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HSVU vs LSVU

It's a question which of these are needed for a given classification and which are consequential. For example, is it:

1st TAS guy: "Did you hear? The Scouts just upped Heya's starport class to B."
2nd TAS guy: "Guess we'd better set up a TAS office there p.d.q.."

Or is it:

1st Scout guy: "Did you hear? The TAS just opened an office in Yori's starport."
2nd Scout guy: "That means it now qualifies for a B classification."
I'm especially doubtful about the brokers. How would anyone figure out the in-setting difference between a broker with Broker-3 and one with Broker-4?

Hans
Good question.
Would it be a gradual build-up leading to interrelated products and services?

The Class C starport has be slowly seeing more and more traffic over the last decade. It finally reaches a tipping point where there is sufficient in-system traffic to make the local manufacture of spaceships (non-jump) economically viable. The Planetary government is anxious to attract both more trade and the profits from annual maintenance of starships, so it passes a referendum to fund expansion of the highport with a proper shipyard (by offering low interest loans to fund the project). The bean counters determine that it will be profitable for Ling Standard to upgrade its repair facilities at the class C port (built to maintain orbital shuttles) to meet Imperial Guidelines for a Class B Shipyard. With ships now stopping for annual maintenance layovers at the new C/B starport (it offers everything required for a class C rating and more than 50% of what is required for a class B rating), the TAS reevaluates their facilities in the subsector and places the starport on the list for a new TAS facility (to serve members at the class B shipyard). The upgraded facilities will draw more passenger and freight traffic which will attract more (and better) brokers which will increase competition and spur some brokers to get better certification (getting that MBA instead of stopping at a BA in Business).


So I posit that trade at a class C starport drives demand for ships ...
which increases demand for repair facilities ...
which creates an economic case for building a shipyard ...
which brings in starships for annual maintenance ...
which creates the demand to justify a TAS facility ...
all of which combined increases the number and quality of local brokers ...

Which makes it a Class B starport when the IISS comes around to update the starcharts.
 
Yes, for airplanes.

This is more like 76,000 flights with supertanker sized ships coming and going. Which again I have no problem with as a starport A B or even C, but E, nope.

a million ton a day (the luxury food volume in post 50) is nothing more than 20 x 50,000 tonners a day, not 2,500 planes. In fact a 15,000 TEU is 120,000 cargo capacity, so a little dozen a day. Throw in some Free trader or lesser trader to lesser world, you are at Singapore harbor level, which is little for a whole world, even if you insist on a single landing site.

Oh and I know that Road and Rail are immensedly more used than sea. Just that issues in handling BCS are looking more like the multi modal harbor challenge than just rail.

Sure, but if you are pulling into the highport, then you are going to run through customs and unload there anyway, not dock, get inspected/customs check, then land on the dozen starport fields below.

As I always understood it, the custom was you drop off as you picked up, so planetary pickup means planetary landing and highport to highport otherwise (unless the destination has no highport, then it might be highport to landing).

Most planets would crave the transloading/landing business and job generation, so direct landing to me would be an exception.

Except for this Rethe million ton abomination example..

Custom could always be organized to suit the traders with some goodwill from the autorities on well established trade: Clearance at port of loading, Fast track... only a fraction of the containers are actually checked by custom at any rate. High port custom would check credential and earmark the suspected smugglers for inspection after unloading. Having an inspection team for random inspection or targeted search at the 10 dirt side Feeder spaceport to open containers after discharging would be little more problems than having 10 teams at one port. Given the benefit to trade, of the hub system? I'll do it.

As to transhipment, stevedore Unions went mad when the container were introduced. The shippers ultimatly got their way.

The St-Lawrence Seaway, allowing ocean going ships to reach the great lakes, killed the transhipment business at Montréal where oceanics that had previously to stop at the Lachine Canal locks just steamed up river. Some people did not like, but overall economic growth prevailled over specific interest.


Joke would be on him as the planet becomes more self sufficient, meaner, and whatever imports there are that is not critical pharma/food import is TL upgrade plant, and they just build their way out of jerkport.

A billion plus focused pissed off people are not to be trifled with..

Old Lord Rethe was utterly selfish and corrupt, and the Cartel is trimestrial ROI result driven. Growing the pie is of no interest to them if they have to fight for their share. It may mean lot more bacon to the winner, but since they are affraid to be the looser...

That is the reason why the dynastical link was broken by the Emperor that did not transfert the title to Young aspiring lord Rethe but to a New Lord Rethe.

(see above for cargo transhipment, sometime the general good ultimately prevail)


Have fun

Selandia
 
Remember when comparing to Earth commerce levels, many of these worlds have pop levels that are far, far less.
 
Remember when comparing to Earth commerce levels, many of these worlds have pop levels that are far, far less.
And as trade correlates to population, we should adjust for that. Though Rethe has a population more than three times that of Earth.

Also note that interstellar trade is more expensive than intraplanetary trade, so we should adjust down for that too. But there's still going to be a correlation with population.


Hans
 
Given the air traffic currently controlled, Id say it is quite manageable. O,Hare (Chicago) alone processed June 2015 76,026 flights with 7,012,037 passengers (their site stats)

It should also be noted that the US air transportation system is at a pretty close threshold to total capacity. The planes are playing "8 puzzle" out there, where one mess up at one major airport gums up the entire system. Very little slack for problems.

1st Scout guy: "Did you hear? The TAS just opened an office in Yori's starport."

2nd Scout guy: "That means it now qualifies for a B classification."

