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Jack of All Trades Variant

  • Thread starter Thread starter gloriousbattle
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gloriousbattle

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The Traveller skill that so many love to hate! I always enjoyed it. This is my Jack variant:

I always had fun with Jack of All Trades by allowing each level to be used once per gaming session as any other skill level. The idea was that someone with Jack was a kind of renaissance man who had just picked up bits of knowledge here and there, but couldn't use it consistently.

Thus, a character with Jack-3 who needed to get the jump drive back on line while running from a corsair might be able to say, "Ya know, I remember once in the Navy, we had a jammed hyper-conduit, and we used the Petty Officer's tie clip and a beer bottle to..." and pull three levels of engineering (essentially) out of nowhere.

Trouble is that this would not extend to any real skill in the area. He could use this as a single trick for the adventure, but he would have exhausted his "one trick pony" for that session, and could not get any more benefit from Jack, until the next time we played.

He could, of course, use 1 or 2 levels of the skill and save the rest for another "I remember once..."
 
I like it, I like it, I like it!
Nice idea! Well done.
This could spark a few other options as well. Will have to consider this...
 
Sounds like a very Dr. Who-ish sort of ability when put that way :D

I might go with that, but limit it to level 1 skill rolls only, up to the JoT level per session. That way you don't get anyone doing anything patently ridiculous.

JoT (brain) surgery - 5, JoT Hyperdimensional Tesseract Weaving - 5, etc.

Though, in keeping with the anecdotal version above, it doesn't count as the skill perse', but as a workaround that's equivalent to the skill. "Aneurysm - okay, there's these three Aslan pressurepoints, here, here and here, I heard once - got any dust-spice? Good, now gimme that fork and, *ting* good resonance, hit all three points when you release the powder and that should clear up the aneurysm before it kills him. I think."

Ridiculously difficult to duplicate, circumstantial series of events that solve the task/problem/skillroll at hand without being the actual skill.
 
JoT (brain) surgery - 5, JoT Hyperdimensional Tesseract Weaving - 5, etc.

Though, in keeping with the anecdotal version above, it doesn't count as the skill perse', but as a workaround that's equivalent to the skill. "Aneurysm - okay, there's these three Aslan pressurepoints, here, here and here, I heard once - got any dust-spice? Good, now gimme that fork and, *ting* good resonance, hit all three points when you release the powder and that should clear up the aneurysm before it kills him. I think."

Ridiculously difficult to duplicate, circumstantial series of events that solve the task/problem/skillroll at hand without being the actual skill.

That's the idea. Hadn't thought of the potential Doctor Who equivalence, but, yeah, that's a lot of what the Doctor does.
 
The Traveller skill that so many love to hate! I always enjoyed it. This is my Jack variant:

I always had fun with Jack of All Trades by allowing each level to be used once per gaming session as any other skill level. The idea was that someone with Jack was a kind of renaissance man who had just picked up bits of knowledge here and there, but couldn't use it consistently.

Thus, a character with Jack-3 who needed to get the jump drive back on line while running from a corsair might be able to say, "Ya know, I remember once in the Navy, we had a jammed hyper-conduit, and we used the Petty Officer's tie clip and a beer bottle to..." and pull three levels of engineering (essentially) out of nowhere.

Trouble is that this would not extend to any real skill in the area. He could use this as a single trick for the adventure, but he would have exhausted his "one trick pony" for that session, and could not get any more benefit from Jack, until the next time we played.

He could, of course, use 1 or 2 levels of the skill and save the rest for another "I remember once..."
Please expand on this a bit, and submit it to Freelance Traveller at submissions@freelancetraveller.com or editor@freelancetraveller.com. Remember to include your real name for proper credit in the magazine.
 
Neat idea. It could be used with MgT, too. The first three levels reduce your unskilled penalty as normal, then if you get JoT 4+, you could spend the additional points as you describe.
 
JOT is an interesting skill. And, I've seen a lot of uses for it over the years. There's what's written in CT. DGP took a different direction with JOT in their magazine, Travellers Digest. Some 3PP's would take even another direction with the skill.

Here's a couple of ways I have used JOT in the past.



METHOD I: JOT as a point pool for the night's gaming...

First, consider the TACTICS skill. This is something I first saw back-in-the day DGP's Traveller's Digest, then it re-appeared, sort of, in MT, before making another curtain call in T4.

