OK. I've produced some rules modifications for producing STL ships for my proposed solar system campaign. I've modified MOngoose Traveller. I've made certain assumptions. I'm going for a TL 10-11 feel, obviously without grav technology.
I've gone for the fission powerplant option, my game is 2380AD, plus it feels right. My main engines are fusion rockets (
http://space.newscientist.com/article.ns?id=dn3294&print=true), giving acceleration from 0.2 to 1.2G (the Jump drive stands in for the fusion drive, each Jn x 0.2G).
I've resolved the problem of planetary bodies moving constantly to produce wildly varying distances to destinations.
I want to know about fuel. In this setting, I don't know, 100 tons of liquid hydrogen just doen't feel right. I've got a yearning to go toward to Deuterium/Helium3 pellets as proposed for the Daedalus project (
http://en.wikipedia.org/wiki/Project_Daedalus). Helium3 is rare on Earth, probably common on the Moon and other satellites, and in the atmospheres of gas giants. But all fuel would then be 'refined' i.e. processed, and packaged into D/He3 pellets.
Anybody have any ideas on fuel for an STL campaign with fusion rockets?