N.I.C.E. Labs
SOC-12
Hey 
This probably isn't the right area to post this as it's also an adventure idea, but I wanted to share as it's a bit of technology I came up with for my players to experience while making a stop at a I.R.S. (providing a little set-up so bear with me
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The players are hired by the station to carry a load of needed materials to their experiment site, which gives them pause as it's in system-free deep space. The crates are marked with things referring to reasearch in Temporal Anthropology. Of course immediate thoughts of Time Travel will fill the player's heads but it's something quite different.
In deep space, free from all the normal objects associated with a planetary system is a large diaphinous structure. A station of some sort, and radiating out from it are thin spokes a thousand kilometers or more. Like a giant spider web the structure is reinforced by cross pieces with ultra-thin sheeting filling the cells.
It is in essence a giant radio telescope. Light from a star many light years away took that many years to reach the point of observation, so looking at the stars is looking back in time. The giant telescope is capitalizing on that. Making it large enough to be sensitive to even minute light, it purpose is not to gain images of the system, but of the inhabitants of the system. Not 'reading license plates' or anything, but studying the large scale movements on a world, perhaps a famous space battle or catastrophe that happened hundreds of years ago (depending on the distance from the world in question to the telescope).
I used this in an adventure where the players had to help deal with a saboteur who's family would be ruined due to a lie about a famous space battle scheduled to be observed. Anyway, my group thought the backdrop to the adventure was a neat idea so I thought I'd share with you if you'd like to experiment with it yourselves.


This probably isn't the right area to post this as it's also an adventure idea, but I wanted to share as it's a bit of technology I came up with for my players to experience while making a stop at a I.R.S. (providing a little set-up so bear with me

The players are hired by the station to carry a load of needed materials to their experiment site, which gives them pause as it's in system-free deep space. The crates are marked with things referring to reasearch in Temporal Anthropology. Of course immediate thoughts of Time Travel will fill the player's heads but it's something quite different.
In deep space, free from all the normal objects associated with a planetary system is a large diaphinous structure. A station of some sort, and radiating out from it are thin spokes a thousand kilometers or more. Like a giant spider web the structure is reinforced by cross pieces with ultra-thin sheeting filling the cells.
It is in essence a giant radio telescope. Light from a star many light years away took that many years to reach the point of observation, so looking at the stars is looking back in time. The giant telescope is capitalizing on that. Making it large enough to be sensitive to even minute light, it purpose is not to gain images of the system, but of the inhabitants of the system. Not 'reading license plates' or anything, but studying the large scale movements on a world, perhaps a famous space battle or catastrophe that happened hundreds of years ago (depending on the distance from the world in question to the telescope).
I used this in an adventure where the players had to help deal with a saboteur who's family would be ruined due to a lie about a famous space battle scheduled to be observed. Anyway, my group thought the backdrop to the adventure was a neat idea so I thought I'd share with you if you'd like to experiment with it yourselves.
