I've currently about halfway through to considering the skeleton of the Sector I'm working on finished - I've got all the planets rolled up, but I still need to roll bases and assign trade codes, meaning I'll be going back to the UWPs a bit and mucking around with them. Now, in the time I've spent lurking around here and reading things, I've come to a greater degree of appreciation for realism in the UWPs, since I have around 550 planets and while explaining a few anomalies might be fun, explaining a hundred would get old pretty fast.
Now, in the time I've spent here I've picked up a few pointers (size 3- worlds shouldn't have breathable atmospheres) but before I go back over all my UWPs as I work with them, I was hoping I could get some other guidelines as to what constitutes an unrealistic or impossible UWP. Anyone willing to educate me?
Now, in the time I've spent here I've picked up a few pointers (size 3- worlds shouldn't have breathable atmospheres) but before I go back over all my UWPs as I work with them, I was hoping I could get some other guidelines as to what constitutes an unrealistic or impossible UWP. Anyone willing to educate me?
