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Is this site legit (Traveller 6)?

A cagey bunch, but it looks like they are developing a computer game, not a tabletop. I say "looks like" because the forum is remarkably content-free.
 
If done right I'd love to see this but I think my expectations are terminally high. I want a direct port. I want all the options and complications of character generation. I want to walk through star port security through a crowd of alien and unusual beings and board a free trader. I want to drive an air raft and load cargo pallets and live in the setting. I don't want to grind and I don't want to level up and I certainly don't want to have quest givers with question marks over their heads. No sir! I want to be able to log in and wander through the Traveller universe and experience it in first person mode. It doesn't have to have the greatest graphics ever. It doesn't have to have pre-loaded jokes and dance routines. But I want the game play to be immersive and simple and free from the structures that make other mmporgs so dull and tedious.
 
If done right I'd love to see this but I think my expectations are terminally high. I want a direct port. I want all the options and complications of character generation. I want to walk through star port security through a crowd of alien and unusual beings and board a free trader. I want to drive an air raft and load cargo pallets and live in the setting. I don't want to grind and I don't want to level up and I certainly don't want to have quest givers with question marks over their heads. No sir! I want to be able to log in and wander through the Traveller universe and experience it in first person mode. It doesn't have to have the greatest graphics ever. It doesn't have to have pre-loaded jokes and dance routines. But I want the game play to be immersive and simple and free from the structures that make other mmporgs so dull and tedious.

Yep, that'd be cool. And yep, I think those expectations ARE terminally high, even if I would share them.
 
If done right I'd love to see this but I think my expectations are terminally high. I want a direct port. I want all the options and complications of character generation. I want to walk through star port security through a crowd of alien and unusual beings and board a free trader. I want to drive an air raft and load cargo pallets and live in the setting. I don't want to grind and I don't want to level up and I certainly don't want to have quest givers with question marks over their heads. No sir! I want to be able to log in and wander through the Traveller universe and experience it in first person mode. It doesn't have to have the greatest graphics ever. It doesn't have to have pre-loaded jokes and dance routines. But I want the game play to be immersive and simple and free from the structures that make other mmporgs so dull and tedious.


It's called EVE and it's dull as dishwater for long periods of time until it isn't for a few moments and then back to dull.
 
Sorry if this is mentioned elsewhere but last year (or the year before) I found out about the iOS game, which was still in beta form, called Traveller AR.

Does anybody know if this project will be completed? I didn't get chance to try it out as I didn't have an iOS device at the time.
 
Sorry if this is mentioned elsewhere but last year (or the year before) I found out about the iOS game, which was still in beta form, called Traveller AR.

Does anybody know if this project will be completed? I didn't get chance to try it out as I didn't have an iOS device at the time.

The project was unfortantely put on indefinite hold about a year ago (the announcement was made in May 2012). The website (http://www.traveller-ar.com) isn't even responding any longer, and the application is no longer available on the iOS app stores.

The facebook page (https://www.facebook.com/Traveller.AR) still gets some posts, and in the beginning of 2013, they asserted they weren't dead yet - I'm afraid no other announcements have been forthcoming.
 
If done right I'd love to see this but I think my expectations are terminally high. I want a direct port. I want all the options and complications of character generation. I want to walk through star port security through a crowd of alien and unusual beings and board a free trader. I want to drive an air raft and load cargo pallets and live in the setting. I don't want to grind and I don't want to level up and I certainly don't want to have quest givers with question marks over their heads. No sir! I want to be able to log in and wander through the Traveller universe and experience it in first person mode. It doesn't have to have the greatest graphics ever. It doesn't have to have pre-loaded jokes and dance routines. But I want the game play to be immersive and simple and free from the structures that make other mmporgs so dull and tedious.
Yeah, that's what I'd want too. I don't think it would be dull. I think it would be somewhere along the lines of GTA or Deus Ex, where you have mission stuff when you want, and the rest is freeform-sandbox. Would it be too high of expectations? I don't think so, given some of the mods I've seen people do for Deus Ex and other games, completely fan-made, for as long as you have an engine already (like you said, it doesn't have to have the best graphics), and enough people, it could be done. Normally I'd think not, but like I said, I've seen some amazing work done out there, so I'd say that it would be at least possible. Maybe the question should be, how can one of (if not the) largest Traveller community online help out?
 
If done right I'd love to see this but I think my expectations are terminally high. I want a direct port. I want all the options and complications of character generation. I want to walk through star port security through a crowd of alien and unusual beings and board a free trader. I want to drive an air raft and load cargo pallets and live in the setting. I don't want to grind and I don't want to level up and I certainly don't want to have quest givers with question marks over their heads. No sir! I want to be able to log in and wander through the Traveller universe and experience it in first person mode. It doesn't have to have the greatest graphics ever. It doesn't have to have pre-loaded jokes and dance routines. But I want the game play to be immersive and simple and free from the structures that make other mmporgs so dull and tedious.
If you've got $10 million, let me know. I know some people.
 
You're an optomist. Unless you want cartoon quality art, put another zero on the end of it.
I'm in the game industry. $10 million is the starting place for a minimal design, but with open architecture for extensive modding later. Single player, efficient art (non-photorealistic art has a longer longevity), PC only.
 
I'm in the game industry. $10 million is the starting place for a minimal design, but with open architecture for extensive modding later. Single player, efficient art (non-photorealistic art has a longer longevity), PC only.
If you want to start from scratch, which I wouldn't see as a very good idea in this case. Like I said, you'd most likely want to start with some existing engine, there are open ones available. And with that it can be done cheaply. Again I point to some of the mods I've seen done that were, aside from the engine, almost entirely new games, not just a new map, but with new rules, effects, art, functions, music, even voice acting in some cases. It just takes will and organization (and usually a lot of time). And that's with no budget. If you still wanted to inject some money into it (to mod an engine perhaps and you can't find the programmers to do it), then Kickstarter has already shown that it can raise a fair bit of money, and the Traveller community willing to put money in. T5 raised a quarter of a million, that's not bad if spent well.

So I think the first step is to stop looking at how possible it is by using a game-company development model, and look at the game modding model instead. Sure, it wouldn't be as good as a big-budget game could be (and I mean could be, as many of them are flops too), but but a lot of those budgets go into special effects and graphics, and programmers/artists looking to make a name for themselves. You can trim a lot of money off because you don't need those to make a game fun.
 
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