ACS ships require a control panel for every "mechanism" and some specific cases are given in the rules. For example, Life Support. This makes sense and one can assume this might also control floor grav plates.
But what about anti-hijacking controls? Accesses (air locks) can be assumed to be remotely locked and would require a panel.
Interior bulkhead doors aren't defined at all but iris valves should be remotely lockable. I guess you can assume that each compartment, crew accommodation, and passenger accommodation includes bulkhead doors as needed. Should each of these have a separate control panel?
This yields a ton of control panels, even on smaller ships. But it makes sense that the Bridge (a compartment) should have a control panel for access.
Would you create all these control panels for one of your designs?
In some recent designs I have included more control panels than the T5.09 ACS rules require but not quite as many as you have laid out here.
Here are a few examples:
1. Each airlock has a control panel monitored from a security console but not all the interior doors.
2. Jump plates have one control panel per ten jump plates that are monitored both by the astrogator's console and the engineer console governing the jump drive.
3. Life Support has a control panel and if the ship has both standard and long-term then each has one. The steward's console monitors them on the small ships I am working on now. On larger ships with larger life support systems there would be more control panels (maybe 1 per 35 tons as used for drives) and at some point there may be a need for a life support console but I'm not sure what size ship might warrant that.
4. A hull does not require control panels but since a lifting body hull includes the +1 agility bonus for fins, the +1 acceleration bonus for wings (in atmosphere), and an agility bonus in atmosphere I think there must be control requirements for the pilot so I add in a control panel for each 100 tons of hull (minimum 1 for craft smaller than 100 tons) and map them to the pilot console. Landing legs and other add-ons to the hull need panels too.
I have assumed that other systems would be controlled by the consoles I've installed, like the security console controlling floor gravity and anti-hijack systems, bulkhead hatch locks, and security cameras, but I don't list them on a design worksheet.
I've also wondered how many control panels would be too many for a console to handle. It isn't specified but there is an implied limit in the C+S+K available for the console to spread out among tasks and the number of functions the computer governing the console can handle (measured in cells). My best answer is the computer and console help by simplifying controls and providing smart informational displays on the HUD.
Here are a couple of examples that outline my somewhat conflicted thinking:
1. The pilot's console can have a bunch of panels routed to it but unless the ship is in atmosphere or docking the pilot really only controls attitude and thrust. His display shows him what he needs to know and he can change the display to his liking. Most functions are controlled with a joystick or steering column with the computer and console translating the pilots desire into commands to the control surfaces, attitude thrusters, and M-Drive.
2. The sensor operator can overlay the feeds from many sensors into a combined situational display showing everything nearby. He may only be able to give specific commands to one sensor at a time, such as: a jump flash was detected in this direction so realign the neutrino detector antenna over there to see what kind of drive emissions it can pick up. The neutrino detector will still continue feeding his display if he then decides to point the EMS that way to try to determine a speed and course vector for the new contact. And the EMS stays on target refining it's reading while he then redirects the grav sensor to see what kind of drive they're looking at. The point in which you will need additional consoles in this case is not determined by the number of control panels but the number of directions you want to be paying attention to - like on a bigger ship that needs to target multiple enemies at one while the ortillery FDC sensop is also tracking surface targets and the admiral's staff runs multiple comm stations to communicate between ships from the flag bridge.
So I think that a high number of control panels per console is not in itself a bad thing. Just keep in mind that the sophont in the station or the computer controlling it can only focus on a finite number at a time, the console can help by displaying things in a smart way and translating simple commands into complex instructions, and each console should be a focal point for one problem set for one leader.
I hope all that rambling helped. Let me know if anything isn't clear.
Mike