I don't think so: p370 "Micro-Hop: The minimum Hop for a Hop Drive is slightly above the next lowest distance possible (= Jump-9)." The part I'm not clear on is whether you have to go in 10 pc increments or not: "A Hop-3 drive with a governor can achieve any distance from 10 parsecs to 30 parsecs." If not, then why the 10 (or 9.1) pc lower limit, aside from artificially trying to keep jump drives relevant? If you can do micro-jumps, then you should be able to do micro-hops. Either way it should be consistent.
On the other hand it doesn't really matter, since Hop takes a day instead of a week. Hop out 10 pc, then back in 10 in a very steep isosceles triangle, and your total distance is one (or more) parsecs, total time 2 days. It's the Skip and higher drives you'll need a jump drive for, because of scatter (which is a cute but annoying way of keeping jump drives relevant all the way up the tech levels, so you're never getting away from that one week thing).
According to the most recent Errata (0.71) for this section:
p. 370, Managing Jump Drives, Jump Governors, Fantastic Drive Governors (correction): The last two sentences should read, “A Hop-3 drive without a governor can hop 30 parsecs. A Hop-3 drive with a governor can hop 10, 20 or 30 parsecs.”
Also, in the T5-Beta version, this "discreet" Hop-level structure was more explicit.
Combined with the Skip Drive (and how it works in discreet 100pc skips), I suppose that means that once you achieve Skip Drive technology, there is nowhere in the galaxy that isn't a mere "Hop, Skip, and a Jump away" (literally).

And beyond that the technology is more efficient by Leaps and Bounds.
As to the second point, while you could use the isosceles-triangle hop concept, it may be easier to simply point your hop drive in the direction of your target's 100D gravity well and "force-precipitate" out of Hop Space at the edge of the intended destination's gravity limit.
I don't see why you would need a Jump Drive as well, certainly once you have got past the Early, Prototype and Experimental models, since you can use them to cover distances less than the stated drive. So Hop-1 can do anything from 1 to 10 parsecs.
Unofficially, I prefer Licheking's idea.
In fact (unofficially), I rather like the following House Rule:
Each "Order of Magnitude" of the Drive-type represents the number of degrees of freedom you have in choosing parameters for the operation of a particular level of "hyperdrive".
For example:
1) Jump Drive is Order-"0" (i.e. Jumps are multiples on the order of 10
0). It operates exclusively as canonically stated (
i.e. no degrees of freedom).
2) Hop Drive is Order-"1" (i.e. Hops are multiples on the order of 10
1). Your degree of freedom is:
a) You can do Hops in 10's of pc per week, or
b) You can do Hops in "1's" of pc per day.
3) Skip Drive is Order-"2" (i.e. Skips are multiples on the order of 10
2). Your degrees of freedom are:
a) You can do Skips in 100's of pc per week, or
b) You can do Skips in 10's of pc per day (this is the canonical version of the Hop Drive), or
c) You can do Skips in "1's" of pc per 3.5 hours.
4) Leap Drive is Order-"3" (i.e. Leaps are multiples on the order of 10
3). Your degrees of freedom are:
a) You can do Leaps in 1000's of pc per week, or
b) You can do Leaps in 100's of pc per day, or
c) You can do Leaps in 10's of pc per 3.5 hours, or
d) You can do Leaps in "1's" of pc per 30 minutes.
Etc.
This is an option for those who don't want excessive travel speed to accumulate quite as quickly as you move up the TL-scale. What this does is "bump" the canonical performance of the fantastic drives up a level or more, but it allows for astrogational flexibility. It would be up to the GM to decide if the Astrogator can choose from these choices at the time he is plotting his Jump, or whether the drive must be specifically designed for one of these options at the time of construction (possibly allowing different species to have developed alternate approaches to the same drive-type).