Epicenter00 and Arthur Denger have raised a very important point - my sci-fi indoctrination has made me forget for a few minutes about the basic nature of industrial production (and of the market system which flows from it).
Pre-industrial production is a slow and difficult process, in which (typically) a single person or a very small group of persons work on a single product using comparatively inefficient techniques, resulting in a small number of expensive products available in the entire economy; furthermore, with the unsafe and under-maintained trade routs of the typical feudal system, most production is relatively local even if cheaper raw materials and better techniques are available elsewhere. In such a mode of production, replacing a broken product is very expensive and not always possible, so most items are built to last. Also, the artisans simply can't produce enough products for a high turnover rate, so that built-in redundancy is not desired.
Industrial production is based on producing massive amount of goods by large groups of people and machinery. It is always easier to produce than to sell in an industrial system, as the market if flooded with mass-produced goods, and investors quickly rush to cover any new market they find (be that a new country to invest or a new kind of product which was just invented). Therefore, industrialists are always thirsty for markerts to sell to. Not only does cheap production reduce the overhead (and thus maximise the profits), but also built-in redundancy is a very good tool for industrialists to expand markets (by selling the consumer rapidly-degrading goods that he'll have to buy a replacement for soon).
Again, a very good and oft-forgotten point!
Pre-industrial production is a slow and difficult process, in which (typically) a single person or a very small group of persons work on a single product using comparatively inefficient techniques, resulting in a small number of expensive products available in the entire economy; furthermore, with the unsafe and under-maintained trade routs of the typical feudal system, most production is relatively local even if cheaper raw materials and better techniques are available elsewhere. In such a mode of production, replacing a broken product is very expensive and not always possible, so most items are built to last. Also, the artisans simply can't produce enough products for a high turnover rate, so that built-in redundancy is not desired.
Industrial production is based on producing massive amount of goods by large groups of people and machinery. It is always easier to produce than to sell in an industrial system, as the market if flooded with mass-produced goods, and investors quickly rush to cover any new market they find (be that a new country to invest or a new kind of product which was just invented). Therefore, industrialists are always thirsty for markerts to sell to. Not only does cheap production reduce the overhead (and thus maximise the profits), but also built-in redundancy is a very good tool for industrialists to expand markets (by selling the consumer rapidly-degrading goods that he'll have to buy a replacement for soon).
Again, a very good and oft-forgotten point!