Originally posted by Scarecrow:
Wait a minute, wait a minute!
Why can't interstellar travel be just a few minutes like EVE online? Information still travels at the speed of travel, it's just shorter than a week. Nothing is broken, it's just faster is all.
Crow
No reason it couldn't, in fact I think it'd need to, but it won't be Traveller is all I meant
Which gets us off on that tangent again but rather than that I'll explain what I mean a little.
If we go with nearly instant jumps it affects a lot of Traveller notions.
Would you still be paying Cr10,000 for high passage if it only takes minutes instead of a week? And would you need a stateroom? Or a steward? Nope. So we'd need to redesign the ships and economics. They be more passenger airplane like than passenger ship like.
Would your ship need 4 weeks of operation duration and 2 weeks of full life support including meals? Nope again. So again we need to redesign.
And this is just a quick think on the issue. I'm sure there's even more fixing that would be needed and in the end it'd be easier to just build it from the ground up.
Which brings us back to why bother doing a Traveller MOG? It's not going to be anywhere near the RPG except in name and perhaps some terminology. You won't get Traveller RPG players flocking to the MOG for a fix of Traveller, and you won't get the MOG players getting into the RPG.
But if you make it a FPS with an engaging story (which doesn't have to be all about shooting) you can make it multiplayer and stick to Traveller exactly as it is. THAT will have Traveller RPG players wanting it and it may even get the FPS players into the RPG, especially if you filled the time between FPS releases with appropriate modules for the RPG.
Try floating that to the company next time Crow. I'd love to see it happen. Just ask me to help in the playtest
