shadowcat20
SOC-12
Ok, after all the fun I have had on the Jump drive thread, here is this weeks topic.
What are your ideas on refueling?
First of all according to High guard Jump tanks take LHyd. In AHL the ship fueling decks also state that the ship takes LHyd and shows the chilling units right on the plans.
So we are to assume that a ship refueling will either be skimming off LHyd, Breaking down water for it, or cracking ice to break down.
Here are some numbers I have pulled so far.
AHL Shuttles take 3 hours to fill 350 tons skimming for a 400 ton shuttle. From launch to returning to the ship. This means an AHL take 3 days to refuel using it’s 4 400 ton fueling shuttles.
Landing and refueling from a planets water takes twice as long. So the ship takes 7 days to refuel.
Gathering fuel from an ice cap takes 9 to 10 hours. So the ship takes about 10 Days.
H2O has 2 Hydrogen atoms at a weight of 1 each for 1 Oxygen atom at a weight of 16
Using these numbers it would seem it takes 1 hour to skim 100 tons of fuel through fuel scoops. 1.5 to 2 hours per 100 tons for water refueling and 3 to 3.5 hours per 100 tons for Ice.
This is my take on the process. keep in mind this is just my opinion.
Water in seas should be restricted on Upp 0-3 worlds. It uses too much water to refuel ships. H2O has 2 Hydrogen atoms at a weight of 1 each for 1 Oxygen atom at a weight of 16. So 20 tons of water would get you about 2 tons of Hydrogen, 16 tons of oxygen, and maybe as much as 2 tons of impurities depending on the content in the water if my rough math is right. At roughly 8 pounds per gallon that is 250 gallons a ton or 5000 gallons for your 20 tons of water. Refueling a large number of ships on the surface would reduce the water on the planet fast. With the hydrogen being taken off planet to be used for jumps the world would soon dry up.
Water contamination should affect time to breakdown water and also affect purification times. Possible contaminants would include, salt, organic matter, pollution, silt, muck, bacteria, and garbage. Impurities would have to be screened out and dumped. The water would have to be distilled to remove the smaller particles. Then the Hydrogen and Oxygen would have to be separated. The Hydrogen then would have to be chilled and pumped into the ship fuel tanks. Other gases may be freed during the process possibly causing major problems also. If you were to pump in water from a swamp the local methane would mix with oxygen from the breakdown process making the whole operation a large bomb waiting for a spark to set it off. Other more poisonous gases may be released depending on what was in the water risking the crew members.
Just diving into a body of water and opening the tanks would be a major mistake greatly increasing the chances of miss jumps. Also for every 2 tons of Hydrogen generated you would free 16 tons of Oxygen causing a major disturbance on the surface as the gases rose. Your skimmer filters would also be clogged up from the other items floating around in the water. A ship would need to land, put hoses into the body of water, and pump it through the refining station.
For cracking ice you have to break up the ice, melt it, remove all the rock and other large debris, filter out the smaller stuff, then finish the process like it was normal water. Once you get the process going it may be possible to use steam from the process to melt more ices speeding up the process a bit. But this would only work on worlds with an atmosphere. Cracking Ice from a comet or dead world would be much slower and tougher.
Wha t am I missing as normal and what are your guys takes on this vital process?
Keep in mind I am just using LBB CT on this one.
What are your ideas on refueling?
First of all according to High guard Jump tanks take LHyd. In AHL the ship fueling decks also state that the ship takes LHyd and shows the chilling units right on the plans.
So we are to assume that a ship refueling will either be skimming off LHyd, Breaking down water for it, or cracking ice to break down.
Here are some numbers I have pulled so far.
AHL Shuttles take 3 hours to fill 350 tons skimming for a 400 ton shuttle. From launch to returning to the ship. This means an AHL take 3 days to refuel using it’s 4 400 ton fueling shuttles.
Landing and refueling from a planets water takes twice as long. So the ship takes 7 days to refuel.
Gathering fuel from an ice cap takes 9 to 10 hours. So the ship takes about 10 Days.
H2O has 2 Hydrogen atoms at a weight of 1 each for 1 Oxygen atom at a weight of 16
Using these numbers it would seem it takes 1 hour to skim 100 tons of fuel through fuel scoops. 1.5 to 2 hours per 100 tons for water refueling and 3 to 3.5 hours per 100 tons for Ice.
This is my take on the process. keep in mind this is just my opinion.
Water in seas should be restricted on Upp 0-3 worlds. It uses too much water to refuel ships. H2O has 2 Hydrogen atoms at a weight of 1 each for 1 Oxygen atom at a weight of 16. So 20 tons of water would get you about 2 tons of Hydrogen, 16 tons of oxygen, and maybe as much as 2 tons of impurities depending on the content in the water if my rough math is right. At roughly 8 pounds per gallon that is 250 gallons a ton or 5000 gallons for your 20 tons of water. Refueling a large number of ships on the surface would reduce the water on the planet fast. With the hydrogen being taken off planet to be used for jumps the world would soon dry up.
Water contamination should affect time to breakdown water and also affect purification times. Possible contaminants would include, salt, organic matter, pollution, silt, muck, bacteria, and garbage. Impurities would have to be screened out and dumped. The water would have to be distilled to remove the smaller particles. Then the Hydrogen and Oxygen would have to be separated. The Hydrogen then would have to be chilled and pumped into the ship fuel tanks. Other gases may be freed during the process possibly causing major problems also. If you were to pump in water from a swamp the local methane would mix with oxygen from the breakdown process making the whole operation a large bomb waiting for a spark to set it off. Other more poisonous gases may be released depending on what was in the water risking the crew members.
Just diving into a body of water and opening the tanks would be a major mistake greatly increasing the chances of miss jumps. Also for every 2 tons of Hydrogen generated you would free 16 tons of Oxygen causing a major disturbance on the surface as the gases rose. Your skimmer filters would also be clogged up from the other items floating around in the water. A ship would need to land, put hoses into the body of water, and pump it through the refining station.
For cracking ice you have to break up the ice, melt it, remove all the rock and other large debris, filter out the smaller stuff, then finish the process like it was normal water. Once you get the process going it may be possible to use steam from the process to melt more ices speeding up the process a bit. But this would only work on worlds with an atmosphere. Cracking Ice from a comet or dead world would be much slower and tougher.
Wha t am I missing as normal and what are your guys takes on this vital process?
Keep in mind I am just using LBB CT on this one.
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