Frankly, I like the game arc never ending...is an explainable dead empire followed by turmoil. This caused me to start me T20 TNE campaign.
There is at least one ref website that tries to explain the 4th imperium and that is fine.
Actually, not only was productivity dropping but GDW spilt up. Hence, MM didn't participate heavily in future versions until forming T4 under the banner of FarFutures. I think he did the right thing when he placed T4 earier.
What about gamining in the other imperium's?
The problem has always been product quality. Not enough time for playtesting. Product Developers that were green...etc. T4 Starships' author had never developed anything before that in RPG...not a good background for that particular product.
What we really need:
Enhance the environments as they are!
- More World or Subsector sourcebooks describing those areas over time.
- Extensive starship books. Take something like Digests' starship manual but do it for other ships. Not just deckplans and specs. Go back
to Leviathan, Kinunir, and Broadsword...do "real"
ship books.
- Convert old material to T20. Gee the hard thing about running a T20 campaign is developing "everything".
- Books about surrounding empires....and their histories.
- Easier tools for Refing! Take Heaven and Earth, Galactic and let them sell new versions that are easier to use. Wouldn't it be great if a PC did a scan and you could hand him the H&E MT Player scan information....keeping Ref info seperate...and wouldn't it be great to say make this world and system completely, store it as a file, print it correctly...you only get that from selling products.
- How about NPC development programs instead of 76 gunmen
- how about Battle Sourcebooks, folks. Outside of Rebellion sourcebook and Survival Margin we really don't have a strong understanding.
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I don't see any need to re-write anything done by Judges Guild or Digest Group. Those works stand as they are. Its better to spend time adding to Marc's Traveller rather than re-writing it.
Just a few thoughts,
Savage