infojunky
SOC-14 1K
How important is fuel in your games?
A suggestion in another thread mentioned doing away with fuel requirements entirely. Which is a thought.
But,
I have been pondering using a ships Jump ratings as speed per parsec i.e. a J6 ship travels 1pc in 28 hours instead of 168 hours.
Please note a J6 ship with 10% fuel tanks would take in general 38+ hours for each leg depending on how fast they can refuel. Also note if one plots out long distance travel times they won't be much shorter than without the change. The biggest change is in local traffic.
Side-note, communication time in historic Traveller has always been a problematic issue, things often happen in the fluff way too fast.
A suggestion in another thread mentioned doing away with fuel requirements entirely. Which is a thought.
But,
I have been pondering using a ships Jump ratings as speed per parsec i.e. a J6 ship travels 1pc in 28 hours instead of 168 hours.
Please note a J6 ship with 10% fuel tanks would take in general 38+ hours for each leg depending on how fast they can refuel. Also note if one plots out long distance travel times they won't be much shorter than without the change. The biggest change is in local traffic.
Side-note, communication time in historic Traveller has always been a problematic issue, things often happen in the fluff way too fast.