Originally posted by Sigg Oddra:
<snip of much goodness>
Provided that the money keeps coming in the Imperial navy remains neutral and enforces the rules of war.
I agree with almost all of Sidd's position. Except . . .
ALL IMTU:
Fighting in space has to take place within the jurisdiction assigned to the worlds in question (usually, inside the 100 diameter limit), but outside traffic lanes to the Imperial Starport, and not threatening those traffic lanes, either.
IMTU: Most such concerns are handled in the Count's subsector court; and if a megacorporation is involved, it usually winds up at the Duke's sector court. Alternately, it may be played out in front of MoJ judges.
When a world is admitted to the Imperium, its jurisdiction over bodies in its own starsystem is established. If it has spaceflight capability on its own, it usually is ceded jurisdiction over all bodies, except . . . .
If the world is pre-spaceflight but not red-zoned, then Imperial Citizens or organizations may have occupied other star system bodies. If so, they usually retain jurisdiction over those other bodies when the pre-existing world is admitted. In a twist, it may be possible for a group of Imperial Citizens to settle in an asteroid belt (or whatever), mine and expand, grow in population, and have themselves admitted into the Imperium as the mainworld, and all the while in the habitable zone of the star system is a pre-spaceflight world that isn't yet admitted into the Imperium (for whatever reason).
However, in most cases, pre-spaceflight worlds that aren't yet ready for contact, much less trade and admission to the Imperium are red-zoned, and settlement on the other bodies in the star system is banned.
One of the things that handles most of these situations is the process of becoming a Member World. It involves becoming an Imperial Client State. At this point, the Candidate Member World (CMW), is granted many legal considerations. Tentative jurisdiction over bodies in the star system is assigned at this point. If pre-spaceflight, the world usually only gets the 100D limit. If space-capable, the world may apply with the Duke's Office for additional jurisdiction over other bodies in the system. Oddly, these decisions tend to get made quickly, though they're often heavily influenced by existing power groups. Once jurisdiction is assigned, everything else follows after that.
If a mainworld had jurisdiction over the only asteroid belt in the system, then, technically, corporations must go through whatever legal processes the mainworld government has in order to begin exploitation.
Of course, a big fat megacorporation may well choose to do an end-run around the rules.
Since jurisdiction over bodies is controlled by the Imperium, effectively at the sector level via the Duke, then a megacorporation who sees an unexploited body with no settlers on it may well try and persuade the Duke to reassign jurisdiction. Such a claim would receive serious consideration. Additional economic exploitation would mean greater tax revenues, something the Duke is always after. The Margrave over the star system may attempt to assist or resist such actions (which would, in turn, be influenced by how close the Margrave was to the government of the world or to the megacorporation), and the Count of the subsector will weigh in, as well. Political infighting galore will ensue. Historical precedence in such cases tend allow such shifts in jurisdiction, if the body is fallow and unused/unexploited. The most common course in cases where it looks like jurisdiction will be shifted is for the government with current jurisdiction to strike some type of deal with the megacorporation in question (either retaining the jurisdiction and allowing the megacorporation to take effective control; or ceding jurisdiction for some price).
Military action over jurisdiction may come into play, but is the rarest reason for two parties to go to war. Megacorporations have enormous resources at their disposal, but running military ops saps away at the bottom line, and is abhorred whenever possible. Covert ops in support of jurisdiction switches are far more likely . . . adventure, anyone?