BG,
As Dan has already pointed out, jumps within a stellar system are both acceptable and canonical. The jump1 drive really should be called the jump 0 to 1 drive!
Some points to remember and consider:
- Don't forget stellar 100D jump limits. You mentioned Mercury in your post. That planet orbits well within Sol's 100D limit, as doe Venus. Earth orbits just outside of Sol's limit and Earth's own 100D limit just "squeaks" by, in an astronomical sense, Sol's limit.
- The Solomani are said to have developed jump drive while looking for something to move ships and cargo around the Asteroid Belt.
- An in-system or "zero parsec" jump will use as much jump fuel as a one parsec jump.
- A ship that jumps, for example, from Earth to Neptune while arrive with both one parsec's worth of jump fuel and one week's worth of power plant fuel expended. Topping off their tanks after an in-system jump could be a crews first priority.
- Considering fuel issues, a patrol vessel may very well be deployed along the rider/tender model. A larger vessel jumps to a point in-system while carrying a number of patrol vessels. The large vessel thus "pays" all the jump and "hotel" fuel costs. After exiting jump space, the patrol vessels are released and the tender jumps back home. The patrol vessels then start their patrol with full tanks. They enjoy their full endurance and also can carry "bug out" jump fuel. (If they're jump capable that is!)
Hope this helps.
Regards,
Bill