A minimum of one Xboat per link and one Xboat tender per node. This will get you a visit every 16-18 days on the average. You'll need a certain number of spares to account for maintenance and accidents.Originally posted by plop101:
How many Xboats/Xboat tenders does it take to maintain a Xboat route?
A minimum of one Xboat per link and one Xboat tender per node. This will get you a visit every 16-18 days on the average. You'll need a certain number of spares to account for maintenance and accidents.Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by plop101:
How many Xboats/Xboat tenders does it take to maintain a Xboat route?
You have a problem there. It is not possible to time the arrival of an X-boat. There's an unavoidable uncertainty about the time a jump takes, remember.Originally posted by far-trader:
It's a little more complicated with more than two links but mostly an issue of timing.
You have a problem there. It is not possible to time the arrival of an X-boat. There's an unavoidable uncertainty about the time a jump takes, remember.Originally posted by rancke:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
It's a little more complicated with more than two links but mostly an issue of timing.
Sorry folks, got the reference incorrect. It suggests that about a dozen xboats (not tenders) would support a hipop system.Originally posted by FlightCommanderSolitude:
Supplement 7: Traders & Gunboats ...mentioned that about a dozen tenders would support xboat traffic in a hipop system.