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IRIS character generation --Reprint info?

Originally posted by secretagent:
For the record, I'm against it. The game is going to be espionage based and so "spy" characters are being generated.

My proposed solution is to generate some characters using the Diplomat and Rogue CG because --- to me at least -- a "secret agent" is often a mixture of both skill groups.

SolSec is a bit lacking but is closer to the mark and the T-5 Agent character is closer to what I am looking for.
Of course, you could use my MoJ chargen system at Beowulf Down ...
http://www.tip.net.au/~davidjw

Navigate via the Repair Bays ==> House Rules ==> Ministry of Justice (MoJ) Characters for MegaTraveller.

Note that one of the many chargen systems I referred to when developing the IMoJ was... the IRIS chargen system by Charles M. Gannon.
 
Originally posted by secretagent:
For the record, I'm against it. The game is going to be espionage based and so "spy" characters are being generated.

My proposed solution is to generate some characters using the Diplomat and Rogue CG because --- to me at least -- a "secret agent" is often a mixture of both skill groups.

SolSec is a bit lacking but is closer to the mark and the T-5 Agent character is closer to what I am looking for.
Of course, you could use my MoJ chargen system at Beowulf Down ...
http://www.tip.net.au/~davidjw

Navigate via the Repair Bays ==> House Rules ==> Ministry of Justice (MoJ) Characters for MegaTraveller.

Note that one of the many chargen systems I referred to when developing the IMoJ was... the IRIS chargen system by Charles M. Gannon.
 
Originally posted by secretagent:
For the record, I'm against it. The game is going to be espionage based and so "spy" characters are being generated.

My proposed solution is to generate some characters using the Diplomat and Rogue CG because --- to me at least -- a "secret agent" is often a mixture of both skill groups.

SolSec is a bit lacking but is closer to the mark and the T-5 Agent character is closer to what I am looking for.
Of course, you could use my MoJ chargen system at Beowulf Down ...
http://www.tip.net.au/~davidjw

Navigate via the Repair Bays ==> House Rules ==> Ministry of Justice (MoJ) Characters for MegaTraveller.

Note that one of the many chargen systems I referred to when developing the IMoJ was... the IRIS chargen system by Charles M. Gannon.
 
Hyphen,

Thanks. I saw your MOJ and Police contributions.

Having the benefit of the JTAS reprint and seeing the logic behind IRIS -- or lack of logic -- I find that my system works to make reasonable balalnced characters while IRIS and SORAG do not necessarily produce what I think is a balanced character. The SOlSEC char gen tables are closer to a reasonable system I think.
 
Hyphen,

Thanks. I saw your MOJ and Police contributions.

Having the benefit of the JTAS reprint and seeing the logic behind IRIS -- or lack of logic -- I find that my system works to make reasonable balalnced characters while IRIS and SORAG do not necessarily produce what I think is a balanced character. The SOlSEC char gen tables are closer to a reasonable system I think.
 
Hyphen,

Thanks. I saw your MOJ and Police contributions.

Having the benefit of the JTAS reprint and seeing the logic behind IRIS -- or lack of logic -- I find that my system works to make reasonable balalnced characters while IRIS and SORAG do not necessarily produce what I think is a balanced character. The SOlSEC char gen tables are closer to a reasonable system I think.
 
Hmm... IMTU, IRIS is the "Visible Bad A Team" (multi-pun intended), but thee is an even more munchkin, more hidden, "Imperial Special Force", with 100 agents per sector, the best anagathics money can buy, psionics training, and every one carries an Imperial Warrant and an Immunity Grant, both signed by the emperor IN PERSON. Only one draw back... the ISF has only one way out: A body bag.

Kind of like what Mantis Team does in the Sten Series...

The problem comes, when i run non-munchkined games... I don't allow advanced gen. I use MT almost exclusively.

See, in a basic career, in term 1, it is possible to get:
1 First Term Bonus
1 Term Skill
1 Commision/Position skill
1 promotion skill
1 special duty skill
3 bonus skills (1 for Comm/Pos, one for promo, one for SD)
3 rank and service skills
=====
11 total levels
In later terms, basic gen results in
1 term skill
1 promotion skill
1 SD skill
2 bonus skills
1 Rank skill
=====
maximum 6 skills

In theory, it's possible to get 14 PER TERM in Advanced gen. MT narrowed the gap a huge amount.

Now, the truth is that the average MT character gets about 3 skills per term in Basic Gen, and about 4.5 per term with advanced gen, plus a lot of additional detail (much of which I think is improbable due to the short nature of the assignments...).

IRIS, being just a little bit hyped, still averages about 4.5 per term, but with a much more, shall we say, Combat And Capture skillset...

Then again, the ISF of MTU is 1 skill per term... They often keep you frozen when ot training, killing, or on the 2 month vacation between ops. I have used it for Fast Forward type adventures, too... Boy were they annoyed when they were thawed to look for Dulinor...


