Originally posted by Baron Saarthuran von Gushiddan:
Low berths, according to the rules are not 100% effective, if one goes by the "Low Lottery". I find their use to be one of the more grisly "life is cheap" attitudes of Traveller.
Which is why I prefer to interpret that as being the chance of survival in the average ill-maintained low berth served by the average uneducated 'medic' that you find in tramp ships and that decently maintained low berths served by qualified medical personnel are as safe as described in MT and GT.
(And the Low Lottery is, of course, just an urban myth. A tramp captain might be callous enough to skimp on the maintenance of his low berths, but very, very few would be stupid enough to advertise the fact.)
Im gonna get my man Gwerf working on a 100% survivable one.
For short-term (i.e. one or two jumps) passage, just use Fast Drug. Allows you to carry passengers in simple bunks. The 10 days they spend aboard is equivalent to eight hours, so you don't even have to turn them over to prevent bed sores (and if you did, well, it's hardly something you need a licensed medic for). It's a bit more expensive than a regular low berth (especially if you think the Cr200 the rules says Fast Drug cost is a misprint for Cr2000), and there are other problems (they'll arrive with 20 days still to go before the drug wears off, so they either have to pay Cr1200 more for a shot of antidote or for a place to sleep off the remaining days), but at least it's safe. And I can't see any reason why you can't stack them like cordwood in triple-tier bunks.
For spending many months in suspended animation (like Aslan
ihatei might need) you'll need something else.
BTW, I have a notion about low berths (which I may have gotten from an old issue of
The Traveller's Digest, I'm not sure): There are many different procedures for getting people in and out of low berth. Basically, the more care you take when putting people in, the less care you need to take when you wake them up. So you can have highly qualified medics spend hours doing blood tests and prepping the client when putting him into low berth, allowing him to wake up at the press of a button, or even automatically (like in
Alien). Or you can jump into a low berth and press a button, in which case you need a lot of qualified medical attention in a fully equipped hospital when you're woken. Or you can have a medical technician spend ten minutes prepping you and ten minutes waking you up. In all cases the risks are quite low. It's when you get quick down, quick up, or unqualified people doing the prep that you get your appalingly high death rates.
Just my interpretation.
Hans