A character's skill level in Tactics is considered a point pool that can be used on any combat task roll during the night's game session. This Tactics pool "re-fills" before the start of the next game session.

So, in effect, a character with Tactics-2 has a +2DM that can be applied to any combat task roll (of the player's choosing) during the game session. Alternatively, the player could split this up, using a +1DM on one combat roll during the night, saving the remaining +1DM for another combat throw later on. I even allow this DM to be applied to Damage throws, increasing damage to an enemy.

Using the skill this way, all of a sudden my players are very, very happy when their characters acquire skill levels in Tactics during character generation.

The Tactics pool can be, if the owner of the Tactics skill agrees, used by other members of the party. This is akin to someone saying, "You brace your weapon on that rock, point in that direction, and let fly with the trigger if anyone comes around that bend!"

If someone, not the owner of the Tactics skill, is trying to use one, some, or all of the points from the Tactics pool, the number of points used is limited by the Leader skill of the character who owns the Tactics skill. If he doesn't have the Leader skill, then he's consider as having it as Leader-0 (a Default skill), and the maxmum points from the Tactics pool that can be transferred this way is 1. Should the owner of the Tactics pool have Leader-2, then two points could be transferred to another character.

Looking at Jack-o-Trades, it can be used the exact same way as Tactics is described above. The only difference is that Tactics is used for combat throws while JOT is used for non-combat skill checks.







METHOD II: My favorite method...

This is one of my favorite ways to play JOT. Once a task was barely missed--just by one point--JOT may allow the player to turn that just-missed failure into a success.

JOT is useless unless the original task is failed by exactly one point (no more). What this simulates is the character relying on his ability to overcome problems and adapt solutions quickly.

Here's an example of how it works: Leonardo is attempting to fix the busted ship's comm. The vessel's captain doesn't feel like getting blown out of the sky because he can't communicate with the idiots manning the traffic control towers at the ship's next port of call.

Leonardo needs a 10+ to fix the ship's comm, but ends up rolling a 9. He fails.

But, since he missed by one point, Leonardo can rely on his JOT skill to (maybe) jury-rig the sucker so that the comm is up an working again--at least for a little while.

Leonardo missed is communications repair roll by 1 point. But, he's got JOT-3.

This task is elligible for a JOT check.

Leonardo rolls 1D for 3-. If successful, Leonardo gets to attempt the exact same commuications repair roll a second time (another chance to fix the comm). If the JOT check fails, then the comm stays busted.

And, if Leonardo feels very risky, he could roll 2D for 3- on his JOT check. If successful, he'll get a +1DM on his second earned comm repair roll.



In short...

JOT is not used at all unless a task is missed by exactly one point. When that occurs, a JOT check is made: Throw 1D for JOT skill level or less. Success means the resourceful character is allowed a single retry at the skill check. Failure means no retry possible.

If the character wants to get a positive modifier on the retry, he simply throws more than 1D. 2D for JOT skill level or less gets the character a +1 DM on the retry throw. 3D for JOT skill level or less get the character a +2 DM, and so on.

Pretty simple.




Incidentally, the Tactics skill could be used in the same manner for combat throws.



But...does the character get a benefit from having JOT-6 or more?

Yip. A character with high JOT skill would have an option. A JOT-6 character could automatically get the retry (if he missed originally by 1 point on the original task), or he could try to get a bonus on the retry (learning from his mistakes...I did this, and that did that, so I did this, and now it does that...).

For every extra D6 rolled on the JOT check, a +1DM is added to the retry throw.

So....

1D for 6- means a retry is allowed.

2D for 6- means a retry is allowed, and a +1DM is used on that retry.

3D for 6- means a retry is allowed, and a +2DM is used on that retry.

...etc.



With a JOT-6, it's up to the player. He has a 100% chance of success on a retry if he goes for the 1D check. That chance is about cut in half if he goes for the 2D check...it's riskier, but the +1DM benefit is the reward for succeeding on a riskier check. For a +2DM, the player would roll 3D for 6-.







METHOD III: DGP's system...

It's been a while since I read it, but, if memory serves, what DGP did was one that I've seen copied a lot and used under various definitions. Basically, there is some system in place that allow the JOT skill level to "soak up" negative modifiers. So, a throw that would normally have a -2 DM associated with it would be reduced to a -1 DM if the character had JOT-1.

I always thought that system was a bit overpowered.
 
Interesting variants. Wonder how I've missed seeing this message before now. :confused:
 
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