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Is this site legit (Traveller 6)?

So I think the first step is to stop looking at how possible it is by using a game-company development model, and look at the game modding model instead..
99.9% of all modders fail to complete anything. There are some exceptional labors of love but they are Labors and Exceptional.

So you need money IMO. The trick is limiting costs to that your breakeven is lower. For instance, if a console game doesn't sell 1 million units, it is very unlikely to breakeven. Console game production is more expensive, and time consuming - you have to be approved, there's a whole certification process for the game you have to do as you go along, etc. - bigger audience, but much higher costs.
 
Off course there is the Elite reboot, which was completed on kickstarter, thats heavily influenced by traveller and could be very good fun from the look of it
 
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