I once dropped a deck of FortranIV punch cards and had to resort them by hand before I could load them into the reader for the IBM 3600.Never lived old school IT until you had a full pack head crash.
I once dropped a deck of FortranIV punch cards and had to resort them by hand before I could load them into the reader for the IBM 3600.Never lived old school IT until you had a full pack head crash.
I'll raise you on that.I once dropped a deck of FortranIV punch cards and had to resort them by hand before I could load them into the reader for the IBM 3600.![]()
"I fold"I'll raise you on that.
I've dropped OTHER PEOPLES cards decks and THEY'VE had to resort them by hand.
Good idea to have a recent deck listing when that happens.
I think that physical component size will always be the limitation - both component size for the actual "weapons" (I have trouble considering a sandcaster to be a weapon, but...) and the component size for assembling the control panels in firecontrol. Once you get to holographic/dynamic control panels, the control panel issue is effectively moot, but the limitation of what you can physically fit into the turret guns themselves will remain. Don't forget that it's not only physical size, but also questions like "how close can you put them together without having various types of 'crosstalk' or recoil or backblast or whatever between them causing problems?".And, not really back on target, but one would think that higher tech levels could impact the number of items in a turret. Up to a point: a sand cannister will always be some set and assumed standard size, and there is only so small you can get for a laser I would assume so that the power does not destroy whatever emitter system it uses. But the controls I can see get smaller, from a more manual system to automated and molecular sized circuits. Though I would also assume there would still be some manual backups perhaps? Sorry, I seem to be all over the place. But, as always, enjoying the conversation!
A thing with lasers is that a lot of the physical size is going to be based on the wavelength of the laser light, which won't change substantially because it's already tuned to be most effective wavelength in combat. Change the size of the components, and you change the frequency. Not all of the components, but a lot of them. The cooling and power coupling can shrink, and your savings will probably be in those areas.I think that physical component size will always be the limitation - both component size for the actual "weapons" (I have trouble considering a sandcaster to be a weapon, but...) and the component size for assembling the control panels in firecontrol. Once you get to holographic/dynamic control panels, the control panel issue is effectively moot, but the limitation of what you can physically fit into the turret guns themselves will remain. Don't forget that it's not only physical size, but also questions like "how close can you put them together without having various types of 'crosstalk' or recoil or backblast or whatever between them causing problems?".
What book is that in?
High Guard 2022, p81 in the "Exotic Technology" chapter (originally in one of the Mongoose JTAS issues iirc)What book is that in?
High Guard 2022, p81 in the "Exotic Technology" chapter (originally in one of the Mongoose JTAS issues iirc)
Also T5, I think.
Yes. Both.
I still don't get what qualifies it as "Exotic Tech" in MgT2, though.
Anything not standard in the Third Imperium used to be the dividing line, that line has since moved with a hop skip and a jump.
Fitting everything in fourteen cubic metres.
Sweet! That's on my list to buy.High Guard 2022, p81 in the "Exotic Technology" chapter (originally in one of the Mongoose JTAS issues iirc)
I got paid to type other people's cobol and fortran cards while I was a kid. Circa 1979.I'll raise you on that.
I've dropped OTHER PEOPLES cards decks and THEY'VE had to resort them by hand.
Good idea to have a recent deck listing when that happens.