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How terraformed is your Traveller Universe

Y'know.... I'd never really thought much about the terra-forming......

It's actually quite an interesting question......

Very interesting.......... someone should look into that..... yeah..... someone else, maybe... :D
 
There are a couple of ideas that need to be stipulated in this discussion.

1) We're talking about a "far future" milieu... with a few societies that have near-godlike technology.

and

2) The human race is EXTREMELY adaptable.

Given these two stipulations, it is not difficult to imagine the human race populating every speck of floating debris in the known universe. If there is room to put up a pressure dome, some damn fool will colonize it!

Certain races of human do better in certain climates than others. On an cold, snow-covered world, one would expect Scandinavian natives and Inuit tribes to thrive. On the other hand, numerous African and Middle Eastern desert dwellers would find themseleves right at home on a hot, dry planet. Throw in a few relatively low-tech creature comforts (like central heat and air) and you can make things quite livable.

Imagine what could be done when all the stops are pulled out. Anybody up for re-engineering a solar system?

Capt. M.T. Gideon
Far Trader Queen-High Straight
 
Actually, since our campaigns are in the OTU, I *have* to assume there's been massive terraforming activity on bunches of worlds, simply because there are too many habitable worlds. In my opinion that is.
 
Kim Stanley Robinson's Mars series has alot to say on the subject of terraforming. SciFi channel is set to make a miniseries on it.

Hey, how much trouble would it be to put a pressurized airbag around the Moon or similar body? :cool:
 
MTU, which is set in the relatively near future (2400's), has alot of terraformation going on; little of it, however, is complete. Mars was brought to a nearly-earthlike state, and so were a few more worlds in the nearby systems. Many more are still undergoing terraformation.

That is not to say that my universe is "stations and cargoes. It has "island"-type orbital habitats, hollowed-out astroids, underground cities huge domes/arcologies, worlds-undergoing-terraformation (like Acheron in Aliens - on some you could breath the atmosphere, but the weather/geology is still nasty). Earthlikes exist but are quite rare, and all of the, had their own life (unintelligent in most cases), which is nesecary for an earthlike atmosphere.
 
It occurs to me while trying to come up with a more realistic UWP generation system that the reason why so many habitable worlds are generated in the UWPs is because it's assumed that the mainworld is always in the habitable zone - this is why atms 4-9 (possibly 2-9) are assumed to have some level of oxygen in them in CT Book 3. Or put another way, if a world is in the habitable zone of a system then it's assumed that it's very likely to have atm 4-9 and thus be habitable.

I wonder if this is actually necessarily true. After all, we know of a grand total of one system where we know that the world in the habitable zone is actually habitable. It may be that getting the right combination of parameters to have a habitable world in the habitable zone (from stellar stability to inward-spiralling gas giants to planetary size etc) is actually quite unlikely, which means that the UWP tables are incorrectly biased in favour of habitable worlds.

Plus there's the issue of whether terraforming would even be worth doing. It's a grand megaproject, sure, but if you can build a covered, closed-environment like a citydome much more easily, then why bother to terraform? Especially if habitable planets are as common in the universe as they are in the OTU. (it would be more worthwhile if habitable worlds were very rare though. In that case, you'd probably want to take every world that you found that was borderline habitable and tweak it to habitability).

(oh yeah, and the habitable worlds should be much rarer anyway in the OTU - most M V stars (which even in the flawed book 6 system are the most common types of star) don't have habitable zones (at least, they're all located within orbit 0, where you can't place planets). So that - unless tide-locking can increase the temperature enough (it may do, I haven't checked) - any habitable world orbiting an M3 - M9 V star isn't actually particularly habitable because it's so cold.
 
Oh, to answer the question, IMTU (which bears no resemblance to the OTU at all, it's a completely different background that uses similar design sequences), terraforming is possible, but it takes hundreds of years and is a huge project.

In fact, humans just finished terraforming Mars, but then a major stellar disaster happened in the solar system and Mars got whacked by a big asteroid, which destroyed all the terraforming work and made the place uninhabitable again. However, this same disaster opened up the opportunity to terraform Venus (and the Earth is totally wrecked too, but might potentially be fixed given a few millenia).
 
In Mine, (which is based closely on the OTU by and large) terraforming, or signs of ancient (notice the lowercase "a", I dont mean necessarily th eAncients) terraforming abound... so many planets are inhabitable, mostly because of technology... habitation systems that are many thousands of years old... so old that most take them for granted...
 