SORAG was a little over the top, too...
 
Hmm... IMTU, IRIS is the "Visible Bad A Team" (multi-pun intended), but thee is an even more munchkin, more hidden, "Imperial Special Force", with 100 agents per sector, the best anagathics money can buy, psionics training, and every one carries an Imperial Warrant and an Immunity Grant, both signed by the emperor IN PERSON. Only one draw back... the ISF has only one way out: A body bag.

Kind of like what Mantis Team does in the Sten Series...

The problem comes, when i run non-munchkined games... I don't allow advanced gen. I use MT almost exclusively.

See, in a basic career, in term 1, it is possible to get:
1 First Term Bonus
1 Term Skill
1 Commision/Position skill
1 promotion skill
1 special duty skill
3 bonus skills (1 for Comm/Pos, one for promo, one for SD)
3 rank and service skills
=====
11 total levels
In later terms, basic gen results in
1 term skill
1 promotion skill
1 SD skill
2 bonus skills
1 Rank skill
=====
maximum 6 skills

In theory, it's possible to get 14 PER TERM in Advanced gen. MT narrowed the gap a huge amount.

Now, the truth is that the average MT character gets about 3 skills per term in Basic Gen, and about 4.5 per term with advanced gen, plus a lot of additional detail (much of which I think is improbable due to the short nature of the assignments...).

IRIS, being just a little bit hyped, still averages about 4.5 per term, but with a much more, shall we say, Combat And Capture skillset...

Then again, the ISF of MTU is 1 skill per term... They often keep you frozen when ot training, killing, or on the 2 month vacation between ops. I have used it for Fast Forward type adventures, too... Boy were they annoyed when they were thawed to look for Dulinor...


SORAG was a little over the top, too...
 
Hmm... IMTU, IRIS is the "Visible Bad A Team" (multi-pun intended), but thee is an even more munchkin, more hidden, "Imperial Special Force", with 100 agents per sector, the best anagathics money can buy, psionics training, and every one carries an Imperial Warrant and an Immunity Grant, both signed by the emperor IN PERSON. Only one draw back... the ISF has only one way out: A body bag.

Kind of like what Mantis Team does in the Sten Series...

The problem comes, when i run non-munchkined games... I don't allow advanced gen. I use MT almost exclusively.

See, in a basic career, in term 1, it is possible to get:
1 First Term Bonus
1 Term Skill
1 Commision/Position skill
1 promotion skill
1 special duty skill
3 bonus skills (1 for Comm/Pos, one for promo, one for SD)
3 rank and service skills
=====
11 total levels
In later terms, basic gen results in
1 term skill
1 promotion skill
1 SD skill
2 bonus skills
1 Rank skill
=====
maximum 6 skills

In theory, it's possible to get 14 PER TERM in Advanced gen. MT narrowed the gap a huge amount.

Now, the truth is that the average MT character gets about 3 skills per term in Basic Gen, and about 4.5 per term with advanced gen, plus a lot of additional detail (much of which I think is improbable due to the short nature of the assignments...).

IRIS, being just a little bit hyped, still averages about 4.5 per term, but with a much more, shall we say, Combat And Capture skillset...

Then again, the ISF of MTU is 1 skill per term... They often keep you frozen when ot training, killing, or on the 2 month vacation between ops. I have used it for Fast Forward type adventures, too... Boy were they annoyed when they were thawed to look for Dulinor...


SORAG was a little over the top, too...
 
I use them as NPC's only. Usually as patrons, but sometimes as a safety net if I have new players who are learning how to play Traveller. Really handy if they are transplanted D&D players who look at a character with so many skills compared to their newly rolled up D&D starters. They seem to think they are starting with 5th or 6th level D&D characters, but haven't learned the ropes in Traveller. Makes for some intersting situations where the ref needs a superman to rescue his entire campaign or else everyone dies and it's time to start over.
 
I use them as NPC's only. Usually as patrons, but sometimes as a safety net if I have new players who are learning how to play Traveller. Really handy if they are transplanted D&D players who look at a character with so many skills compared to their newly rolled up D&D starters. They seem to think they are starting with 5th or 6th level D&D characters, but haven't learned the ropes in Traveller. Makes for some intersting situations where the ref needs a superman to rescue his entire campaign or else everyone dies and it's time to start over.
 
I use them as NPC's only. Usually as patrons, but sometimes as a safety net if I have new players who are learning how to play Traveller. Really handy if they are transplanted D&D players who look at a character with so many skills compared to their newly rolled up D&D starters. They seem to think they are starting with 5th or 6th level D&D characters, but haven't learned the ropes in Traveller. Makes for some intersting situations where the ref needs a superman to rescue his entire campaign or else everyone dies and it's time to start over.
 
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