Finally, I get to run Traveller again.
For one night. Maybe more, but one for sure.
And I'm running it in the Spinward Marches, classic timeframe.
I can run a twist on Shadows, or something with the Kinunir, or something related to Death Station, or Annic Nova, or a mix of all four. Or not! But what? Should it be noir? Cowboy-Bebop-like (i.e. bounty hunter)? Firefly-esque (smugglers on the Vargr outback)? Corporate espionage? Bourne Identity?
Plot Synopsis
Two detached-duty scouts stumble upon a derelict in space, being scavenged by a poorly-maintained corsair. A short space battle ensues.
Failure leads to capture and being sold into slavery by the corsair crew. They face a short life in the arena as gladiator-slaves to a minor planetary noble on a border world, then through skill and luck they secure passage offworld and back into the Imperium, finding a small encrypted message cube as they leave.
Success leads to a pair of low-value salvage claims and a military-encrypted message cube.
Delivery of the encrypted message gets them assigned a job by the IISS, and assigned a "liaison" crew member, who has a lead on a small-potatoes "businessman" in Luck Gibson Startown, a Mr. Graft-Larceny. He in turn gives them a lead on a piece of data in a corporate database.
A short database hack later they turn up a target planet, resulting in some wilderness exploration, a submerged wreck off the coast of a remote island, and a lone survivor living on that island.
The wreck is unsalvageable, but contains (1) the unusable remains of several million paper Imperial credits, and (2) a couple of sealed "odd lot" cargo containers marked "BioFuel - handle with care". The survivor -- who calls himself a passenger -- remembers the pilot talking about speculative cargo, and displays gratitude for being rescued by giving them the goods to sell on the market.
For one night. Maybe more, but one for sure.
And I'm running it in the Spinward Marches, classic timeframe.
I can run a twist on Shadows, or something with the Kinunir, or something related to Death Station, or Annic Nova, or a mix of all four. Or not! But what? Should it be noir? Cowboy-Bebop-like (i.e. bounty hunter)? Firefly-esque (smugglers on the Vargr outback)? Corporate espionage? Bourne Identity?
Plot Synopsis
Two detached-duty scouts stumble upon a derelict in space, being scavenged by a poorly-maintained corsair. A short space battle ensues.
Failure leads to capture and being sold into slavery by the corsair crew. They face a short life in the arena as gladiator-slaves to a minor planetary noble on a border world, then through skill and luck they secure passage offworld and back into the Imperium, finding a small encrypted message cube as they leave.
Success leads to a pair of low-value salvage claims and a military-encrypted message cube.
Delivery of the encrypted message gets them assigned a job by the IISS, and assigned a "liaison" crew member, who has a lead on a small-potatoes "businessman" in Luck Gibson Startown, a Mr. Graft-Larceny. He in turn gives them a lead on a piece of data in a corporate database.
A short database hack later they turn up a target planet, resulting in some wilderness exploration, a submerged wreck off the coast of a remote island, and a lone survivor living on that island.
The wreck is unsalvageable, but contains (1) the unusable remains of several million paper Imperial credits, and (2) a couple of sealed "odd lot" cargo containers marked "BioFuel - handle with care". The survivor -- who calls himself a passenger -- remembers the pilot talking about speculative cargo, and displays gratitude for being rescued by giving them the goods to sell on the market.
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