Looking at MGT 2e,
MGT 2e reverts to a more CT style check,
6+ for survival 72% Chance !!!!
But you still need to factor in Medic skill, EDU mod,
and you can get a +1 if the ship is TL12+
And another +1 if you are in a Medbay
Which bring the base check to a +4, 91.6%.
And you can get another +2 for "Going slow"
Which drops you to a 2+
So an unskilled medic — Medic 0 could be guaranteed to succeed if he is taking his time, working in a TL12+ ship and in a Medbay.
So in MGT 2e Low Berth isn't really that dangerous, it's all the circumstances that make it dangerous.
No Medbay? Higher risk.
Doctor's Rushing? Higher risk.
Low END? Higher risk.
IMHO things like this are why Low Berth should be dangerous.
MGT 2e reverts to a more CT style check,
6+ for survival 72% Chance !!!!
But you still need to factor in Medic skill, EDU mod,
and you can get a +1 if the ship is TL12+
And another +1 if you are in a Medbay
Which bring the base check to a +4, 91.6%.
And you can get another +2 for "Going slow"
Which drops you to a 2+
So an unskilled medic — Medic 0 could be guaranteed to succeed if he is taking his time, working in a TL12+ ship and in a Medbay.
So in MGT 2e Low Berth isn't really that dangerous, it's all the circumstances that make it dangerous.
No Medbay? Higher risk.
Doctor's Rushing? Higher risk.
Low END? Higher risk.
IMHO things like this are why Low Berth should be dangerous.