Maybe they should be viewed as similar to the diamond ratings that AAA gives hotels and resorts. Somehow, someway, the facilities are evaluated on a routine basis and the code is given to the star port based on some criteria. The criteria isn't all encompassing, rather it's a guideline.

I'm especially doubtful about the brokers. How would anyone figure out the in-setting difference between a broker with Broker-3 and one with Broker-4?

"Rothstein and Smith Freight Brokerage is opening a new office, this place must be moving up if those guys are setting up shop. I hear they're the best in the sector."
 
Then change the damn starport code to what HAS to be there to make interstellar commerce work, not come up with bizarre open field tonnage ports.
Would that I could, but it's unfortunately not up to me.

Note that I'm not the one that came up with Zila's multi-thousand ton trade class E starport. That's partly down to the writers of TTA who described something much more substantial than a slab of bare bedrock, and partly down to the inescapable logic of interstellar traffic flow. As I pointed out earlier, every J1 ship and many J2 and J3 ships going to and from the Towers Cluster would pass through the Zila system, offering great opportunities for enterprising fuel sellers. Assuming (as I do) that it would be plum against the principles of the Imperium to grant monopolies on fuel sales in its starports, there's no plausible explanation why someone isn't selling refined fuel to all those passers-through.

C at lower TL + pop of billions because the world is underperforming or has too much pop for economical support, ok I can see that working.
Of course a high-population world with an unusually small starport would have lower than average trade (or the other way around). But that lower trade would still correlate to population size rather than population level.

I really don't remember that one, I have some homework to do, I'm not sure where my copy is. Assuming that's right and I have no reason to doubt it, it's more 10% incremental stuff, when actually that's not what happens economically when we have jumped TLs, you get more of a bump and far different results on governmental, business management and environmental realities.
I won't accuse GDW of having done any deep economic analyses before coming up with that table. I will point out the desirability of keeping planetary economies to a level that we can comprehend.

But this feeds into an issue I have with the whole TL setup, seems like we have these grand TL adjustments that change civilization and multiply tools/transport/energy near exponentially from TL1-11, then 12-15 are just increments of 11.
When GURPS Traveller was published, it was argued that Traveller TL10-15 corresponded pretty much to early GURPS TL 10 - late GURPS TL10. GURPS TL11 and 12 was really above TTL15 (Even though GT equated TTL13-14 with GTL11 and TTL15 with GTL12).


Ref manageable, start charging for personnel, training, pensions, shrinkage, ammunition...
All that is already accounted for in the whopping 10% of original cost maintenance figure from TCS. Everything but combat repairs and replacement of combat losses is accounted for, including peacetime replacement. And even then it's difficult to account for more than 5-6% if you try to list individual expenses.

...plain screwups, trust me any military can soak up any amount of money you are willing to blow.
But that doesn't mean that with a given budget every military prefers overspending on a smaller organization to maximizing what they can get for the money they get allocated.

I did once toy with the idea of a MISS factor that would be multiplied with military expenses. It stood for Military Inefficiency Spending Syndrome. The miss factor could go from 1.0 and up. It would go up with 0.1 per decade of peace and go down in times of war. It would also start 0.1 point higher for every order of magnitude the budget was. Never did finish developing the idea.

You seem to keep focusing on the pop difference alone, and confusingly quoting a billion to one numbers when I've been doing A to 1, or in the newer formula pop squared, which yields a 100 to 1 pop ratio.
That's because I've had the same discussion about T5 resource units, which T5 also gets wrong (unlike Pocket Empires which gets it right) and feel very strongly about it. The starport class is a side issue that I'm not even sure how we got into. I think it's quite in order to adjust trade according to starport class.

And I am focusing on trade tonnage in that formula. My point in bringing per capita export up is to refute the idea that economic activity, success and tonnage generated to ship is a flat ratio to population, and it's just NOT so.
Not a flat rate, no. But I never did say anything about flat rates. I just insisted that there will be a correlation; not that the correlation will be 1.

It can be wildly different, on a planet with a general TL rating, and with interstellar regions with greatly different pops, TLs and governments, it will be wider differences and VERY individual.
But with worlds with greatly different populations and the same TLs and governments, the differences will be much closer to the differences in population than to the differences in population level.

You also seem to consistently gloss over the pop squared LL squared revised formula, which does have a wider pop swing, and keep referencing the original. At least acknowledge it even if it is 'wrong' from your perspective.
I've ignored law level because I've never thought about law levels influencing trade before and didn't want to get sidetracked.

If you insist on hearing my immediate thoughts, I'd say that law can hamper trade, but I don't think the effect is a flat rate to law level (;)), nor do I think it would be anywhere near as influential as population. But thast's just the first reaction.

If you do have a system or even a general feel for what levels you want to generate under what conditions, then perhaps you can post it for the OP. You seem to be closer to what he deems reasonable then I am.
Currently I'm using the system from Far Trader, not because I don't think it has its flaws and could be improved upon, but because it's the best available at the momen. (It does, for example, take starport class into account and adjusts up and down when they're greater or lesser than expected). But I add my own touches, especially to the worlds with smaller populations. Yori's salt exports are in addition the the FT figures, as is the tourists to Alell and Kinorb and Heya. I'd lowball Heya's trade because of its position more than a day inside the solar jump limit. Etc., etc..


Hans
 
Maybe they should be viewed as similar to the diamond ratings that AAA gives hotels and resorts. Somehow, someway, the facilities are evaluated on a routine basis and the code is given to the star port based on some criteria. The criteria isn't all encompassing, rather it's a guideline.


OooOooooh, MTU is near-present day, I could use Michelin Guides, Rough Guides, Fodor Guides etc., and probably some space transport industry guide for the freight.
 
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