I used to think there were too many habitable worlds in the OTU, then I started detailing some of them with TNE's World Builders Handbook and found that even atmosphere 6 worlds in the habitable zone might be unpleasant places depending on the sun they orbit. Mean surface temperatures might be 50 or 60+ degrees celcius (immediately pass out from heat exhaustion) or worse -50 or 60 degrees and freeze to death!
The most frequently visited world in my current campaign has an equatorial hot zone too hot for life and is split into two polar habitable zones.
 
Originally posted by kafka47:
How are we to reconcile this with a Traveller ruleset. Do you fudge and say the Ancients are responsible for making most of the worlds in the OTU habitable then the 3I came around and did the rest.
I tend to go with the Ancients are responsible theory just for ease of play. There are death worlds out there too that I use for special adventure settings.
 
IMTU humanity and numerous other races (mostly carbon based oxygen breathers) have been around for millenia so there's an abundance of worlds out there capable of supporting indigenous life, usually one or two per quadrant. The remaining worlds that are not wxotic atmosphere types or in vacuum I postulate that they have most likely been terraformed or at least partly terraformed by the Villani that being a conservative culture and a bunch of cultural imperialists wanted to shape the galaxy in their own image and didnt mind if the process took centuries or even millenia, as after all investment ultimately meant profits for the merchant and banking types even if those profits were not likely to come rolling in for a few centuries. The villani bureaus could deal with such long term investment as they expected to last forever. The coming of the terrans and the resultant decay of the 2nd Imperium and the Long night saw many of the terraforming projects fall into a state of little or no maintenance creating a degredation in the conditions of the many and various colony worlds.

This suits the excellent MT World Builders Handbook totally as worlds detailed with it in the habitable zone are usually freezing cold or boiling hot hell holes. Thanks to the villani most worlds have life though its not necessarily indigenous and have established or runaway ecosystems.

The way I see it when visiting a solar system for the first time, its always the outerbody worlds that are going to be the easiest to terraform as they are going to be naturally cooler than inner system worlds. Basic science tells you that it will always be easier to create a greenhouse effect or thicken an atmosphere in order to add heat to a world as opposed to trying to cool an atmosphere or thin it somewhat in the inner system.

We have the technology today to terraform mars and a variety of other outer system bodies (we don't have the money or the will though - which is sad :( )

As previously mentioned if earth didnt exist then the terraformers would simply look for the next best thing.

Also its wildly assumed that habitable worlds with a standard, dense or thin atmosphere have oxygen in sufficient quantitie to support terran life-forms (this is unrealistic - hence a terraforming story has to be built into the traveller history). What I would like to propose is that from now on we just use the UWP atmosphere code as an indication of pressure not atmospheric content. As always the referee should decide whats in the atmosphere and if anything can live in it.

Personally I would like to see many more cities under domes or sealed within airtight caverns or fissures etc or nestling next to pure oxygen geasers which would give traveller much more of a frontier feel to it.

The most exciting adventure's I've personally enjoyed have been whenever the group has strayed away from an earth normal 'garden world' and had to cope in vacuum or frozen carbon dioxide snow in a pure nitrogen atmosphere etc. It's what space travel and by definition Traveller is all about. It also neetly explains why most people never leave their worlds and habitats, put simply space and the worlds it contains are damn dangerous, though tempting enough for those in search of a profit or revelation or discovery etc. ;)
 
The time and energy requirement of real terraforming make it unreasonable. I think KSR is wildly off, by orders of magnitude.
 
There was a knownspace-wide "Golden Age of Terraforming" back in 5200ish, it became fashionable. Now, In 5618, a lot of these worlds are coming to fruition, the engineered ecologies are becoming viable... the projects range from simple lifeform seedings to entire ecologies including sophont life.
 
That would explain a lot about the Imperium. Like Robject said above, it just has too many habitable worlds to be explained naturally.

IMTU, I use the "widespread terraforming" explanation when my PC's are in the Imperium. But it's an exploration-type campaign, so that mainly serves to contrast the hostile, alien environs they find when they leave the comforts of the Imperium. Which sets up an even bigger contrast when they run across the occasional alien bio-engineered paradise. They're still trying to replicate the dna from that daquiri tree....
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