspiration? :smirk:


Aiiiieeeeeeee!
 
Artwork in all versions of Traveller has always had issues, although we know who the good artists are.
Darrians are not space Drow. Even tho I can't change Mongoose.
Mongoose Traveller is Traveller.

And, at least within the T5 world:

  • Economic viability of ships is based on rules.
  • Piracy is based on rules.
  • Virus is based on rules.
  • Jump behavior, including entry and exit, is described by rules.
  • Jump bubble vs jump grid are integrated into the rules usefully.
  • Stellar types have some degree of sanity, while acknowledging that "real" distributions are boring.
  • Most computers no longer require measurable volume. Robots are consistently integrated into the rules.
  • Fighter roles proceed from the design and combat rules, and range from passive to aggressive.
  • Power plants trade off efficiency for compact size (a very broad paraphrase by me).
 
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