Well, I suppose so. Even with Traders and Gunboats I thought there was still room for more than was presented, but I think that's just the greedy fan in me wanting more material to play with.When you only have about 2-3 pages of LBB space to spend detailing standard starship designs, there isn't going to be a huge amount of variety in starships defined for you within the setting. LBB S7 and S9 did a good job of providing all of the OTHER starship designs to encounter in the setting beyond the basic few in LBB2, and LBB S4 added a couple more to the list as mustering out benefits, but in CT that was pretty much the extent of it (aside from LBB S5 of course). LBB A5 was the invitation for people to design their own fleets of ships and fighters, while LBB A1 detailed the Kinunir class ... and LBB DA1 had the Annic Nova, of course.
Thing is that the LBB format, being printed books (rather than wiki pages on a site), meant that the amount of space to detail the wealth of possible starship designs was necessarily limited ... and LBB1-3 were about as bare bones as you could get within their respective formats. So the impulse towards premature optimization made a lot of sense for LBB2, but that sensibility got overtaken by LBB5 and the more robust space construction system released in that book, which just simply more "powerful" of a custom design tool (imnsho).
I had a "long scout" concept that would be maybe 150 to 175 tons, but there was no reason to build such a beast if the only benefit was living space and some fuel storage. I had some deck plans partially drafted via an old copy of Autosketch (they stopped making it some years back) but when I started putting in things that would make it worth while it was still limited to J1 movement. So, what was the point? I had an idea for a scout ship class that could "stay on station" for an extended period of time, and maybe jump a little further than your standard Type-S.
But again it was the limitations of the design system and how starships moved across the map. I may just finish the deck plans and throw them up here for people to look at and use. The scout ship was the do-all generic starship for player groups starting out, or even for long time groups that had been campaigning, but I always felt that it was somewhat limited. The Gazelle broke things up, along with the Prospector, but it seemed like there would be more "small operation" vessels in or around the scout ships weight class, but there weren't. Oh well.