Originally posted by Jame:
Are the capacitors the primary component that determines jump range, and if not what (or what group) is?
What an interesting question, almost scared me off the boards but I'll give it a go...
< reaches behind control couch for the Starship Operators Manual, just to double check ya know, wouldn't want to screw up with such a critical system... >
Now I'm not saying this is the definitive source, or even the best, and I think its canonist authority has been revoked, but I'm not really a canonista anyway. I reference it because I think its one of the best Traveller supplements ever and it has all kinds of memories attached to it for me
The Manual only devotes 5 pages to a brief outline of the history and mechanics of the jump drive. Distilling this to answer your question...
There are 5 components of what is usually called the jump drive. They are the high yield fusion power plant, the energy sink array (usually just called jump capacitors), the jump governer (computer), the hull grid, and the oft overlooked hull radiators. Of these the ones that directly relate to your question are the power plant, the capacitors and the governer. The governer is only slighly related in that it is used to control the power plant burn and capacitor charge to produce the desired jump vector. The power plant and capacitors are both limiting factors on the maximum controlled jump possible. If your question is leading where I think then I'll add it should be possible to, for example, power the jump drive of one ship with a smaller power plant from another ship but you would be limited to the power plant jump ability. Or you could use a larger power plant but you would then be limited to the smaller capacitor jump ability.
Well that's a lot of words for so "simple" a question
No doubt like most questions, the answer raises more questions. Or maybe I missed the mark in the answer. Either way keep asking, somebody's bound to answer with what you need eventually.